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  1. Added a flag in Settings you can toggle for the Entity Editor to show Gender in Gen1 contexts. https://github.com/kwsch/PKHeX/commit/b60648627a53c3dc12799f0d91d2cc7a0061aa02 Currently only in the development build, but will be available in future releases.
    2 points
  2. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
    2 points
  3. Here you go -- was missing the final block (0x200) of data which contains all the checksums. I truncated your save data to the correct size, then copied another OR/AS save file's last 0x200 bytes to the end of your save file, then opened & exported it with PKHeX to fix the checksums. main
    2 points
  4. Block editor. Search for Judge. SV: KUnlockedIVJudge SWSH: KUnlockedJudge
    1 point
  5. Checking my notes, I think your file is a raw cartridge backup similar to what a Powersaves device would do -- a rip of the encrypted save data. You'd need to find the original cartridge, as save files are encrypted specific to the cartridge.
    1 point
  6. Contents of the attached 1MB file is either encrypted in some unknown format, or is junk. Either way, it's not close to the expected contents of a save file. I doubt you'll recover anything from it unless you ask for help from someone familiar with gm9 and how it may have given you that file originally and if it's something you can reimport.
    1 point
  7. I don't know, which is why I was vague in my reply. It's not something you can just quickly change with zero knowledge. https://github.com/gluck/il-repack Merging the assemblies after build might be fine to do, but again, I do not think you need to do this. Plugin files really should be kept as separate files.
    1 point
  8. 24/03/10 - New Update: Legality: Added Encounter Slot RNG correlation checks for Gen4 (and Gen3). Because Encounter Type PID mismatch wasn't enough! Gen3 correlations are complicated by vblanks, so with PKHeX's default settings it does not raise a flag. Basically, the program tries to check the encounter conditions (if you need a specific lead), and indicates if it is unable to determine how that frame was encountered.
    1 point
  9. Modern CFW (luma) has this patched by default.
    1 point
  10. Invalid save file format, completely wrong size. I was able to rip out some PK6 files though (3 party, 41 from box). Should match what you mentioned (Treecko, Mightyena, and Pikachu-Rockstar are present). extract.rar
    1 point
  11. main Same weird corruption as someone else in another thread, where 0x1F bytes of data gets misplaced in the box data somehow, causing a big misalignment. Should be 99.9999% good to go.
    1 point
  12. Hello people, I'm an occasional player that likes to have fun while not having to expend too much time training Pokemons. With that in mind, and not having access to a Windows machine, I started this little project that allows one to edit pokemon save files through a command line interface that will work in any platform (Mac OS, Linux or Windows) It heavily relies on PKHeX.Core, so all the kudos go to the maintainers of the library. In case you see a fit for usage, it's quite simple to use: Download the artifact related to your platform (Windows, Mac OS ARM or Linux) Unzip it somewhere Open the terminal where the unzipped files are Execute it with: pkhex-cli /path/save.bin If you're also a developer and wants to contribute, the repository is: https://github.com/arleypadua/PKHeX.CLI Just fork it and send me a PR. The project is in it's early stages, so the only thing possible right now is to see the information of the trainer and edit existing items in the bag, but serves the purpose for an MVP
    1 point
  13. The Hadou Mew is legal. The Careful Negaiboshi Jirachi is interesting. It's legal, I have the gen 4 pkm file version of this Jirachi which means it's at the very least cloned, and my copy of this Jirachi was transferred from Pal Park on August 10, 2010. It could be possible that yours was recreated in gen 3. Same goes with the Jolly Negaiboshi Jirachi. My gen 4 copies of that Jolly one were transferred from Pal Park on August 27, 2007 and March 5, 2008. The rest are not legal.
