Kaphotics Posted July 1, 2016 Posted July 1, 2016 Yeah, in PKHeX I don't even allow people to put different things in the daycare or modify egg availability
trigger_segfault Posted July 1, 2016 Author Posted July 1, 2016 Yeah, in PKHeX I don't even allow people to put different things in the daycare or modify egg availability Yeah my intended plan is to find the Has Egg flag and either unset it or prevent the player from withdrawing.
HaxAras Posted July 1, 2016 Posted July 1, 2016 (edited) trigger_death said: Fun fact me and a friend just discovered. Using Trigger's PC you can breed any Pokemon in the daycare. (Results may vary, may crash the game). Walk up to the daycare man and save. Then goto Trigger's PC and replace the Pokemon with say a ditto and groudon. And poof! You get a groudon egg! We then proceded to test this with every combination finding ones that did and didn't freeze the game. Fun fact. A latios and latias will force breed as well! I shall patch this soon. Edit 2: You can breed a Pokemon that's still an egg with another Pokemon. You can also breed two female pokemon. Edit 3: You can also levelup eggs in the daycare. So you just replace the Pokemon in the daycare with Ditto and whatever you want to breed? Do you have to replace them both every time or just one? This might save me hours of riding my bike back and forth for eggs when shiny hunting in gen 3. Edited January 27, 2017 by HaxAras
trigger_segfault Posted July 1, 2016 Author Posted July 1, 2016 (edited) So you just replace the Pokemon in the daycare with Ditto and whatever you want to breed? Do you have to replace them both every time or just one? This might save me hours of riding my bike back and forth for eggs when shiny hunting in gen 3. I forgot to mention this requires that an egg be ready to pick up as well. Edited July 1, 2016 by trigger_death
trigger_segfault Posted July 1, 2016 Author Posted July 1, 2016 Yeah, in PKHeX I don't even allow people to put different things in the daycare or modify egg availability I found the bytes that disable the daycare egg if you want them. (Blocks are zero indexed) Ruby/Sapphire: Flags start at Block 2, byte 672. Unset flag 0x86 so the daycare man no longer appears up front. Clear bytes 564-657 in Block 4 to disable the egg. FireRed/LeafGreen: Flags 0x0-0x4FF start at Block 1, byte 3808. Flags 0x500+ start at Block 2, byte 0. Unset flag 0x266 so the daycare man no longer appears up front. Clear bytes 536-538 in Block 4 to disable the egg. Emerald: Flags start at Block 2, byte 752. Unset flag 0x86 so the daycare man no longer appears up front. Clear bytes 712-716 in Block 4 to disable the egg. (yes that's 5 bytes instead of 3 like the other games, most likely due to Emerald having more breeding features.)
Kaphotics Posted July 1, 2016 Posted July 1, 2016 Nice. Emerald saves the egg's PID so that you can soft reset for IVs... that's possibly what the four extra bytes are for.
trigger_segfault Posted July 1, 2016 Author Posted July 1, 2016 Nice. Emerald saves the egg's PID so that you can soft reset for IVs... that's possibly what the four extra bytes are for. Most likely. That just leaves the question of what the 2 bytes in RS/FRLG are. For more information. The first 2/4 bytes set to anything but zero will trigger an egg and the 3rd/5th byte will always be zero when there's no egg but I'm not sure what it changes.
Kaphotics Posted July 1, 2016 Posted July 1, 2016 http://smogon.site/forums/threads/past-gen-rng-research.61090/page-30#post-3642140 http://smogon.site/forums/threads/past-gen-rng-research.61090/page-29#post-3526482 It's the lower 16 bits of the egg pid. The upper 16 are generated when the egg is picked up.
