Jump to content

theSLAYER

Administrator
  • Posts

    22941
  • Joined

  • Last visited

  • Days Won

    1013

theSLAYER last won the day on June 28

theSLAYER had the most liked content!

Reputation

4481 Excellent

About theSLAYER

  • Birthday 10/06/1990

Recent Profile Visitors

396482 profile views
  1. Looks like I gotta bring this out again. Reminder to all, please read the content of the quote. Also, I've removed the offending posts
  2. okay, I'll see if I can get it to work.
  3. Update it, to continue support for PLA => I’ll look to resolve that Update it to work for LZA => I think PKHeX already supports that functionality?
  4. First of, a good read. (that reminds me to update the picture in that post) So, every time a Pokemon enters HOME from a different game, a small subsection of HOME's data for that Pokemon is updated. So if the pokemon never enters Legends Arceus, the Legends Arceus subsection in HOME will remain blank. As that data is only in HOME, and not on the pk file itself, the mon would appear the same when you edit via PKHeX.
  5. It is necessary to go through LA, so that the LA Child block on HOME's end (even if it cannot be seen by the player) is initialized. Ignoring the fact that HOME can detect the oddity; With the HOME tracker and the mon, a third party will be able to create a duplicate and verify whether the mon passed through LA.
  6. I’ve read somewhere that if you use your dump of the bootleg ROM on VBA, you’ll be able to export and inject saves on it. (Don’t use save states) Could give it a try, at your own risk
  7. Yes. It is known that some immutable values are incorrectly set to mutable on HOME’s end. Due to the inherent risk from performing such research, and the potential abuse that can arise from this discussion, further research and discussion has been deemed to be not necessary. cheers.
  8. At the very least, Egg moves or whatever moves get thrown onto the Mon during an event. Some games have wild mons that you catch that would have these moves populated. So they’re not just restricted to egg moves, but most commonly seen there.
  9. Yeah cause the mons are directly sent into Champions, and can’t be sent out of Champions. There’s also no publicly known way to directly hack champions (and even if there was it wouldn’t be recommended) Even if you somehow hack a mon in a main series game to appear as tho it was made in Champions, a quick glance at the data would show it came entered HOME, meaning hacked.
  10. The information is all collated over various sites. The problem is that it needs to be in a format that is easily parsable and applied by the program. So for example, every event (which is currently a wc6) could be custom made as a wc6full to bypass this problem. Or alternatively, the data would need to be stored as a csv. I believe it'll be implemented as long as the file/data is created.
  11. Thanks for the report. For now, use the one from BDSP. Have you tried opening it on PKHeX's blank save (instead of your own save)?
  12. You meant playing on Crystal, and using PKHeX to edit your mons, right? I’ll say just redownload PKHeX first
  13. Oh it’s definitely possible, but I reckon such usage is rife for abuse so I’ve not enabled it. https://discord.com/channels/343093766477053953/354645386746527745/1158727784420618290 (Example of it being possible; Video if you’re part of our discord) what’s your plans for this?
  14. Feel free to upload the save. Is there anything specific you’ll like focused on the save? Elucidate on why you bought the game, what story was given to you etc.
×
×
  • Create New...