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Posted (edited)

I just added those to the first post. Thanks, Kalaxe.

Does anyone have access to the different Cosplay Pikachu from ORAS? I think those are the only animated sprites I don't have at this point.

Oh, and shiny Unown.

Edited by kyle72686
Posted
10 minutes ago, Kalaxe said:

hi @kyle72686 pikachu with cap  shiny doesnt exists. Nintendo only delivered non-shinys versions. the rest I do not know

 

I know Nintendo never distributed them, but you can make them in PKHeX so I figure they must at least be coded into the game

Posted
27 minutes ago, kyle72686 said:

I know Nintendo never distributed them, but you can make them in PKHeX so I figure they must at least be coded into the game

I checked it myself . (checked with pkhex) They do not exist. in the code. The rest of pikachu I've been watching and it's impossible to get your backsprite since the pokedex only recognizes pikachu cosplay

Posted (edited)
12 hours ago, kyle72686 said:

I'm guessing the same is true for the costumes?

no, for the costumes there are both: shinys and non-shinys

edit: I will explain the situation with the pikachu costumes. It is possible to capture your front sprite but impossible your backsprite. When you change Pikachu cosplay to something costume the person  teach you how it is and there it is possible to capture your frontsprite, but your backsprite is impossible, the pokedex does not recognize them.

Edited by Kalaxe
  • Like 1
Posted

Many thanks to the people in this thread who helped extract the US/UM animated sprites; you're doing the community a great service!

I'm also working on compiling a collection of all 3D model animated sprite gifs (and I mean all of them, including alt forms, shiny/back sprites, etc). If anyone can point me in the direction of any of these gifs (or rip them if they don't exist yet, or give instructions on how to rip them) I would greatly appreciate it:

  • Unown - all shiny front sprites except X, all shiny back sprites except P
  • all Sun/Moon shiny back sprites (Rowlet through Marshadow, alt forms, Alolan forms, new Zygarde forms, the yet-unreleased Magearna form)
  • shiny back sprites for alt Arceus forms
  • normal and shiny back sprites for Shellos East (the blue Shellos)
  • normal and shiny back sprites for Fancy Vivillon
  • normal and shiny back sprites for Poké Ball Vivillon
  • normal and shiny, front and back, sprites for all the Totems
  • normal and shiny back sprites for all gen 1-4 Pokémon with gender differences (https://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_with_gender_differences)
  • normal and shiny back sprites for female Unfezant, Frillish, and Jellicent

I don't know how many of those (if any) already exist, but once they do, we'll have all the possible sprite variations.

Posted
On 21 January 2018 at 11:17 PM, Kalaxe said:

it is possible to capture your frontsprite, but your backsprite is impossible, the pokedex does not recognize them.

Not completely impossible. There's a way around this problem, but it's tedious.

Hack the garc containing Pokemon models, and clone the costume files over other Pokemon files.
(Let's say, replace the first few Pokemon with the Pikachu costumes)
Then load the garc using layeredFS, salthax, or luma's layered loading.

That's how I managed to take screenshots of out-of-Alola-dex Pokemon for SM for bulbapedia.
 

13 hours ago, Drk said:

I'm also working on compiling a collection of all 3D model animated sprite gifs (and I mean all of them, including alt forms, shiny/back sprites, etc). If anyone can point me in the direction of any of these gifs (or rip them if they don't exist yet, or give instructions on how to rip them) I would greatly appreciate it.


1. Get citra + plus the game (don't ask where to get roms) or a 3DS with capture card + the game or NTR CFW to stream the gameplay to your computer.
2. Complete the Pokedex (hacking or otherwise)
3. Enter the "viewing" mode of Pokedex, zoom all the way out (the L and R bumpers/buttons of the 3DS controls that.)
4. Record video of the animation. One video for front, one video for back (my obs settings if you use that program to record desktop video)
5. Splice the video into individual picture frames (with sites such as ezgif)
6. Manually remove the background from every frame, and remove repeat/looped frames.
7. Apply partial transparency to stuff that has transparency, if necessary. (explainer/example thread)
8. recompile the frames as gif (or apng if it has partial transparency)
 

  • Like 1
Posted
10 hours ago, Ammako said:

@Drk If you don't have a capture card but have CFW: https://github.com/citra-emu/citra/wiki/Dumping-Game-Cartridges

Oh yeah that reminds me, NTR CFW also can stream back video, but chances are it might be very choppy, bad for gif making.

edit: Also @Drk we have an image dex:
https://projectpokemon.org/home/gallery/category/2-image-dex/

some of the moving gifs you're missing might be there.
 

