Cabaje Posted February 16, 2022 Share Posted February 16, 2022 The editor works flawlessly, great job. I was wondering if you're planning on adding a flag editor, in order to trigger certain events. It would be useful to trigger requests 92 and 93 that are otherwise impossible to unlock while playing on an emulator. Link to comment Share on other sites More sharing options...
JustinKG3 Posted February 19, 2022 Share Posted February 19, 2022 Will pkhex work for Legends Arceus? Link to comment Share on other sites More sharing options...
BlackShark Posted February 19, 2022 Share Posted February 19, 2022 47 minutes ago, JustinKG3 said: Will pkhex work for Legends Arceus? It does, just get the latest release. Link to comment Share on other sites More sharing options...
Vpc17 Posted February 20, 2022 Share Posted February 20, 2022 Is anyone else getting issues where pokemon stats are decreased when just loading the save file in PKHeX? See the attached photo to see what I mean. I have made no edits to the Furret but as you can see, the stats are significantly worse when I open the .sav. Anybody know what the issue is, and what I can do to fix? Thanks for the help. Link to comment Share on other sites More sharing options...
Kaphotics Posted February 20, 2022 Share Posted February 20, 2022 44 minutes ago, Vpc17 said: Is anyone else getting issues where pokemon stats are decreased when just loading the save file in PKHeX? See the attached photo to see what I mean. I have made no edits to the Furret but as you can see, the stats are significantly worse when I open the .sav. Anybody know what the issue is, and what I can do to fix? Thanks for the help. PKHeX does not know if you're playing a ROM hack that altered base stats. Volt White is a ROM hack. Just edit them and place them into your box, and let the game calculate the corresponding stats for you. Link to comment Share on other sites More sharing options...
Vpc17 Posted February 20, 2022 Share Posted February 20, 2022 33 minutes ago, Kaphotics said: PKHeX does not know if you're playing a ROM hack that altered base stats. Volt White is a ROM hack. Just edit them and place them into your box, and let the game calculate the corresponding stats for you. Ah I see. So you're saying just make the edits I wanted to make, and put them in my box and the ROM should automatically change stats to what they should be? Link to comment Share on other sites More sharing options...
Medi Posted February 20, 2022 Share Posted February 20, 2022 There's a problem with the Piplup event saying that the OT frienship isnt the same as the base frienship for the event, any news on that yet? Link to comment Share on other sites More sharing options...
Raikhu Posted February 23, 2022 Share Posted February 23, 2022 Could you implement some function to defeat all Pokémon trainers in a game? That would be very good for those of us who avoid those minor confrontations and focus on the story Link to comment Share on other sites More sharing options...
theSLAYER Posted February 23, 2022 Share Posted February 23, 2022 2 hours ago, Raikhu said: Could you implement some function to defeat all Pokémon trainers in a game? That would be very good for those of us who avoid those minor confrontations and focus on the story Someone would have to document it. Also the flags that were set may adversely affect the story. All in all, sounds like a tedious and bad idea. Just letting you know, I do not see this happening. Link to comment Share on other sites More sharing options...
roger20140202 Posted February 24, 2022 Share Posted February 24, 2022 Why can't I create shiny Moltres in the Max Lair QAQ? He said "Static Encounter shiny mismatch" But isn't it possible to appear shiny in in the Max Lair? Link to comment Share on other sites More sharing options...
theSLAYER Posted February 24, 2022 Share Posted February 24, 2022 2 hours ago, roger20140202 said: Why can't I create shiny Moltres in the Max Lair QAQ? He said "Static Encounter shiny mismatch" But isn't it possible to appear shiny in in the Max Lair? You made a bad hack. PKHeX is working as intended. hint: max lair shinies can only be xor=1 Link to comment Share on other sites More sharing options...
