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    theSLAYER

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    SkyLink98

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    Grass type

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  4. OthoMeza

    OthoMeza

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Popular Content

Showing content with the highest reputation on 06/16/20 in all areas

  1. Real life events: In-game event: These are the only gen 3 Celebi events. There is an unused Celebi overworld sprites in FRLG (no subroutine known) and an unused Celebi in-game event for non-Japanese Colosseum, but none of them are "TIMEFLT". Probably just a way for people to get Celebi without Colosseum or external events..
    2 points
  2. In this tutorial you will learn how to properly use the Batch Editor in PKHeX. The batch editor, when utilized fully and correctly, can be an extremely useful tool for fixing, and editing Pokemon. Please Note: The Batch Editor does NOT have an undo option and therefore all actions taken with the Batch Editor are FINAL unless you quit PKHeX without saving. As a result. MAKE SURE YOU HAVE BACKUPS OF YOUR SAVE BEFORE YOU EDIT IT WITH THE BATCH EDITOR. Section 1: Basic Fundamentals and operation of the Batch Editor The Batch editor works on the simple premise that all possible characteristics pertaining to a Pokemon, boil down to a set of numbers which correspond to certain values in the Pokemon games themselves. Because of this, changing, and editing Pokemon using the Batch Editor is like a mathematical statement, with if then, and true/false statements. The basic operators of the Batch Editor are: "." = Sets the desired value Equal to the value you input "=" = Narrows the editing of Pokemon down to the Pokemon which have the same value as your input value "!" = Narrows the editing of Pokemon down to the Pokemon which do not have the same value as your input value. As an example of how these operators are used, Once you select a variable you would like to change (OT Name, Pokemon Species, Pokemon Level, etc...) and the correct operator, click "Add". This will add your desired variable with your desired operator in the correct format. The next step is to create the formula in which the Batch Editor will run. As an example of a possible combination for use in the Batch Editor, the following formula will change the OT trainer name on Pokemon with a specific OT to a specified OT trainer name, as well as give every Pokemon with that filter, a Master Ball to hold. =OT_Name=PKHeX This line instructs the Batch Editor to narrow it's scope down to every Pokemon with the OT Trainer Name "PKHeX" .OT_Name=TEST This lines instructs the Batch Editor to set the OT Trainer Name for all of the previously filtered Pokemon to "TEST" .HeldItem=1 This line instructs the Batch Editor to set the Held Item for all of the previously filtered Pokemon to a Master Ball. Some Special Tricks to use in the Batch Editor, Courtesy of @Kaphotics (Creator of PKHeX) The Batch Editor window references the PKM that is currently viewed in the editing tabs. If you select a property name, the Batch Editor will indicate whether or not the tabs PKM has that property. If the tabs PKM has that property, the Batch Editor will display the property's current value as well as the data type (number, text, etc). To Randomize a PID, use ".PID=$rand". To Randomize EncryptionConstant, use ".EncryptionConstant=$rand" To Randomize a value within a range, use ".Nature=$x,y" for an inclusive range of [x,y]. To make a Pokémon Shiny: use ".PID=$shiny". To copy the Encryption Constant to the PID, use ".EC=PID" To delete a Pokémon, use ".Species=0" To set a date (Met / EggMet), use yyyyMMdd for the string. Example: ".MetDate=20160409" will set the Met Date to April 9th, 2016. Suggestions can be automatically applied for Moves, RelearnMoves, and Met_Location. Example: "Moves=$suggest" will retrieve and apply suggested moves from the legality interpreter, same as if you clicked on the Moves groupbox in the tabs editor. Legality can be used as a filter. Use "=Legal=false" to only modify illegal Pokémon. A full up to date list is available by reading the source code (BatchEditor.cs, ProcessPKM method). Section 2: ID Numbers for Use with the Batch Editor This section will focus on the input values you can use in conjunction with the Batch Editor. The Batch Editor uses the in-game index values to set the desired properties to Pokemon. Because of this you will need to use said index numbers instead of relying on the standard text based input present in PKHeX. As an example, to set the species of a Pokemon using the Batch Editor, you must use the equation .Species=150 Not .Species=Mewtwo Below are many of the common variables you may want to use, along with the possible values to use with those variables. Please Note: Some variables (like location, items etc...) have different ID numbers for different generations. Please ensure that you are using the correct ID numbers that correspond to the generation of the game you are editing. Ability: AbilityNumber: AltForm: Ball: Box: CanGigantamax ConsoleRegion: Country: CurrentFriendship: CurrentLevel: DynamaxLevel: Egg_Location: EggMetDate: EV_ATK,DEF, HP, SPA, SPD, SPE: FatefulEncounter: Gender: HeldItem: HPType: IsEgg: IsNicknamed: IV_ATK,DEF, HP, SPA, SPD, SPE: Language: Legal: MarkCircle, Diamond, Heart, Square, Star, Triangle: Met_Level: Met_Location: MetDate: Move1, 2, 3, 4: Move1_PPUps, 2, 3, 4: Nature: Nickname: OT_Gender: OT_Name: PID: RelearnMoves1, 2, 3, 4: Ribbons ShinyLeaf (Gen 4 HG/SS Only) SID or TrainerSID7: Slot: Species: Stat_ATK,DEF, HP, SPA, SPD, SPE: TID: Version: JUST IN CASE ANY OF THE VALUES ABOVE ARE NOT UPDATED: You can use Batch Editor to also view the particular values you want. Special Thanks to @theSLAYER for help with making and researching this guide with me
    1 point
  3. Version 1.0.3