    1 point
  14. Pokemon Azure Platinum is the project I've been working on for the last year-or-so! This game makes you rediscover the Sinnoh Region while incorporating elements of the anime series and by making the game harder to give a bigger challenge to the player. In this new adventure, you play as a Pokémon trainer that has the goal of becoming the Pokemon Master of the Sinnoh Region. During your adventure, you will meet many friends, rivals and ennemies as well as stronger and rarer Pokemon. Note: This game is available in English / and in French Screenshots: STORY CHANGES: New characters and story-arcs of the Pokemon Diamond and Pearl anime have been added: You will meet new characters of the Pokemon Diamond and Pearl anime You will participate in new tournaments inspired by those of the anime You will meet key characters of the franchise that didn't appear in the original game The postgame has been largely expanded and you will be able to participate in Operation AZURE, an Sinnohian equivalent of the Delta Episode, which will lead you to the legendary Pokemon Arceus During your adventure, you will be able to catch all 493 Pokémon of the 4 first generations Some moves from future generations have been implemented (High Horsepower, Volt Switch, Solar Blade, ...) Some moves such as OHKO Moves or status moves have been reworked to make them fairer BATTLE CHANGES: Trainer battles have been overhauled to give you a more exciting experience: Every trainer possesses a new team with more Pokémon, stronger Pokémon, as well as optimal items and movesets Many trainers are now mandatory, you cannot walk past them without fighting them anymore New bosses have been added to fill some of the more empty areas of the game You cannot use any healing or boosting item during a battle Set Mode is mandatory and will make you play on an equal footing with the AI A progressive hard Level Cap has been implemented, your Pokemon's levels cannot be higher than those of the next boss A Nuzlocke Mode is available, preventing you from healing fainted Pokémon Your Pokemon do not gain EVs The level 100 postgame will make you fight a multitude of overpowered trainers around the Sinnoh Region. Some might even use legendary Pokemon... OTHER CHANGES: You possess a Porta-PC with functionnalities that expand during the story. No need to go back to the Pokecenter to heal and change your team ! The game has been greatly sped up : the framerate is now uncapped and healthbars scroll way quicker than in the original game You can buy an infinite number of Rare Candies so you don't have to grind for hours Every TM is unlimited-use The need for HM-use has been greatly reduced KNOWN BUGS: DOWNLOAD/DOCUMENTATION/CREDITS: Google Drive Folder Discord server Both game and documentation are available in English / and French If you want to chat with the community or encounter a problem you can join my Discord server.
    1 point
  15. The Masuda method was introduced in Gen 6. In previous generations having a foreign Ditto won't change anything.
    1 point
  16. The link above when this thread was originally created is to the Plugin Pile which contains the latest version of Sorting Plugin. What you found was the archived version of the old project which states to go to the Plugin Pile for the latest version. The latest version of the Plugin Pile is 1.7.1 and when you get the correct version it should work for you. GitHub link: https://github.com/foohyfooh/PKHeXPluginPile
    1 point
  17. Here you have Pokemon - Leaf Green Version (Rev 1).sav
    1 point
  18. I played to the end of the demo! Looking forward to more progress in the future! Personally, I think it would be nice to have sound effects when the main character speaks, like other hacks. Also, I don't have a problem with a little more difficulty.
    1 point
  19. Pokémon Rising Ruby | Pokémon Sinking Sapphire A completed 721 hack for Pokémon Omega Ruby and Pokémon Alpha Sapphire. Current Version: v2.1.0 Last Updated: 16th October, 2016 Description Rising Ruby and Sinking Sapphire are modifications of Omega Ruby and Alpha Sapphire that allow you to play through the main game with all 721 Pokémon obtainable and go through the challenge of a significantly stronger Pokémon League. A huge emphasis has been placed on Pokémon availability, with most areas in the game offering 10 or 11 species that haven't been seen before that point. The mostly equal chance of encountering any of the Pokémon in an area also mean you're unlikely to get the same thing twice on the first encounter, making the game lend itself well to Nuzlocke runs (if you can handle the extra challenge from the trainer battles!). In addition to these two main changes, there are also modifications to other things where possible, including new convenient sets of level up moves, modifications to evolutions removing trading demands and overly high level requirements, and buffs and changes to Pokémon base stats, abilities and types. The name of the game is that hopefully, you can use whatever Pokémon you like. The challenge the hack brings is six Pokémon rosters on most important trainers, a much sharper level curve, evolved Pokémon appearing earlier