pharohzeke Posted February 24, 2022 Share Posted February 24, 2022 On 2/4/2022 at 9:27 PM, ReignOfComputer said: PKHeX is a save editor for core-series Pokémon games. With it, users can manipulate various save files including: .sav, .dsv, .dat, .gci, .raw, and .bin types. PKHeX can also read and write: .pk files, which are individual Pokémon files, and .pgt, .pcd, .pgf, .wc, which are Mystery Gift files. Version 22.02.04 of PKHeX has been released, introducing support for Pokemon Legends Arceus. As an additional note, please be mindful of fake versions of PKHeX around the Internet. The definitive downloads will be from ProjectPokemon.org (be careful of fake URLs), or self-compiled from GitHub. Change log: Download | FAQ | Support Forum View full article So I recieved this message as I tried to save my changes on pokehex Exception Details: System.IO.FileNotFoundException: Could not find file 'C:\Users\Roadhouse\Downloads\Pokemon - Yellow Version (UE) [C][!] (1).sav'. File name: 'C:\Users\Roadhouse\Downloads\Pokemon - Yellow Version (UE) [C][!] (1).sav' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) at PKHeX.WinForms.Controls.SAVEditor.ExportBackup() at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll PKHeX, Version=22.2.14.0, Culture=neutral, PublicKeyToken=null C:\Users\Roadhouse\Documents\PKHeX (220214)\PKHeX.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.dll System.Runtime.CompilerServices.Unsafe, Version=4.0.4.1, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a System.Reflection, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Reflection\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Reflection.dll System.Runtime.InteropServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.dll System.Runtime.Extensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Extensions\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.Extensions.dll Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll System.Runtime.Serialization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll System.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll PKHeX.Drawing.PokeSprite, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null PKHeX.Drawing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.ValueTuple, Version=4.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ValueTuple\v4.0_4.0.0.0__cc7b13ffcd2ddd51\System.ValueTuple.dll PKHeX.Drawing.Misc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -------------------- User Message: An unhandled exception has occurred. You can continue running PKHeX, but please report this error. Link to comment Share on other sites More sharing options...
Kaphotics Posted February 24, 2022 Share Posted February 24, 2022 6 minutes ago, pharohzeke said: So I recieved this message as I tried to save my changes on pokehex Exception Details: System.IO.FileNotFoundException: Could not find file 'C:\Users\Roadhouse\Downloads\Pokemon - Yellow Version (UE) [C][!] (1).sav'. File name: 'C:\Users\Roadhouse\Downloads\Pokemon - Yellow Version (UE) [C][!] (1).sav' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) at PKHeX.WinForms.Controls.SAVEditor.ExportBackup() at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) 1. Exporting a backup is not the same as exporting your modified save data. Export your save via the "File" menu at the top left. 2. You moved the file from where you originally loaded it from, so it was not able to copy the data from the path it loaded from. 3. Not using the latest release Link to comment Share on other sites More sharing options...
roger20140202 Posted February 24, 2022 Share Posted February 24, 2022 1 hour ago, theSLAYER said: You made a bad hack. PKHeX is working as intended. hint: max lair shinies can only be xor=1 Shiny Moltres is available at Dynamax Adventures, so PKHEX can't create shiny Moltres ? Sorry I'm new and don't know much Link to comment Share on other sites More sharing options...
Kaphotics Posted February 24, 2022 Share Posted February 24, 2022 37 minutes ago, roger20140202 said: Shiny Moltres is available at Dynamax Adventures, so PKHEX can't create shiny Moltres ? Sorry I'm new and don't know much No, you suck at faking data. Re-read what theSLAYER told you that a Shiny Dynamax Adventures Moltres must have. Legality is complicated, and you can't just make things shiny arbitrarily and expect them to be legal. There are restrictions to what kind of shiny it may be. Search around for dynamax adventure shinies; your question is not new. 1 Link to comment Share on other sites More sharing options...
