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  1. eworm

    eworm

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  2. VeteranJaimeYT

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Popular Content

Showing content with the highest reputation on 10/28/19 in all areas

  1. I've been looking into writing a script to run on Desmume. I'm thinking of running it on either Platinum or one of the Gen V games. I haven't been able to find any detailed instructions for setting things up, can anyone help me out? It doesn't have to be Lua, really it should be something that "plugs in" to the emulator (fires button inputs straight into the emulator rather than using something like the Robot in Java to send keyboard and mouse events over the desktop). Also, if I wanted to look into reading the memory from the frame, how would I figure out what address and value correspond to what (ie. tiles, items, Pokemon health, player position, etc.)?
    1 point
  2. all i did was you the batch editor .Egg_Day=1 .Egg_Month=1 .Egg_Year=2013 all pokes have the error occur Unhandled Exception.txt
    1 point
  3. Has anybody made a hack where its possible to use Meltan and Melmetal in USUM? I think that would be a cool addition and would love to try one out
    1 point
  4. Haven´t gotten around to doing this, so might as well do it now: Hi, my name is Jaime, a.k.a VeteranJaime, and iv´e been an huge fan of this game ever since 2014. i started out with XY and my love for the series continued to escalate from there. some other things to know about me/stuff i´m good at: - Programmer for 4+ Years -Programming Languages i know/familiar with: HTML, CSS, C, C#, C++, Python, JavaScript - Modding/Modder for 4+ Years -Like watching Anime. My favorite and personal recommendation is Tanya the Evil(i think that´s what it´s called.) -Fan of RPG´s, Fighting, and Adventure games. -Nintendo Fan. My favorite game of all time has to me Mario and Luigi: Dream Team. Well, That´s all i can really think of saying about myself for now. i might update this later on if i feel like i want to add anything to this.
    1 point
  5. Given that you intend for this thread to be about documentation of details from within the game, including game/story text, encounter tables etc, I’m shifting this to the research section.
    1 point
  6. Refer to the Batch Editor label which tells you the current value of the PKM in the tabs. You don't include the "2000" part.
    1 point
  7. Hey PP community! I am asking the people who love to research and love collecting event pokemon to make a Event Pokemon Research/Collection Discord Themed Server. if anyone’s down message me on discord: iTNZPlusPlus#1498 or message me on ProjectPokemon.
    1 point
  8. The type effectiveness table is in code.bin (in ExeFS this time) @ 0x497554 In 1.1 update it's 0x499550 I couldn't find the info, so I found it myself. Here it is for others who have been looking.
    1 point
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