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Showing content with the highest reputation on 02/02/20 in all areas

  1. Version 24.11.11

    9511692 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  2. For most cases yes, provided it doesn’t require extra conditions (defeat someone else prior to it spawning, for example)
    1 point
  3. pkNX already supports editing ROM raids. No need to hex edit.
    1 point
  4. - Dump the distribution raids - Hex edit the distribution raids - inject the distribution raids - make your raid dens use the distribution raids (event). - enjoy
    1 point
  5. No, Pokémon bank stores the save data server side. However, you can gen mons into an existing save, then import it in
    1 point
  6. Version 1.0.0

    5 downloads

    Pokémon sprites extracted using GfxCrunch. This 7z contains everything one needs to create animated sprites. It is not intended for humans, as sprites have not been stitched together yet.
    1 point
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