@evandixon we might want to add these new entries (also including the cleaned images from the other thread) to our image dex too ;)
Here's what I can tell we're missing (sprites and official artwork)
1. New Pokemon (Poipole, Naganadel, Stakataka, Blacephalon, Zeraora)
2. New formes (Partner Cap Pikachu, all Necrozma formes, Dusk Lycanroc)
3. Old formes (ORAS costume pikas, Ash Greninja, Spiky Ear Pichu)
4. Random new official artwork (or newly HD) (Shiny Zygarde and Legendary 2018 artwork.)
Bonus: and an oddity: Entry 722 is Type:Null?

Additionally, if we're adding animated backsprites, we can add in the ones above that were compiled.
at this point I've yet to check if Pkparaiso's download contained backsprites (they do, but I'm not adding them to the zip at this time), but Pokemon wikia certainly has a bunch.

Here's the zip of some of them: Images for imagedex.rar
We are also missing animated front gifs (or even basic sprites) for Costume Pikas.

Posted
19 hours ago, theSLAYER said:

 

@evandixon we might want to add these new entries (also including the cleaned images from the other thread) to our image dex too ;)
Here's what I can tell we're missing (sprites and official artwork)
1. New Pokemon (Poipole, Naganadel, Stakataka, Blacephalon, Zeraora)
2. New formes (Partner Cap Pikachu, all Necrozma formes, Dusk Lycanroc)
3. Old formes (ORAS costume pikas, Ash Greninja, Spiky Ear Pichu)
4. Random new official artwork (or newly HD) (Shiny Zygarde and Legendary 2018 artwork.)
Bonus: and an oddity: Entry 722 is Type:Null?

Additionally, if we're adding animated backsprites, we can add in the ones above that were compiled.
at this point I've yet to check if Pkparaiso's download contained backsprites (they do, but I'm not adding them to the zip at this time), but Pokemon wikia certainly has a bunch.

Here's the zip of some of them: Images for imagedex.rar
We are also missing animated front gifs (or even basic sprites) for Costume Pikas.

It would greatly help if you or someone could sort these into the following directory structure:

/XXX YYYY/Animated ZZZZ.gif

Where XXX is the 3-digit dex number (like 001), YYYY is the Pokémon name (like Bulbasaur), and ZZZZ is a description (like Normal, Shiny or Alolan). This is would be a big help because the gallery is published by an automated tool.

  • Like 1
Posted (edited)

I'll do it.

Also I can't really think straight right now, but is there anything that's still completely missing and still needs to be "dumped"? and if so, which ones?

Not sure if I understood the request completely, but this should at least be more manageable I hope.

Images for imagedex.zip

Edited by Guest
Posted
On 1/23/2018 at 12:16 AM, theSLAYER said:

edit: Also @Drk we have an image dex:
https://projectpokemon.org/home/gallery/category/2-image-dex/

some of the moving gifs you're missing might be there.

I just checked; nothing in the list is in there. Which means,

On 1/23/2018 at 8:16 PM, Ammako said:

is there anything that's still completely missing and still needs to be "dumped"? and if so, which ones?

Shiny Unown forms and Totem forms, at minimum (since the imagedex here doesn't deal in backsprites (yet?))

I haven't gone through the imagedex thoroughly, but it looks like most of the gen 6/7 animations are sourced from Pkparaiso's various dumps. So anything that was missing in those would be missing here, such as the alternate Arceus forms. Any missing sprites that have ever been dumped can most likely be found in the Pokémon Showdown image files, in the various /xyani directories.

And then there's the attack animations, which Pkparaiso only dumped for a special few fully evolved Pokémon in X/Y - but whose animations are now in the projectpokemon imagedex. So I hope you aren't a perfectionist, because getting all those dumped sounds like it would be a nightmare.

Posted

Might wanna check PKParaiso for Shiny Unown formes.
They got a few downloads on their site.

Yeah, we don't have the totems right now. figured it wasn't on anyone's priorities list, since it looks the same, but bigger.

Yeah, we credited at our event gallery page PKParaiso for their brilliant animated images.
We understand it isn't easy to rip out the images and remove the background.
We also went ahead to add transparency to some of them. (that's also an incomplete task at this moment)

Presently I'm not too worried about the attacking animations,
since our event gallery uses their standard pose. (having it attack non-stop might be a bit too much for my tastes.. I mean, isn't that tiring? XD)

Posted
3 hours ago, kyle72686 said:

A Twitch streamer pointed me to this today: https://www.furretturret.com/resources

They don't have all the regular pokemon yet, but they have all the shiny pokemon. The only problem is they are huge.

Unown_A.gif

While they're nice for custom art, I don't think they will do.