in the game, stronger movesets, the use of held items and more. The game has been built assuming the Exp. Share has been turned off and you're carrying 6 Pokémon around with you, so be sure to turn the Exp. Share off if you're only using 6 Pokémon and want an optimal experience! There are unfortunately no edits to the events that take place within the game as script editing is currently not possible on any games in gen 6, so this hack is purely for an enhanced in-game experience. I'm hoping that part of it should be quite enjoyable though. (The hack itself has been around since November 2015, but I hadn't really popularised it as I wasn't completely happy with how it turned out. Now that I've fleshed the changes out a lot more I felt it was ready to bring it to more attention.) Features > The wild Pokémon lists in each area have been entirely renovated with appropriate mixes of the 721 Pokémon available in Gen 6. Each area contains 10 or 11 Pokémon, with each having a 10% encounter rate (or two with 5% in the case of 11 Pokémon), with some earlier routes containing further species in hordes such as the starter Pokémon and Eevee. Most basic forms of Pokémon are available early, with everything besides legendaries (and Spiritomb) being available for capture before seven badges, but with a huge majority playable before even the fourth badge. Pokémon are usually seen in areas that are somewhat appropriate to them, so if you see a Pokémon in a particular environment in another Pokémon game, there's a decent chance you might find it in a similar environment in Hoenn. It is worth noting that not every Pokémon in the wild is able to be captured using the DexNav, as the DexNav screen is only able to support so many Pokémon. In these cases, Pokémon with more sought after hidden abilities are more likely to be available. > The rosters of every trainer in the game has been edited, now also pulling from the pool of every Pokémon. You'll see the majority of species at least once through the game if you fight every trainer, and their levels scale up much higher compared to before; OR/AS's main game saw levels going from 5 to 59/62, whereas RR/SS pulls it up with levels ranging from 5 to 79/81. The extra experience your Pokémon will gain from fighting more evolved Pokémon and trainers having more Pokémon in general will offset the level gap, letting you keep up with the game. > Special trainers such as the Gym Leaders, Elite Four and the rivals have gained extra modifications in the form of the strongest AI setting (where not already applied), the use of held items, stronger movesets, higher IVs and ideal abilities. Most of these trainers also have 6 Pokémon, with every Gym Leader, Elite Four, and even the team admins and leaders sporting a full roster in their final fights. In keeping with the original game, these trainers will still generally have their signature Pokémon ready to go, with new species brought in either from previous appearances or just being new altogether. Additionally, you'll find a lot of trainers will start using Mega Evolutions against you as to get later into the game. > The personal stats of many weaker Pokémon have been tweaked to give them a fighting chance against the stronger Pokémon in the game. Previous weaklings such as Butterfree, Parasect, Farfetch'd, Magcargo, Delibird and Kricketune now have points invested into their stronger stats to give them a particular niche in your team, although they may still fall off as you proceed! With one or two exceptions, no fully evolved Pokémon should have a base stat total below 440. > Type and ability changes have also been given to some Pokémon, with familiar faces from my old hacks such as Bug/Water Masquerain, Grass/Dragon Serperior and Fighting/Flying Farfetch'd being ready to rumble. The addition of Fairy-type also allows a few new changes to the table, with Pokémon such as Misdreavus, Dunsparce, Volbeat and Illumise sporting the new typing. In many cases, Pokémon with only one ability now gain their hidden ability as a normal second ability, and in some cases have entirely new abilities available such as Gale Wings Chatot and Pixilate Dunsparce. > The level up pools for almost every Pokémon have been shuffled to make them a lot easier to use throughout the game, in the same style as how some Pokémon such as Marill and Eevee received new level up sets in Black 2 and White 2. Level up pools have also been bolstered with the addition of moves ordinarily learned from TMs, HMs, previous generations or egg moves. In some cases, Pokémon have been given completely new moves, with stars such as Megahorn Pinsir, Moonblast Togekiss and Hurricane Sigilyph able to pull their weight. > Some attacks have been buffed, notably making Cut, Strength and Rock Smash a lot more usable throughout the game. Special attention has also been given to some of the weaker Fairy-type moves and the lacking special Rock-type moves, with stronger powers (at the cost of reduced effects) making them feel much nicer to use. > Evolutions have been modified so that no Pokémon needs to be traded in order to evolve. Pokémon with ridiculously high evolution levels (including but not limited to many of