Guest Posted October 16, 2019 Share Posted October 16, 2019 (edited) 1b02819 is where it broke, 84d1354 before it was fine. @theSLAYER I can see from your screenshot that the Displayed flag was not cleared, when you cleared your Pokédex data. This would explain why the Pokémon aren't showing up as shiny once you re-import them, because the flag for them to display as non-shiny is explicitly set. Edited October 16, 2019 by Guest Link to comment Share on other sites More sharing options...
loonix200 Posted October 16, 2019 Author Share Posted October 16, 2019 (edited) 6 minutes ago, Ammako said: 1b02819 is where it broke, 84d1354 before it was fine. I appreciate the answer. II have never compiled from github before but I will give it a try now. Thank you so much for this information. I can just use an older version for this purpose because all I need to do in transfer Pokemon and nothing else. Glad to know that it was indeed something related to PKHeX and not just me acting stupid or unable to understand. It is insane how you were able to figure it out. EDIT: If anyone can link me to an executable or a compiled version, that would be appreciated as well Edited October 16, 2019 by loonix200 Link to comment Share on other sites More sharing options...
theSLAYER Posted October 17, 2019 Share Posted October 17, 2019 8 hours ago, Ammako said: 1b02819 is where it broke, 84d1354 before it was fine. @theSLAYER I can see from your screenshot that the Displayed flag was not cleared, when you cleared your Pokédex data. This would explain why the Pokémon aren't showing up as shiny once you re-import them, because the flag for them to display as non-shiny is explicitly set. glad you figured it out. Link to comment Share on other sites More sharing options...
Kaphotics Posted October 20, 2019 Share Posted October 20, 2019 Thanks for reporting, should be fixed in the next release As the program grows bigger, lazy direct manipulations become harder to maintain. I've reworked things in the past few months to more closely match how they're manipulating data in the games (block objects doing the logic), so small hiccups aren't impossible! 1 Link to comment Share on other sites More sharing options...
loonix200 Posted October 20, 2019 Author Share Posted October 20, 2019 6 hours ago, Kaphotics said: Thanks for reporting, should be fixed in the next release As the program grows bigger, lazy direct manipulations become harder to maintain. I've reworked things in the past few months to more closely match how they're manipulating data in the games (block objects doing the logic), so small hiccups aren't impossible! I appreciate that a lot. Crazy how me randomly using the program brought up an issue that others hadn't faced yet or hadn't posted about. As a temporary solution, I was able to fix every single Pokemon in my save file by manually setting their Displayed and Language flags. So all is well that ends well. 1 Link to comment Share on other sites More sharing options...
Guest Posted October 20, 2019 Share Posted October 20, 2019 (edited) 10 hours ago, loonix200 said: Crazy how me randomly using the program brought up an issue that others hadn't faced yet or hadn't posted about. That tends to happen Edited October 20, 2019 by Guest Link to comment Share on other sites More sharing options...
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