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Popular Content

Showing content with the highest reputation on 05/20/19 in all areas

  1. Version .

    2074 downloads

    In Pokémon X & Y, lies a feature called Friend Safari. It uses the Friend Codes of the Friends on player's 3DS, to allow for some variable encounters. The encounters in the Friend Safari will have at least two 31 IVs, and also appears to have a higher chance of being shiny. Additionally, depending on scenario, encountering the Pokémon with Hidden Ability is also possible. A Friend Safari can have up to 3 encounter slots. The first 2 are guaranteed, however the 3rd slot requires the player's friend to have defeated the Elite 4, and also be online the same time as the player. (Note: This flag can be activated using PKHeX) Below is a table of the possible Pokémon found per encounter slot.
    2 points
  2. Version 24.05.05

    8695652 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  3. Error was already identified in this topic. It has been fixed, so you can either wait for the next official update or you can download the latest commit from the PKHeX Github repository.
    1 point
  4. PKHeX is a save editor, it is not a "research team". New features can only be added once they are fully fleshed out by community research. If you want to edit the currently un-editable, you have to figure it out first before it can be translated to code. There's already a secret base editor for ORAS, but it does not let you visualize your decorations. Go in game to do that. Friend Safari changing is un-researched. You can already inject whatever PKM data you want, and can use someone else's save file with the Safari data if you really must see the species in game. === As for current goals: * Rework savedata property fetching to mimic how the games manage things. Recent games store chunks of data, and each chunk serves a narrow purpose. Splitting savedata r/w into chunk r/w will focus the code and reduce overall complexity, resulting in easier addition of features/code reuse. * Rework move legality checks for faster performance. Currently all legal moves are fetched, then the current moves are checked if they are within that list. It's quicker to check if a current move is learnable, rather than grabbing everything (memory allocation heavy). With every added legality check and new game data added (essentially yearly), legality checking gets slowly slower. Need to optimize things when appropriate to keep legality checking speed blazing fast so it can be done on the fly for many pkm's. * Rework the editing GUI of as many editors as possible to move business logic away from GUI code, and abstracting the editing process to not require a GUI to make edits. This results in easier to maintain/extendable editors, as well as more code reuse. * Migrate the codebase to .NET Core 3. There's many performance improvements and easier cross platform support. Release deployment would be adversely affected, as the .NET libs would need to be bundled with the executable. As you can see, this is mainly architecture & refactoring work, not stuff the user notices. However, the program is constantly growing so it's best to eliminate technical debt when possible. Most core editing features are already provided. For planning: * When more SW/SH info becomes available, I can start formulating how I think PKHeX could support editing the savedata. LGPE changed box storage to be a list of PKM data, rather than an array. No empty slots in the middle. This required special handling and code to fix the users edits when they save the file, rather than force them to obey the List behavior. * SW/SH will introduce new PKM, and will introduce new box sprites for every PKM. This will have big implications for GUI layout, as the sprites are bigger than they were on the 3DS. * Data for new games has to be ripped; documenting things manually is error prone and extremely time consuming. I've created pkNX to help dump data, but who knows how much will carry over to the new games. Is it worthwhile to document more LGPE/previous content and create code, in hopes that SW/SH will reuse that structure? I've always wanted to get script editing working; they're been using a new script engine since XY. Again, none of this is really related to savedata structure research. I don't really care about the minor features the games offer. PKHeX has always been a solo project with occasional contributors; as a result of this, maintenance and cleaning is my main focus, and minor feature research falls on the community.
    1 point
  5. Along with your 3DS, just change your Computer time and date to the date the event was active, BEFORE opening PKHeX or downloading or saving the wonder card event. I left an example below, sorry if anything is misspelled or anything, I was in a rush. Example to this Wonder Card Date fix Problem: Lets say you want the (2018) Get a Legendary Pokemon! "Shadowy Yveltal!" Wonder Card, which was only available/redeemable from May 4th 2018 to August 28th, 2018. Step 1. Make sure everything on your computer is closed, internet, photoshop, games, PKHeX, etc. Step 2. On your computer, go to Settings>Date & Time. Step 3. In the Date & Time settings: "Set time automatically" - Make sure this is turned OFF. "Set time zone automatically" - Make sure this is turned OFF. "Change the date and time" - Change the Date to the date the event was active, so from May 4th 2018 to August 28th, 2018. I will set my date to May 4th 2018. (Note you can only change this when everything else is turned OFF) "Adjust for daylight savings time automatically" - Make sure this is turned OFF. Step 4. Close out of settings and open PKHeX. Step 5. In PKHex go to Tools>Data>Mystery Gift Database> and find the Wonder Card your looking for. Mine is the "Shadowy Yveltal!", Right Click on the event and "Save Gift" to Desktop, or whatever folder you choose. Step 6. Load up your games Sav. file into PKHeX, then open the "Mystery Gift" box and drag and drop the event you just saved to your desktop into your events, hit save, then save your Sav. File. Step 7. Take your SD/Micro SD card out of your computer, and put your SD/Micro SD back into your 3DS. Step 8. Turn your 3DS back on, and go to your settings and change your 3DS time and date, to the time and day you set your computers too. So, I would set my 3DS to May 4th 2018. Step 9. Close out of settings, open checkpoint or whatever you use to restore your new Sav files to your game. Step 10. Start your Game and go collect your Event Pokemon, after that save your game and check your wonder card. Step 11. Restore your Computers time and date settings and your 3DS time and date back to normal. Hope I helped.
    1 point
  6. Thanks for trying to help me. I already solved it using the POKE SAVE (re-activating Poketch)
    1 point
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