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Popular Content

Showing content with the highest reputation on 02/27/18 in all areas

  1. Version 1.0.0

    10564 downloads

    Many people are playing custom Virtual Console versions of Pokemon Gold, Silver and Crystal. The saves of these games cannot be easily edited with PKHeX though, since PKHeX expects a different file size for Gen II saves. Direct support for these kind of files will surely be added by Kaphotics someday but in the meantime, you can use this converter right here to easily modify the size of your save file so that it can be used with PKHeX. It also works the other way around of course so that you can actually use your edited save files in your Virtual Console games. The usage is really simple: Just export your sav.dat file from the Virtual Console game using any available method, then drag the file onto sav_converter.exe. This will add a couple of additional bytes to end of the save file, afterwards you can just open it with PKHeX like you normally would. After you've finished your work with PKHeX, drag the sav.dat file onto the converter executable again to remove the additional bytes that were added before. Then you can simply import the file back into your game using any of the methods available for your specific 3DS setup. Due to the nature of the tool, I can't provide any screenshots, since there's just nothing to show, the program does not have a GUI. If you have any questions, just send me a PM
    1 point
  2. v1.4.0 is out! Porybox will now work with Pokémon and saves from Ultra Sun and Ultra Moon! Changelog: * Added support for USUM Pokémon and data. * Updated sprite sheet. * Added data for Gold/Silver/Crystal VC games.
    1 point
  3. Sorry I was not clear enough. It is a xor of the checksum of each of the sections. There are 14 per save, and it does both primary and secondary saves.
    1 point
  4. I cracked the PCNYabcd algorithm! It uses a variation of BACD algorithm with unrestricted seeds. PIDH is xor'd against PIDL, TID, and SID. This algorithm makes antishiny detection easier (PIDH is less than 8 before alterations) and presumably if the pokemon becomes shiny, it could be easily modified. I don't have any specimens that require antishiny though. A few factors prevented this from being detected earlier. Mainly it was a bug in my check code from 2013. The check code didn't matter prior though cause it turns out almost all of the PCNY I received from people were hacks. The pokemon from Pokemon Secure are mostly hacks too. And of course the pokemon from GameFAQs on the box save are all completely legit. This is despite Pokemon Secure and others saying they werent.
    1 point
  5. Version 24.11.11

    9465383 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    0 points
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