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Everything posted by Oxnite
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This is amazing. Just amazing. It's so cool to see you make all these edits and changes. Cool to see them now having a use in this hack!!
- 44 replies
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resource B2W2 Scripting Thread
Oxnite replied to Kaphotics's topic in ROM - NDS Guides and Other Resources
Another question on this, then... Somehow, if I add code to a certain script, the Call Routine (04 00) breaks. However, I correctly updated the call routine's jump. When I check the call routine, it only involves movements that are correctly specified and a return statement (05 00). So nothing seems to be broken inside the call routine. Does somebody know what could be causing this? More detailed, it happens when I talk to Cilan @ Striaton Gym before his battle. I think the Call Routine is about him facing me. Afterwards, it does the ''MovementOnSpot''. If I leave out the Call Routine, Cilan still does the MovementOnSpot but he will never face the hero. Also, after battle, the Player suddenly appears in front of Cilan (even if I talked to him from another side). -
resource B2W2 Scripting Thread
Oxnite replied to Kaphotics's topic in ROM - NDS Guides and Other Resources
Thanks for the amazingly quick reply. You are the best. I can finally fix up an important script. Thanks!! -
resource B2W2 Scripting Thread
Oxnite replied to Kaphotics's topic in ROM - NDS Guides and Other Resources
I sometimes find ''movement'' types that have a more complicated jump. For example: 64 00 01 00 7F FB FF FF 64 00 02 00 77 FB FF FF 64 00 03 00 6F FB FF FF 65 00 It would be great if someone could explain these jumps (i.e., what does a jump of 7F FB FF FF mean for example?) -
Hi everyone, Is it possible to put the Repel functionality from Pokémon Black 2 & White 2 in Pokémon Black & White? By Repel functionality, I mean the option where after 1 Repel usage you are being asked to use another immediately without selecting it from the Bag. Well, I guess it would be possible but my question is if somebody could push me in the right direction or indicate difficulty of adding this. Thanks a lot in advance. Oxnite
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Hi everyone, I would very much like to add a Trainer which has the Sawsbuck Winter Forme ONLY. In other words, the Forme of the Sawsbuck should be set and unaffected by the current season. I know that KazoWAR's Black & White Trainer Editor has a Forme selector. However, it doesn't seem to work for me. I see that there is a specific byte for Formes, such that 00 should be Spring Forme, 01 should be Summer Forme, etc. But this apparently doesn't work for Trainers because the Sawsbuck Forme will always match the current season. If someone could help me out with this one, that would be great! Thanks!
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resource Gen 6 Pokémon icons for Gen 4 and 5
Oxnite replied to MeroMero's topic in ROM - NDS Guides and Other Resources
It's amazing, thanks a lot for the hard work!! -
Amazing, thank you so much. I indeed see that Glalie and Steelix have their movesets trimmed, too, just like in the demo version. Why didn't I come up with this. Thanks alot!
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I have a question about this one. I opened the moveset file from Project 721 which should correspond with the ORAS level-up movesets. However, when I open up the hex file for the movesets, I notice the following for the level-up movesets of Treecko, Grovyle and Sceptile: Blue = Treecko, Red = Grovyle, Green = Sceptile. As you can see, the movesets for Grovyle and Sceptile are all messed up. Most movesets are just fine, though. But what could be causing the above problem?
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Hi everyone, Since I'm still trying to pick up working on my hack of Pokémon White, I have a summary of questions on hacking Pokémon White. I'd appreciate if anyone could tell me if these things have already been found out. Has somebody already found out how to edit the chance of encountering a Shiny Pokémon in arm9.bin for Pokémon White? Could somebody help me, or give me advice, or tell me if it's even possible, to use the Party Icons of Pokémon X/Y for Pokémon White (since the X/Y icons are much nicer)? I want to edit some learnable TMs, and I understand that for Pokémon White they are contained in arm9.bin, but could someone point me out the direct location in the arm9.bin file? Thanks in advance!
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Hello all, Each overworld in a/1/2/5 (for BW) has a certain script, e.g.: 03 00 0C 00 0A 00 01 00 00 00 B9 0B 02 00 02 00 00 00 00 00 00 00 00 00 05 00 05 00 F6 02 79 02 00 00 00 00 ...which determines the overworld sprite, movement, range of sight, map location, etc. Now, for standard Trainer Battles with eyesight, their scripts could be, for example B9 0B (as in the above example). Where can I find these scripts? And, in particular, can I use the base of a Double Battle trainer script to get the ''at least two Pokémon in party-check'' script for other Trainers? This is obviously something I could find somewhere on this forum but I swear that I have searched for more than half an hour. Excuse my search skills. Thank you very much!