Vladcik Posted July 2, 2016 Posted July 2, 2016 Hey o/ Just uploaded to the last version, and finally to be able to set the defaults box / saves is AMAZING ! Really You did a great job this past days. I'm looking for the secret feature haha i want to know T_T I had difficult days, and i'm going to be free for the next hours mwahaha i'm ready to play ! I've a question : I'm boring with my dropbox etc questions, but is it working with the onedrive stuff too ? Thanks o/ edit : bug when i wanted to check my Charizard in my team System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à PokemonManager.Windows.PokeBoxControl.OnContextMenuSummaryClicked(Object sender, RoutedEventArgs e) à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) à System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) à System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) à MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) and more a suggestion rather than a bug or something, but it'll be hard for me to explain right now. SO i've configured my Trigger's PC in order to have : Your PC -Row 1- Fire Red Emerald (before it was Your PC Row 1 / Your PC Row 2 / ) and i wanted to check the pokedex of my Fire Red so i had to put it in the FIRST row. After I wanted to put my "Your PC" in the first row and rather to switch between these two, i got the Row 2 that i don't want to see right now. So anyway to fix that ? or better if the "Focus" tool would be able to set all the "Items / Pokédex" etc settings ? This way we could keep the order of the row and when we focus a specific row all the tab informations would be from this save ? Thanks again !
trigger_segfault Posted July 2, 2016 Author Posted July 2, 2016 Hey o/Just uploaded to the last version, and finally to be able to set the defaults box / saves is AMAZING ! Really You did a great job this past days. I'm looking for the secret feature haha i want to know T_T I had difficult days, and i'm going to be free for the next hours mwahaha i'm ready to play ! I've a question : I'm boring with my dropbox etc questions, but is it working with the onedrive stuff too ? Thanks o/ edit : bug when i wanted to check my Charizard in my team System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à PokemonManager.Windows.PokeBoxControl.OnContextMenuSummaryClicked(Object sender, RoutedEventArgs e) à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) à System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) à System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) à MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) and more a suggestion rather than a bug or something, but it'll be hard for me to explain right now. SO i've configured my Trigger's PC in order to have : Your PC -Row 1- Fire Red Emerald (before it was Your PC Row 1 / Your PC Row 2 / ) and i wanted to check the pokedex of my Fire Red so i had to put it in the FIRST row. After I wanted to put my "Your PC" in the first row and rather to switch between these two, i got the Row 2 that i don't want to see right now. So anyway to fix that ? or better if the "Focus" tool would be able to set all the "Items / Pokédex" etc settings ? This way we could keep the order of the row and when we focus a specific row all the tab informations would be from this save ? Thanks again ! 1) Secret Feature randomly happens or not. In the next version it will be more common and if you use the tool enough you'll find it. 2) If OneDrive supports syncing with folders on your computer then yes. 3) Having trouble reproducing the bug. Any more info on what you were doing previously? 4) Sadly that would require a lot of reworking my current code. A lot of Trigger's PC's limitations at the moment are due to my messy unorganized code. If I ever do refactor the code (which would be far in the future) I'll try to implement it.
Vladcik Posted July 2, 2016 Posted July 2, 2016 1) Oh okay ! can't wait to see that haha. I've seen something new somewhere maybe there's a link ahah 2) well i'm not that sure, that's why. Gonna try / check anyway o/ ! 3) Launching Trigger's PC, checking my Shiny Charizard first slot of my team in Fire Red (same bug with any pokemon of any of my games in my team ONLY) 4) Yeap i was aware that it could be a problem. But
trigger_segfault Posted July 2, 2016 Author Posted July 2, 2016 1) Oh okay ! can't wait to see that haha. I've seen something new somewhere maybe there's a link ahah2) well i'm not that sure, that's why. Gonna try / check anyway o/ ! 3) Launching Trigger's PC, checking my Shiny Charizard first slot of my team in Fire Red (same bug with any pokemon of any of my games in my team ONLY) 4) Yeap i was aware that it could be a problem. But What version of Trigger's PC are you using? I can't even reproduce it with the latest released version. If you are using the latest version can you send a couple of your affected saves?
