KazoWAR Posted September 10, 2009 Posted September 10, 2009 (edited) Version 6 details. Thanks to Rykin and Poryhack, some graphics have been edited. It now comes with Katakana names for the guys who care about legit Pokemon. The Pokemart's sells men should now be mostly in english. There have been many fixes to some of the item names and descriptions. The Fly screen has been translated. No$GBA users, if you have version 2.6 for No$GBA, set option NDS-Cartridge Backup Media to FLASH 512KBytes. Make sure you save options and restart the emulator afterwards. Also the following code helps with the black screens, use it as AR and RAW. Thanks to Chase-san. 020DD9E4 E1A00000 Version 6 Progress: Ability Names: 100% Complete Ability Descriptions: 100% Complete Attack Names: 100% Complete Attack Descriptions 100% Complete Bag: 100% Completed Battling Text: 100% Complete Bill's PC: 100% Completed Continue Screen: 100% Complete Item Names: 100% Completed* Menu: 100% Completed New Game Text: 100% Completed Options: 100% Completed Party Window: 100% Completed Pokemon Descriptions: 100% Completed Pokemon Classifications: 100% Completed Pokemon Summary Pages: 100% Completed Saving: 100% Completed Trainer Card: 100% Completed** Trainer Names: 100% Completed*** Trainer Types: 100% Completed Vs Recorder: 100% Completed Apricorn Case ~50 Completed Item Descriptions ~95% Completed Locations: ~85% Completed Pal Pad ~90% Completed Pokemart Text: ~90% Completed Wi-Fi Menus: ~95% Completed Wi-Fi Trading: ~95% Completed Wi-Fi Plaza: ~75% Completed Pokedex Interface: 0% Completed and more to be announced. Dialog Translation Progress: All major events up to the First Gym have been translated**** I am not going to be doing anymore dialog translations, It just seems like too much work for nothing. If you want a dialog translation, please see Magnius' translation. Magnius' Translation: http://gbatemp.net/index.php?showtopic=179686 Graphics: Pokemon type completed YES/NO button completed statuses semi-completed logo completed Wi-Fi WIN/LOSE/DRAW completed *Some Item names maybe incorrectly translated, if so please report it. **Everything is in English text wise, but there are some Japanese symbols that are part of the trainer card graphic. *** There is a limit of 7 characters for trainer names, with this, Leader Lt. Surge and Rocket Boss Giovanni had their names shortened to LtSurge and Giovani. ****Dialog translation may not be entirely accurate. DOWNLOADS Version 6 Download: http://www.megaupload.com/?d=MTB5QW1E Mirror: http://rapidshare.com/files/286641692/HGSS_English_Patch.rar Version 6 + Rudolph's anti-piracy patch Download: http://www.megaupload.com/?d=TDWCQQ3R Mirror: http://rapidshare.com/files/286646931/HGSS_English_Patch___Rudolph_Patch.rar Edited September 29, 2009 by KazoWAR Update 6
Roland Posted September 10, 2009 Posted September 10, 2009 *Moved to Progressing Edits* Good work! Glad to hear stuff is happening already! I am curious, is it based around the 4th Gen engine?
KazoWAR Posted September 10, 2009 Author Posted September 10, 2009 *Moved to Progressing Edits*Good work! Glad to hear stuff is happening already! I am curious, is it based around the 4th Gen engine? Alot, most files where just copy/paste, but some of them needed some editing. Some of the text ids where out of order, some new ones, some missing.
InuNicka Posted September 10, 2009 Posted September 10, 2009 Hey dude, can you upload this on Mediafire or sendspace please? neither of those sites load for me.
derrick Posted September 10, 2009 Posted September 10, 2009 does this mean a save editer could be out soon?
Tbird Posted September 11, 2009 Posted September 11, 2009 Hey, Good work so far. Just a question though, after patching how long will it take for the file to go from 0b - 124,938b? because I've just patched it and I'm still waiting it's been about 5 minutes. I didn't have this problem last time... But anyway keep up the good work
KazoWAR Posted September 11, 2009 Author Posted September 11, 2009 Hey,Good work so far. Just a question though, after patching how long will it take for the file to go from 0b - 124,938b? because I've just patched it and I'm still waiting it's been about 5 minutes. I didn't have this problem last time... But anyway keep up the good work are you using clean rom?
