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Popular Content

Showing content with the highest reputation on 03/11/24 in all areas

  1. Version 24.11.11

    9455434 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    2 points
  2. Not sure if this is the right place to report this, but PkHeX's legality checker is currently flagging Gen 4 Fishing encounters with Cute Charm PIDs that aren't accurately predicted by PokeFinder. This isn't consistent and doesn't affect all spreads; below are two Remoraids generated from the same encounter method during the same play session (on unmodified retail obv): The first is a spread that PokeFinder is blind to, the second one isn't. A couple more examples of unpredictable fishing spreads being flagged: PkHeX also can't find an RNG frame for any Honey Tree encounter, seemingly regardless of PID type. Example: This is probably the fault of PokeFinder's limitations, but the false positives are worth bringing to attention regardless.
    1 point
  3. Made an account just to say thank you, 6 years later and this saved me quite a headache, legend
    1 point
  4. No losing penalty for Exclusive sounds fair, I'm gonna add it ! Thanks for the idea ! Drastic seems to be 100% compatible in the next version so there's that. Max Elixirs are Beach Cave floor 3 and have a 45% chance to spawn out of 3 to 6 items, which is enough I feel like. The resource is fairly accessible. The Porygon bug is fixed in my version. Waterfall Cave's even floors have a high density of orbs and you can use them floor 9. The Apple Woods floor however wasn't perfectly designed in the public version so I came up with a new design emphasing what I wanted people to do in the room along with a Pitfall Trap allowing to do to the previous floor in order to scout for the resource needed. The full version has additions but most likely this won't affect your immediate experience pre-Aegis Cave. That's a fairly odd bug that was fixed in my version, however it's not addressed in the public one... Sorry about that... Level Scaling directly manipulates the entity level in the spawn list. That means the movesets are altered as a result. Some entities however have hardcoded movesets, for that it's case by case. As someone mentioned there's a public version that adresses the Job Bulletin Board issue. Thanks for the kind words, however it's not just me haha! Without my testers and all the help I got from other modders, this project wouldn't exist! Teamwork makes the dream work! Finally, I'll have you know that 2.0 is proceeding nicely. I tackled one of the biggest issues of Alpha and now that I'm done with it I'm clearing some stuff in my todolist yet again, though life prevents me from working faster, development is going well so far!
    1 point
  5. @Whalermouse Just shift a pokemon around in PKHeX, export save, and it'll correct the checksum for you. Pokemon StormSilver invalid turned valid.sav
    1 point
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