those from the Unova region) have also had their evolution levels reduced to keep up with the pace of the difficulty curve in the game. > Some Poké Marts and item stalls through the Hoenn region have been changed, now allowing you to buy evolution stones and items such as Dragon Scales and Reaper Cloths (now USEable from the item menu) and evolve the many Pokémon you can capture. Mega Stones for Pokémon whose are normally unavailable before beating the Elite Four can also be purchased in shops after gaining six (or for some, eight) badges. The prices of some items have also been adjusted, with Poké, Great and Ultra Balls becoming significantly cheaper and heavy costs added to Master Balls and Mega Stones. > Gift Pokémon and Static Encounters have been modified to fit their levels with the new curve as well as have some bonuses if you are able to use a modified CRO file. Highlights include guaranteed 31 IVs for any starters and fossils you receive, fighting Tornadus, Thundurus and Landorus in their Therian formes, and strong, 31 IV, hidden ability encounters when Soaring in the Sky. > Some text edits have been made in the game where needed for certain situations, such as the removal of Maxie or Archie's line about being the first aside from the player to use Mega Evolution and a heavy push towards the player to not use the Exp. Share. > Trainers in the Battle Resort now act as a "hologram system", allowing you to 'rematch' the Gym Leaders of Hoenn as well as fight trainers with teams belonging to characters from other regions such as Blue, Cynthia, and the Gym Leaders/Elite Four from the Kalos region. > Almost all changes are documented and split between five different documents, which can be consulted to find out more about anything you wish. This includes the exact changes made to any Pokémon, the wild Pokémon in an area and the details of rosters held by nearly every trainer in the game, with full information of moves, items and abilities given for important characters. Screenshots Open the spoiler below to see screenshots of Rising Ruby and Sinking Sapphire. Bugs > No (fixable) bugs known at present. > Some Pokémon may be seen on the very edge of the DexNav. This is a consequence of not being able to fit every wild Pokémon on there and not much can be done about it. Suggestions > Ice Punch for Blaziken. Credits > Project Pokémon: Project Pokémon was an invaluable resource when designing the hack, thanks to the pool of knowledge given by the regulars here. I have a special thanks to give to both Kaphotics and SciresM, both for their work on the amazing PK3DS and 3DS Builder applications as well as their research, and for talking to me and probably withstanding a few stupid questions I had to ask. Couldn't have done it without you guys. > Sylphate: Created the Rising Ruby and Sinking Sapphire logos inspired by the Omega Ruby and Sinking Sapphire versions. They look great! > Chevitile: For suggesting the Rising and Sinking prefixes for the hack, the suggestions I found I liked most. > Asia81: For the guide and precise instructions on how to perform the dumping and decryption process on 3DS games. > 3DS Hackers: The creation of exploits such as browserhax and menuhax is what allows hacks like these to be playable, and it never fails to amaze me how people manage to figure out exploits in these environments. It's hard to credit absolutely everyone who had a step in making the hacks playable, but I'd like to draw special attention to smealum and yellows8 for browserhax and menuhax, Plailect for the incredibly well written and detailed guide for A9LH installation, and AuroraWright for the hugely useful Luma3DS custom firmware. > Dio_Vento: The author of Rutile Ruby and Star Sapphire, another pair of OR/AS hacks. Having this threads around provided some tiny bits of inspiration for my own hacks, as well as showing me what the standard is for distributing the files related to the hack. Download The files for Rising Ruby and Sinking Sapphire can be found in -linked removed, as it contained files from the rom- . Basic instructions are given as to how to play the game in the Readme file. I would suggest using arm9loaderhax and Luma3DS with a CIA installation to get the best experience. Failing that, use HANS via the Homebrew Channel. A Gateway cart can be used but I would recommend against it unless you already own one and are feeling lazy. I plan to offer modified versions of some of the files with the new illegal stuff (new moves, base stat changes etc) ripped out but the more legit stuff like held item changes and level up moves from alternate legal sources left in. These aren't available yet unfortunately, but you can pick and choose which GARC files you'd like to bring in. Contact If you need to get in touch with me about the hack, whether it's about a bug, help or just telling me how you're going about playing the game, either post in this thread or to really get my attention, you can talk to me directly through tweeting at my Twitter account @Drayano60.
    1 point
  20. Dude, thank you so so much. You can't imagine the happy you made me with a thing like this. Keep helping others like this dude, you're such a great guy!