Vladcik Posted July 2, 2016 Posted July 2, 2016 omg that's strange... I try 2 things : First continue to summary AFTER the bug report. Working fine. And second to open a pokemon of my team NOT from the defaults rows (working fine and after i can check my Charizard etc without any bug) You want my Emerald / Fire Red save anyway?
trigger_segfault Posted July 2, 2016 Author Posted July 2, 2016 omg that's strange...I try 2 things : First continue to summary AFTER the bug report. Working fine. And second to open a pokemon of my team NOT from the defaults rows (working fine and after i can check my Charizard etc without any bug) You want my Emerald / Fire Red save anyway? Wait so it works now? If so I don't need your saves.
Vladcik Posted July 2, 2016 Posted July 2, 2016 If i open FIRST my Shiny Charizard (will keep this exemple) same bug. But i can see its summary AFTER closing the bug report (but i'm fearing to loose something) so not really haha. But i see that the bug is from the two saves i choose to set as default ?
trigger_segfault Posted July 2, 2016 Author Posted July 2, 2016 If i open FIRST my Shiny Charizard (will keep this exemple) same bug. But i can see its summary AFTER closing the bug report (but i'm fearing to loose something)so not really haha. But i see that the bug is from the two saves i choose to set as default ? Can I have your saves then? Edit: Also most errors are pretty safe assuming they're not happening during a modification to a Pokemon or anything else such as using one of the Pokemon settings.
trigger_segfault Posted July 2, 2016 Author Posted July 2, 2016 PM with saves sent o/ Thanks, and fixed! It's not your saves or anything so don't worry. Edit: Hotfix is up too.
Vladcik Posted July 3, 2016 Posted July 3, 2016 11MB against 9MB ? Is that logic for this little update ? i'm quite surprised haha but thanks ! And i found the thing for the 1st april before this version o/ Can't wait for the secret feature !
trigger_segfault Posted July 3, 2016 Author Posted July 3, 2016 11MB against 9MB ? Is that logic for this little update ? i'm quite surprised hahabut thanks ! And i found the thing for the 1st april before this version o/ Can't wait for the secret feature ! I doubt I could program that much logic in a day if I wanted to. It's all new images for the secret fun little feature. (Disclaimer, the feature is purely visual so don't expect anything usable)
KonohaDaze Posted July 3, 2016 Posted July 3, 2016 An interesting curiosity: Changing gender in R/S (Not tested with Emerald) fails to correctly change locations of NPCs in the houses in Littleroot. I'm gonna take a look at the differences it makes in the sav when picking gender legitimately that way I might be able to find a fix.
trigger_segfault Posted July 3, 2016 Author Posted July 3, 2016 An interesting curiosity: Changing gender in R/S (Not tested with Emerald) fails to correctly change locations of NPCs in the houses in Littleroot.I'm gonna take a look at the differences it makes in the sav when picking gender legitimately that way I might be able to find a fix. Thanks that would be really helpful. If you can compile my source code, I have a nifty little function to find difference data that works with GBA Save Blocks.
HaxAras Posted July 3, 2016 Posted July 3, 2016 (edited) trigger_death said: Thanks that would be really helpful. If you can compile my source code, I have a nifty little function to find difference data that works with GBA Save Blocks. I never thought to share this. It slipped my mind. I changed my characters gender using A-save once and they started walking through walls during a scripted moment post-game. Edited January 27, 2017 by HaxAras
trigger_segfault Posted July 3, 2016 Author Posted July 3, 2016 I never thought to share this. It slipped my mind. I changed my characters gender using A-save once and they started walking through walls during a scripted moment post-game. Other than that did it end up making the script impossible to complete? Or did it get you stuck in a wall?
HaxAras Posted July 3, 2016 Posted July 3, 2016 (edited) I went from playing as a male to a female I think. I can't remember. But since you walk in opposite directions, when your mother asks to to look at the TV, you end up walking into the wall instead and get stuck there. Edited January 27, 2017 by HaxAras
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