roger20140202 Posted February 24, 2022 Share Posted February 24, 2022 33 minutes ago, Kaphotics said: No, you suck at faking data. Re-read what theSLAYER told you that a Shiny Dynamax Adventures Moltres must have. Legality is complicated, and you can't just make things shiny arbitrarily and expect them to be legal. There are restrictions to what kind of shiny it may be. Search around for dynamax adventure shinies; your question is not new. I mean i'm a newbie QAQ . Thanks for your answer, I understand now. Link to comment Share on other sites More sharing options...
theSLAYER Posted February 24, 2022 Share Posted February 24, 2022 Max Lair can spawn shinies, yes. However they spawn very specific shinies. And the one you made doesn’t meet that criteria, so PKHeX is flagging it as fake. Is that clear enough ? Link to comment Share on other sites More sharing options...
roger20140202 Posted February 24, 2022 Share Posted February 24, 2022 17 minutes ago, theSLAYER said: Max Lair can spawn shinies, yes. However they spawn very specific shinies. And the one you made doesn’t meet that criteria, so PKHeX is flagging it as fake. Is that clear enough ? Yes, very clear, really appreciate you guys assisting and answering me. Link to comment Share on other sites More sharing options...
pharohzeke Posted February 25, 2022 Share Posted February 25, 2022 So I placed some new pokemon on my Pokemon Yellow rom through PKHex and saved the file in the same folder as my previous sav, but everytime I start up the game it only pulls up previous saved game, I tried deleting the previous sav, but when I started it up again it said "new game", how do I boot up the sav file that I edited through PKHex Link to comment Share on other sites More sharing options...
theSLAYER Posted February 25, 2022 Share Posted February 25, 2022 33 minutes ago, pharohzeke said: So I placed some new pokemon on my Pokemon Yellow rom through PKHex and saved the file in the same folder as my previous sav, but everytime I start up the game it only pulls up previous saved game, I tried deleting the previous sav, but when I started it up again it said "new game", how do I boot up the sav file that I edited through PKHex I sincerely hope you aren’t using state saves and loading the save/game up properly. Link to comment Share on other sites More sharing options...
pharohzeke Posted February 25, 2022 Share Posted February 25, 2022 No, Im saving the game within the game itself, but its only loading from the previous sav, instead of the one given from PkHex 20 hours ago, theSLAYER said: I sincerely hope you aren’t using state saves and loading the save/game up properly. I'd definitely appreciate some help because its been frustrating at this point Link to comment Share on other sites More sharing options...
theSLAYER Posted February 26, 2022 Share Posted February 26, 2022 10 hours ago, pharohzeke said: No, Im saving the game within the game itself, but its only loading from the previous sav, instead of the one given from PkHex I'd definitely appreciate some help because its been frustrating at this point If the emulator doesn't read the save from another location, and you're not load saved states, then it should not have another location to 'magically the read the old save from'. Make sure that you're setting the changes into the save, then exporting the edited save out of PKHeX. One way to check, is to close PKHeX completely after such an edit, then reopen it, and load the edited save, and check if the edits are still there. Additionally, some emulators have an option that you can "import battery save" or "import save" outside of loading from the battery folder. Maybe use that option to load the edited save instead. Link to comment Share on other sites More sharing options...
PLAFiles Posted February 26, 2022 Share Posted February 26, 2022 Not sure if a PKHeX issue or not, but figured I'd put it here just to be safe. Link to comment Share on other sites More sharing options...
rattoancestrale Posted February 28, 2022 Share Posted February 28, 2022 sorry can i ask you a question again for the pkhex i get this error "input file is too large" how can i fix it Link to comment Share on other sites More sharing options...
PLAFiles Posted February 28, 2022 Share Posted February 28, 2022 4 minutes ago, rattoancestrale said: sorry can i ask you a question again for the pkhex i get this error "input file is too large" how can i fix it For what game?.... I'll assume Legends: Arceus. If so, PKHeX needs to be updated since the new Arceus update changed the SAV file size. Link to comment Share on other sites More sharing options...
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