    1 point
  21. well , i found the solution by myself. so, if anybody need it, I'll write it down there. to be honest, this was my very first time i've ever used pkhex before. at first i wanted to drag some pkms on my italian save's storage that I've never connected to a ds but, loading the game, nothing happened. comparing the list in the block data of two different save file (mine and another one that connected to a ds before), i figured out that the options "Display SID" and "Display TID" in my pbrsavedata were set to 0 and in the other savefile to another number. So i decided to copy them in mine and BOOM the storage finally got unlocked!!!XDXDXD i don't know if it's "legal" in pokemon games doing things like that. But it worked so it's fine. I anybody can explain how it worked could be also good. and sorry for my bad english XD
    1 point
  22. This is a topic of the USA Pokemon Platinum OFFICIAL Codes topic. If you have any questions, please PM the moderator of this forum. HOW TO SUBMIT OFFICIAL CODES FOR USA PLATINUM #1: USE SPOILER TAGS!!! Example: You don't how much this stresses us out, because it stretches the pages. Please use them! #2: NO POKSAVED CODES ALLOWED!! It's because, everyone can make them on their own Pokesav. #3: LABEL THE CODES!! Reason why - so we know of which games it goes to, and what the code does. We don't want to be clueless of what the code does, and fear our games to get screwed. Once you've read the rules, PM the moderator of this forum. We'll check, to see if you're following the rules of submitting codes or not, and maybe we could reject or accept your codes. FOR JAPANESE PLATINUM CODES, CLICK ON THIS LINK, TO GET TO THE JAPANESE CODE TOPIC! Credits for these codes: SCV damio Baka_Kyuubi84 Jason MTPRNG Janime6 GameID: CPUE D074D1B3 Revised = Code has been updated. Old = Code is old, but is still around. New = New codes have been posted on this topic. Made by <username> or updated by <username> or Provided by <username> = Code(s) has been made/updated/provided by one, two or more people. Updates: List of codes that have been added/deleted. CodeList Enjoy! Originally maintained by Soldjermon, but got lost during server migration. Posts tracked down in web.archive thanks to Delta Blast Burn. Now reuploaded in its formal glory.
    1 point
  23. Hello! I would just like to ask, do we have a list of all Pokemon with special Pokemon moves that otherwise wouldn't be learned aside from the event itself? (Excluding Celebrate, Happy Hour, Hold Hands, etc) I recently just found out about Draco Meteor Jirachi, and I really would like to try gathering all these exclusive move Pokemon in my Sword and Shield game, and probably even make them battle ready just for fun. I believe Sludge Wave Gengar is also one of them, but do we have an actual list that we could go through so searching from Database would take less time, just in case? Thank you very much!
    1 point
  24. Hello, I am asking your opinion about what are the strongest Pokémon with inusual moves. For exemple: - Magmar with Follow Me (and Flame Body) from Pokémon XD - Munchlax with Self-Destruct from the Pokéwalker of HGSS - Zapdos with Defog from Platinum - Oddish with Leech Seed from a japan event in Ruby and Sapphire etc... They are rare to see and they are interesting to build. Sorry if this is the wrong section and thank you.
    1 point
  25. No losing penalty for Exclusive sounds fair, I'm gonna add it ! Thanks for the idea ! Drastic seems to be 100% compatible in the next version so there's that. Max Elixirs are Beach Cave floor 3 and have a 45% chance to spawn out of 3 to 6 items, which is enough I feel like. The resource is fairly accessible. The Porygon bug is fixed in my version. Waterfall Cave's even floors have a high density of orbs and you can use them floor 9. The Apple Woods floor however wasn't perfectly designed in the public version so I came up with a new design emphasing what I wanted people to do in the room along with a Pitfall Trap allowing to do to the previous floor in order to scout for the resource needed. The full version has additions but most likely this won't affect your immediate experience pre-Aegis Cave. That's a fairly odd bug that was fixed in my version, however it's not addressed in the public one... Sorry about that... Level Scaling directly manipulates the entity level in the spawn list. That means the movesets are altered as a result. Some entities however have hardcoded movesets, for that it's case by case. As someone mentioned there's a public version that adresses the Job Bulletin Board issue. Thanks for the kind words, however it's not just me haha! Without my testers and all the help I got from other modders, this project wouldn't exist! Teamwork makes the dream work! Finally, I'll have you know that 2.0 is proceeding nicely. I tackled one of the biggest issues of Alpha and now that I'm done with it I'm clearing some stuff in my todolist yet again, though life prevents me from working faster, development is going well so far!
    0 points
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