    10714 downloads

    NOTE: FOR THOSE HAVING SCREEN STRETCHING ISSUES IN DOLPHIN, use ShowMiiWads to match your system. Dolphin gets weird about Region-Free patching. https://www.wiibrew.org/wiki/ShowMiiWads Finally the Japan-exclusive WiiWare Pokémon Mystery Dungeon titles, the Adventure Squad series, have been translated! Patches for each game have been released after months and months of hard work from fans of the series. The team has also worked with the Wiimmfi and RiiConnect24 teams in order to restore the event Pokémon that were distributed for this game. Other features of the translation include: -Pokémon nickname limit expanded to 10 characters (Japanese 5) -Buddy Passwords fully functional. These can now be found by hitting the Wii Home button, then pressing the "Operations Guide" button. -Pre-patched with Wiimmfi and RiiConnect24 for ease of event access. Friend Rescues do not work currently, but are being looked into. -Item icons and many descriptions ported from Super Mystery Dungeon -Dummied/beta items ported from Explorers of Sky have been restored. Inaccessible in-game, can be accessed with cheats. -It's in English now, which is cool.
    1 point
  4. Thank You, u are the best haha
    1 point
  5. Time Flute was an Item on Pokémon Colosseum that invoke Celebi to instantly-purify a Shadow Pokémon without the need to train him. It's not an event programmed or supposed to be programmed in other gen3 games. That's a fake event, placed on the program only to give to opportunity to players to get a Celebi without genning. Useless nowdays as it can be easily obtained trough Glitzer Popping, and although it will be an illegal Pokémon, at least it's obtained in game, so it's likely "more legal" then an inexistent fanmade event.
    1 point
  6. The tool's wiki lists "Obtain the Mythical Pokémon not catchable from the ticket events after completing the game." as a feature. The only Pokemon that this could possibly describe for Generation 3 is Celebi. https://github.com/trigger-segfault/TriggersPC/wiki/Features#Events
    1 point
  7. He's probably a seller so wants to bulk convert and automatically trade them
    1 point
  8. How did you menage to extract your save from the corrupted SD card? I don't know any tools can menage .sav files. Did you use a Gateway 3DS? If so, do you have the possibility to run the gateway with the new SD? In that case I think you can decrypt the .sav into a main save file.
    1 point
  9. great . thanks alot !
    1 point
  10. I wanted to get all 9 shiny jirachi and I was forcing the checksum onto the savefile instead of RNG saving for the checksum to be correct, then I found this: Also, I found the flag for WISHMKR Jirachi on the savefile: Block 0x04, offset 0x2B1. 0x00 = not received; 0x01 = received.
    1 point
  11. In order to correctly unlock this event you need 2 DSes and 2 games. Game1 should contain a redistributable .pcd file (Gen4 Wondercard) of the Lock Capsule (you can create it with Pokemon Mystery Gift Editor), Game2 will receive the event via local wireless and will unlock an extra option in the Mystery Gift menu exclusively for the Lock Capsule.
    1 point
  12. here <file removed due to file name>
    0 points
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