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Popular Content

Showing content with the highest reputation on 12/06/17 in all areas

  1. Just found out that the theme is now also uploaded to the American server, Europe will probably follow soon as well I guess. There's also a nice Champions theme of Zelda Breath of the Wild coming, for anyone who's interested.
    1 point
  2. I just have a question. When I try to randomize my UM, I've noticed that its never picking things like Zeraora or any of the new ultra beasts even though you can manually select them. Was just wondering why this is happening?
    1 point
  3. 1 point
  4. This pretty much replaces the existing code for determining battle music with something else entirely, so not an easy thing to just port to gen 4 unfortunately. But just for your information, this was made with the help of Bond697's partial disassembly here, as well as some of my own reverse engineering work.
    1 point
  5. This Sylveon was hatched in X, and the only way for it to legitimately learn Hyper Voice is via tutor (which, in gen 6, are mostly exclusive to ORAS. Since no trade data exists, the program takes it's never left X, which means it couldn't legitimately have Hyper Voice. You say it's properly flagged as legal when you put it in an ORAS box. Yeah, that's true, however, it's not a bug, but something way simpler: When you place it on a box (or party) on a save that's not its origin one, trade data is automatically generated, and thus, it becomes possible for it to have the move. That's what happens.
    1 point
  6. Oh, ok, no problem, thanks however. However I want to tell you that these 2 balls could be moved to another bag changing their item type and don't change the limitation, then the limitation is possible also for items out of the ball bag.
    1 point
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