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Hello all, After replacing several NPC's overworld sprites on Route 5 in Pokémon White (by this I do NOT mean completely replacing sprites using the sprite editor, but simply editing a Baker into a Roughneck overworld using hex editing, for example), the game started to mess up in the following ways: the game freezes when trying to save on Route 5; the player's overworld sprite disappears when using the Bicycle on Route 5; activating the Cheren encounter script after battling Elesa doesn't show Cheren's overworld sprite (only its shadow); the same goes for Elesa when she appears to open Driftveil Drawbridge: only the overworld's shadow appears. I found out that everything works fine when I replace less overworld sprites. Could it have something to do with the header assigning a certain amount of overworld sprites, or does it have something to do with the scripts? It would be wonderful if somebody knows what's causing these problems.
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answered How do you edit TM moves?
Oxnite replied to FatefulEncounter's topic in ROM - NDS Discussion & Help
I'm sorry to resurrect this ancient topic, but I actually need help onto this subject. I'm planning to edit arm9.bin. Therefore, I unpacked my (working) rom using DSBuff. Then I used BLZ to decompress arm9.bin. But even without editing arm9.bin afterwards, just repacking the rom with the decompressed arm9.bin makes the rom broken (it doens't load anymore). I also tried compressing arm9.bin again using BLZ (-en option), but it also breaks the rom (in another way though, instead of being stuck on a loading screen, the screen now turns black). Could somebody help me with this? Apparently, I edited arm9.bin in the past so it's kind of weird that I can't get it working again after all those years. -
evandixon, thank you very much for sharing this!! I'm going to try this one out very soon. Also, does this then mean that the Fairy type is actually included as a type, but only just its type graphic and the actual type chart is not programmed yet?
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Yep, this looks amazing! Just one thing though, do you think it's possible to enhance the game's code so it is playable without the AR code?
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Dear all, Pokémon Black 2 & White 2 introduced the two-trainer Double Battles for another time. These are battles in which two different Trainers spot you at the same time and they will team up. This battling style was first introduced in Pokémon Emerald and exaggeratingly used in that game. In Pokémon B2&W2, the battle style was reintroduced, whereas Pokémon B&W will give an error if two Trainers spot you at the same time. Now, I would really like to implement this battle style in Pokémon B&W. My question is, will this be a matter of copying a certain .narc file from B2&W2 to Pokémon B&W to make this function? Thank you very much for any help on this. Oxnite
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Pokémon Black and White - ''Emerald Style'' Double Battles
Oxnite replied to Oxnite's topic in ROM - NDS Discussion & Help
I can confirm that ''Pokémon Emerald Style'' Double Battles work completely in Pokémon Black 2 & White 2! Seems they just weren't supported in B/W. Problem solved. -
Pokémon Black and White - ''Emerald Style'' Double Battles
Oxnite replied to Oxnite's topic in ROM - NDS Discussion & Help
So apparently, ''Emerald Style Double Battles'' are very possible in the newest releases, Pokémon Black 2 and White 2. For example, see . Curious... -
resource Pokémon Black and White - Overworlds and scripts
Oxnite replied to Oxnite's topic in ROM - NDS Guides and Other Resources
I don't have enough time at the moment, but I just wanted to thank you all for all the work. =) Thank you so much!!! Also, thank you too, @Bond697, however PPTXT didn't allow me to add new lines, though Kaphotics seems to have a solution. I will try it out tomorrow. -
resource Pokémon Black and White - Overworlds and scripts
Oxnite replied to Oxnite's topic in ROM - NDS Guides and Other Resources
Woow thank you so much for this helpful tool! Thanks to you, I edited a script, so that a person at the Day Care @Route 3 gives away a Pokémon Egg! There's one little problem, though. You see, I copied the Egg event from Route 18 (where you could originally obtain a Larvesta Egg). It's completely working, however, that event takes 8 lines of text. I edited a plain overworld that stands in the Day Care. So that overworld now has the new Egg Give Away script. However, she uses other text lines. I figured out that 3D 00 00 04 XX XX or 3C 00 00 04 XX calls up the textbox, with XX XX being the text line for that map. So it uses the text line of a certain a/0/0/3 file that's connected with the map. My event uses 3D 00 00 04 00 00 till 3D 00 00 04 07 00, which is a total of 8 text lines. However, though I can change that, I still need 8 lines for my event. But I can't add new lines using PPTXT. How do I add new text lines to a certain a/0/0/3- PPTXT file?