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Showing content with the highest reputation on 11/06/20 in all areas

  1. In order for these pokemon to be shiny XOR = 1 (you can check this by hovering over the PID box in pkhex (only works for .pk8 files) ) If XOR does not equal to 1 you will get the " Invalid: Static Encounter shiny mismatch." error. Here are 3 methods to fix this: Method 1: Re-roll PID and click the shiny button. Repeat this until its legal. Method 2: Do the same as Method 1 but this time try to get the lowest XOR you can. In my example below I got XOR = 5 now adjust the last number (0-9) or letter (A-F) until you XOR=1 then check legality in this case I had to change 6 to 2. Method 3: Step 1: First you need to put you SID and TID next to each other to form a 10 digit number some TIDs and SIDs have 0s infront of them make sure you include those. For this example I will use SID = 1234 and TID = 567890. Putting them together we get 1234567890. Take this number and convert it into hexadecimal (converters are online). Converting 1234567890 to hex we get 499602D2. Step 2: Choose a 4 digit hex number and put it next to itself. For this example I will use ABCD so next to itself would be ABCDABCD. Step 3: Now we need to take both hexadecimal numbers from step 1 and 2 and XOR them so it will be 499602D2 XOR ABCDABCD. You can find a XOR calculator online. So 499602D2 XOR ABCDABCD is E25BA91F. Step 4: Decrease the last number (0-9) or letter (A-F) of step 3 by 1 so E25BA91F becomes E25BA91E. Step 5: Use the result of step 4 as your PID
    1 point
  2. Square shiny can only be xor=0 Dynamax Adventures can only be xor=1. That should be enough information for you to derive the answer :3
    1 point
  3. Maybe PKHeX changed it's shiny code from batch editing. In any case, there's nothing wrong with PKHeX. Pokemon that were transferred can be one of either star or square. It probably was just RNG (in terms of batch editing making shinies). Carry on with what you're doing.
    1 point
  4. (this is the least wordy way that I could express this so sorry for the vomit of words...) I know from the Live RAM Edit/Cheat Code community that the memory address used to return the Shiny-status result to the memory sector which handles generating all Pokémon is NOT the same for the Dynamax Adventure Pokémon. The function is clearly returning the result to a memory address in that sector exclusively for the Dynamax Adventure Pokémon. It also has been confirmed that the game does dynamically assign a SEED to calculate all the attributes (excluding the Shiny-status) or that's my understanding from the RNG Manipulation community who is avoiding the conversation because it requires tools (like the update coming to Capture Sight to be able to hunt.) This leads me back to the original Raid Pokémon whose original SEED could be determined (with the Raid Plug-In) in PKHeX. Cheated or edited Pokémon under this circumstance are clearly illegal Pokémon but due to the sheer CPU/GPU horse power required, there's no way a program like PKHeX could perform that level of a legality check on load. This means these types of illegal Pokémon may always get the Green Checkmark in tools like it. @Kaphotics does bring up an important point... none of the Shiny Dynamax Adventure Pokémon that I have caught so far have had anything but a XOR=1 value. TLDR: Do we know 100% that the PID generation function for Shiny Dynamax Adventure Pokémon is either the exact same function as for all other mons OR a renamed copy & paste of that same function??? Pokémon Home is slowly implimenting more and more Legality features into it's code. I am just curious if one day we could do a reverse check to find out that a specific Shiny PID was impossible for Adventure mons (simular as to how we can with existing Raid mons.) Will GameFreak flip a Switch on the servers and bam! these edited mons turn into that illegal Egg.
    1 point
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  6. I suggest to use Visual Studio. Install it with the Xamarin extension. Clone the repo and open the .sln. Take your smartphone and activate the debug settings in the developer settings, then plug it in the PC and allow the USB debug. Your phone will be displayed in the run option. Select PKHeX.Android, build and run the project.
    1 point
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