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Popular Content

Showing content with the highest reputation on 03/10/17 in all areas

  1. I've first reported about it on Twitter, as I already have access to the event: Once the event is live for public, I'll upload it!
    2 points
  2. Project Pokémon OP GBATemp OP PokéCommunity OP Reddit /r/3dshacks OP ROM hack of: Sun and Moon (3DS) Pokémon Nova Sun and Umbra Moon are mods for Pokémon Sun and Moon. Like my Rutile Ruby and Star Sapphire hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Nova Sun and Umbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a hold item and a proper moveset. The end-game of the main story features trainers with Levels in the mid-nineties. Nova Sun and Umbra Moon's secondary focus is inspired by Super Smash Bros. Melee's "20XX Hack Pack" which enables features for competitive players to practice and grind. In Nova Sun and Umbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten. (As discussed, link removed as it directs to page that host files from ROMs. Please upload files accepted by the forum, thanks )
    1 point
  3. RELEASE: VBA LINK + E-READER There is a VBA version with link cable emulation There is a VBA version with e-reader emulation compatible with raw files But there isn't a version with both emulations at the same time, that's why, using the source code of both versions, that's why I've done a merged version of both VBA in the same emulator. Here it is: I'm not the author of the link emulation nor e9reader emulation, I only mixed both versions in one. This is a merged of VBA-Link 1.73 (link since broken) created by denopqrihg and VBA-Reader created by caitsith (http://www.caitsith2.com/), they are the real authors of these emulations HOW TO EMULATE E-READER WITH POKEMON GAMES Pokemon Ruby/Sapphire JP The American version works exactly like the Japanese, but I'll post pictures of the Japanese version anyway, because the American version is already possible to emulate the e-reader with VBA Link and .sav files 0 - If you want to use an English save, rename the save to have the same name as the Japanese ROM, and the extension must be changed to sa1. For example if we have the ROM Ruby.GBA and Japanese Pokemon "Pokemon Ruby JP.gba" the save "Pokemon Ruby.sav" should be renamed to "Pokemon Ruby JP.sa1" 1 - Open the emulator twice 2 - Load the Rom of Pokémon Ruby or Sapphire in the first emulator and the Rom e-reader + JP in the second emulator 3 - Press start on both emulators 4 - Select the third option of the emulator with Pokémon Sapphire (Mystery Event) 5 - Select the first option in the second emulator . A popup will open , select a raw file corresponding to the version you are using, in my case Pokémon Sapphire JP 6 - Press A on the first emulator and that's it, you have loaded a Japanese trainer or berry 7 - Change back the name of the save as it was originally and you have a Japanese e-reader berry or trainer loaded in an American save Pokémon Emerald / FireRed / LeafGreen Japanese 0 - We can do the same with the saves but this time only with Pokémon Emerald. Japanese and non-Japanese saves for FireRed and LeafGreen are not compatible 1 - Download the following saves already prepared for e-reader (it's on the download page, file name being Pokemon E-Reader Saves.rar) 2 - Open the emulator twice 3 - Load in the first emulator an Emerald/FR/LG ROM and an e-reader + JP ROM in the second emulator 4 - On the emulator with the e-reader ROM select File -> Import -> Battery File and select one of the downloaded saves,corresponding to the game that we are using and click OK. A third option will appear 5 - Pikachu appears. Press A and select a raw file for the e-reader, in this case Pokémon Emerald 6 - A Sandsdrew and 7 holes more will appear and the raw file selection will be open again. At this point you can select up to 8 different cards. If you want to load less than 8 just press cancel on the file selection, then press B and select the first option 7 - Select the third option of the first emulator and press A twice in the first emulator 8 - Then press A on the second emulator. The Sandshrew will the start to move up and down. If all went well the first emulator will restart, indicating that the data loaded properly 9 - Now the trainers will be available on the Trainer Hill. In this case you cant put back in the save in the English versions because the Trainer Hill is incompatible with e-reader and have fixed trainers Source Code All versions of VBA publish the source code and I will not be less (source code has been added to the download page) Huge Thanks VBA-Team for creating the emulator denopqrihg for the link emulation caitsith for e-reader emulation ad2099 to testing this emulator and the save for FireRed & LeafGreen
    1 point
  4. It's one of the really early Gen 3 distributions, that's why it's using a large older type of GBA dev/proto cart and GBA, versus the smaller dev/proto carts and an SP that we normally associate with GBA distro carts. http://www.auctiva.com/hostedimages/showimage.aspx?gid=983688&ppid=1122&image=569867962&images=569867962,569868031,569868100,569868222,569868298&formats=0,0,0,0,0&format=0 The GCN-to-GBA cable, as well as mentioning to "check the TV screen". I figured it was pretty much unmodified from the GameCube disc, other than what's neccessary for making it work on a GBA cartridge. Anyway, I prefer this distribution on cartridge over a disc, since it's much simpler to use a GBA rom compared to GCN iso. Regardless, it's another piece of rare pokemon data historically preserved and available for anyone's use.
    1 point
  5. Hiker (Gyarados for Magikarp Trade) Constant: 174 Maid (Anything for Eevee Trade) Constant: 177 Values: 0: Never Spoken 1-3: Spoken 4: Ready to Trade 5: Trade Complete Other stuff that should be in a different thread but I'm too lazy: Chosen Starter Note: This affects stuff like the Shauna Starter Trade. To change the bird that appears post-Elite Four, the constant must be set BEFORE the post-credits save. Constant: 48 0: Chespin 1: Fennekin 2: Froakie Shauna Starter Trade Complete IsSet: 0094 Legendary Birds No idea how the legendary birds 1-10 encounter count is tracked, but for my test case with Articuno: On 10th encounter, Articuno moves from route to Sea Spirit's Den. Apparently, no flags or constants changed. On entering Sea Sprit Den, Unset 0822, 230: 0->1. On catching Articuno, IsSet 0822, 230: 1->0 While INSIDE Sea Spirit's Den, setting the following value will cause Articuno to appear by walking into the center, no flag required: 230->1. Update: This (230->1, 0822) is the same for Zapdos and Moltres. The game is somehow figuring out which bird to give but I can't find where that value is stored.
    1 point
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