Based on the high quality (for its huge size), and the depth of the lines, I think it is recorded on Citra @ large screen.
(For that size, it would appear more pixelised if it wasn't recorded on citra)

Also, shrinking it will likely cause issues (as mentioned previously with shrinking the Poipole)

edit:
actually due to how thick the lines are, downscaling it to the correct size might actually work.

Posted (edited)

don´t worry about capturing the sprites. On February 10, I will make a new post and say what I am going to capture. I will try to cover all the missing sprites, not just the backsprites shinys of gen 7

Edited by Kalaxe
  • Like 1
Posted (edited)

Hi, I just discovered this forum and I wonder if this is not the best place to solve this problem. There is in many sprites since the gen 6 the "blues wings syndrome" (the background of Pokedex). I have referenced here all sprites that are concerned (I may have forgotten some):

Sprite_6_r_015M.png.cde1872ab71b87e54b6b59ae8b75ffbe.pngSprite_6_x_123_m.png.9f7ee0e8256465ffb304483856ead92c.pngSprite_6_x_127M.png.e163045cd03a69e30e17f3e57a758352.pngSprite_6_x_165_m.png.a7c2197420429c94cad6012ebaf3e6dd.pngSprite_6_x_166_m.png.8c10599591e037db49cb3041da21c238.pngSprite_6_x_170.png.3450939972045e68ffb047d88191e39c.pngSprite_6_x_171.png.a3f9780bae824e44ef8155a150aa99b8.pngSprite_6_x_193.png.ebdbe246036021ca373e19c7efe8aeb1.pngSprite_6_x_212_m.png.79f48b690cb0f8234b77a64eaf91b7fd.pngSprite_6_x_212M.png.a22fcbd9f9ed47b7f97a84d09927179a.pngSprite_6_x_251.png.bc7159671dde5ae6238abb027ba0ec9e.pngSprite_6_x_284.png.728e416dc01ffc93c4f6da049cc83be5.pngSprite_6_x_290.png.033f2df9e4180103bde7cd6b62a17bc7.pngSprite_6_x_313.png.0a61735c032d911cbfe9e7873c51eb25.pngSprite_6_x_314.png.42f2c7b7b0f3ff947092746857a518c6.pngSprite_6_x_415_m.png.e38694c0818aeeb0a4027b352ce092d5.pngSprite_6_x_416.png.a93ad0b1accd27c74f178cfed9f13db3.pngSprite_6_x_469.png.74ac8d6959553b5d327308d678c208b6.pngSprite_6_x_488.png.a70f6956469ae078d470f6a8300112c7.pngSprite_6_x_690.png.e6736c15a4a6614e2d83a474c39941e0.pngSprite_6_x_696.png.da03a65e8ac2c41b453aa81b6b8ee3cb.pngSprite_6_r_719M.png.8069794267adc4ce3f4cd61b5a371552.pngSprite_7_s_658s.png.1f2e1a52b8fa1c083b4153f81f0a9093.pngSprite_7_s_738.png.35762c98bdb34491b0afb1687ed7846a.pngSprite_7_s_742.png.cdc5cd5ea1a593086155fe6fc27b02c0.pngSprite_7_s_743.png.cfc298d1d50bf43c7d939b0827def054.pngSprite_7_s_751.png.b6d4a45d9874ee2e61746558792aa8b7.pngSprite_7_s_752.png.c4c35b0ad194d4b71def05b437d36dc1.pngSprite_7_s_795.png.6163af0e28355677d416edd8c34ed933.png

And for comparison, some sprites without a blue background (from Bulbapedia but which are not moving):

Spr_7s_127M.png.9aeb0c3bcc2ef3f366af433b58abbf9e.pngSpr_7s_171.png.cecda19948f5a5698f2a6833687fa3a4.pngSpr_7s_193.png.ac81e58ad4c43b0c8065d54affc4103c.pngSpr_7s_212_m.png.302acfef7e305a14ec6e7d4d6dd0ea24.pngSpr_7s_488.png.8dd77b13dee7fdc5cc2d6cfb1b58aa3f.pngSpr_7s_719M.png.bbed7447434a0724b8e73948d2b1a203.pngSpr_7s_752.png.a89ba879cf13de1ab632c2312f3a854e.pngSpr_7s_795.png.bffbdf6493ac09a6802f5982f9f2e7b6.png

The most obvious case is Pheromosa, which with the "waves" behind give a horrible aspect. Two details:
* Tyrunt is here because the clipping is not optimal
* I have a doubt for Greninja-Ash: it is possible that the "wave effect" is present in the original sprite

I know this is not the precise theme of this discussion (USUM sprites). Also some sprites already exist without this blue background (but I do not have it in my possession). Is it possible to put corrected sprites here? On the other hand, it would be too much to ask to put in bonus the female, back and shiny versions

Edited by Ellicrum

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