Tbird Posted September 11, 2009 Posted September 11, 2009 are you using clean rom? Yeah I think so. Would the fact that I've already patched it (using the patch you released last night) make it unclean lol?
DanteKoriyu Posted September 11, 2009 Posted September 11, 2009 Using the HGE.patch makes the game freeze upon booting the .sav... Using the HGS_P.patch won't let the ROM recognize that there is a .sav and starts a new game. EDIT: Now the patches have switched effect, but either way, the game won't load past the screen to load your sav after the intro. -.- Yes its a clean rom, yes I followed the instructions, etc. v1 worked great for me earlier today, but this new version is causing nothing but problems, and the only thing I've done different is place the newly patched ROM in place of the old one.
Tbird Posted September 11, 2009 Posted September 11, 2009 Yeah, Just got it working. However what the guy above me says is indeed the truth.
DanteKoriyu Posted September 11, 2009 Posted September 11, 2009 Yeah, Just got it working. However what the guy above me says is indeed the truth. Care to share how? This is annoying, I was just at the Whirl Islands whne I saw this and thought it would do me some good. -.-
Tbird Posted September 11, 2009 Posted September 11, 2009 Sorry I got it working in the sense that it ACTUALLY patched the rom. but from then on in I'm in the same boat as you... plus even if it had of worked I think I'm screwed cuz every time I leave oak and whathisface my rom crashes when bloody elm phones me . So I'm stuck in that house forever ... hence my need for the non freeze majiggy.
KazoWAR Posted September 11, 2009 Author Posted September 11, 2009 the newer patches are using a swapped arm7.bin file, it may cause you to not load an old save file some times.
DanteKoriyu Posted September 11, 2009 Posted September 11, 2009 So in short, It's working, but I'm going to have to start all over again? Not that I really mind that, I wasn't THAT far into a a two region game, but may I suggest putting that as a warning in the first post for those who are content and don't want to have to start over?
Tbird Posted September 11, 2009 Posted September 11, 2009 the newer patches are using a swapped arm7.bin file, it may cause you to not load an old save file some times. I found that it won't load any save at all... for instance I started fresh seeing as I wasn't that far at all, I hadn't even got the first badge, I saved before I chose my starter (because yes I like to get the right ability) and that won't load either. Is there something that I have to change in the configurations to load a save? Also is this just me? P.s I'm sorry to be picking holes in this I know your only trying to help and I'm sure it's taken time and effort. So for that I apologise. Edit: it crashes when I save now. that's with the SSEP patch, this also happens with the No$ patch
KazoWAR Posted September 11, 2009 Author Posted September 11, 2009 So in short, It's working, but I'm going to have to start all over again? Not that I really mind that, I wasn't THAT far into a a two region game, but may I suggest putting that as a warning in the first post for those who are content and don't want to have to start over? I am making a patch that uses 2.5 text with v1 freeze patch, your save should work on this. I was able to use my save file from v1 on v2.5 and i had no problems except that random black screens that happens some times when going in and out of a building.
SylentEcho Posted September 11, 2009 Posted September 11, 2009 Thanks a lot to all you guys for trying to make English patches. I'm really looking forward to the final patch. :cool:
Stalker Posted September 11, 2009 Posted September 11, 2009 -nevermind problem solved- I've visited this forum twice and both times there was a fresh patch ready for downloading, good job!
theSLAYER Posted September 11, 2009 Posted September 11, 2009 hey this is a small issue, dont know if its fixed, But its Bill's pc (not bebe) and is Oak i think (not rowan, the message when u try using key items when u cant) cheers!
KazoWAR Posted September 11, 2009 Author Posted September 11, 2009 Updated to 2.5c added a batch file for people having trouble patching with the gui.
Tbird Posted September 11, 2009 Posted September 11, 2009 Perfect this time around mate. Thanks, you've really helped a lot of people
Angelx91 Posted September 11, 2009 Posted September 11, 2009 Thank you very much , I am gonna try this patch on HG ! Hope it wont freeze or something else ! and , whoa , did I say THANKS a million?''
fivex Posted September 11, 2009 Posted September 11, 2009 Does this fix the crash in V1 if you used the pokegear? Do I need Anything else?
GreenBanana Posted September 11, 2009 Posted September 11, 2009 How long did it take to write out the props section of the Readme? And let me just say congrats! The HGE_P patch finally fixed the save issues! Now to move onto ML3.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now