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Everything posted by Vladcik

  1. Heyah ! I'm gonna jump here since I've the same issue. I just did the game update. When I save, I always be sure to double or even triple save. So pretty much, my SaveData.bin AND my Backup.bin are from the same state in my gameplay. SaveData.bin doesn't want to be read, no issue with Backup.bin. Little precision : My Backup.bin is 952Kb while my SaveData.bin is 956Kb. Hope it can help or something here Edit : Nevermind, I was used two instence of PKHeX without checking, no issues in my part, but maybe the 1.2 backups are STILL readable with the previous versiosn of PKHeX and not the SaveData.bin ? So the author would just have to update PKHeX ?
  2. Thanks for your answer ! For the 1) I'm already using the advanced filters, just thought it was a simple QoL or maybe a simple bug. But if it's not the case, I'll continue like that. And amazing for the 2, as always thanks a lot !
  3. Just realized I posted it in the wrong place, meant to be for PKHeX discussion, my bad on that one i'm tired. And since I can't move / delete the thread well if somebody can do that for me. Thanks a lot ! Yaaay it's me again ;_; ! Once again, as you may know, the Pkmn Database is my favorite thing of PKHeX, and once again, i'm back with two suggestions (once would be a fix, the other would be a dream) : 1) The fix one would be for EVs filter : Rather than having the "Some" being range from 0 EV to 127 EV, could it be possible for it to be a range from 1 EV to 127 EV ? 2) One related to Sword / Shield saves : Since it's possible to "load" Dex cut Pokémon with a blank Sword / Shield save, could it be possible for the PKHeX database to read ALL Pokémon and maybe put a warning if the Pokémon can't be in Sword / Shield rather than just skipping it ? When I want to check my whole database, I need to switch between Gen 7 / Gen 8 saves all the time based on if it's a Pokémon available or not in Gen 8. Thanks a lot o/
  4. Thank you so much ! And yeah it was a recursive scan that I was looking for ;_; Just tried it, with these options, it's just flawless. I've no words. Thank you so much.
  5. Heyah ! Well first, I want to thanks again for the custom path for Pokémon Database, this changed a lot of things for me and helped me a lot for my collection, this is really the best thing ever Now, I've a little question since i'm working to clean on my Drive Folders (where my RNG saves are stored) : My saves are in the root of the Drive, but i've a lot of backup, special situations saves in some folders / subfolders. When I Input my custom path (so the root of my drive) it reads everything, even the folders and the subfolders ones. It's logic, but just wanted to know if there was a way to tell the tool to only read the exact path set ? Just wanted to know if there was a solution before cleaning / organizing my drive otherwise to make my database even better. Thanks o/
  6. Dumping my Pokemon / Moving my saves is a waste of time at this point, i'm dealing with hundred of stuff that i'd need to dump every day to know where i'm going, i've done it today just for the fun, and i've already changed a lot of stuff. I'm more curious of a way to say "Read every save from that folder" like it does well with the bak folder pretty much. I thought there could be a solution with the Folder function of PkHeX but was not sure how to deal with that Thanks ! Edit : @Kaphotics I just set up my savepath.txt but it doesn't read the Pokemon in the database. Could this be a feature please ? Would help a lot. Thanks.
  7. Symbolic Links were in my mind, but as said with my setup, not possible sadly. Thanks
  8. Hi everybody o/ ! So i'm coming with a bigger issue than just the title tbh. I'm messing up with the db function these days for my collection, but i'd like to know if this "ideal" would be possible. My setup is that atm, all my saves are stored in the cloud. I can't move them and I can't change their names. It's linked to all my RNG stuff, my RNG researches tools. I'd like to find a way to see all my pokemon from these saves in the db and in order of gen. My actual setup is to have dumped each file (well only done Gen 1 - 3, but just as a test atm) but it means more files to deal with, updates to do and re-dump everything. My first idea was to abuse of the "bak" folder and put some shortcuts. Doesn't work (ofc) and even if i create folders inside the bak folder, it'll just ignore them. So how i could do that. If not could it be added ? Because I really think that it'd help if people could just have these dbs based on their saves. Thanks !
  9. Hi everybody ! So, my request is quite weird : I'd like to know if somebody has the Encounter Tables dump from Sun / Moon. I'd like to give a look at SOS stuff, to fix the 3DSRNGTool in the future to give accurate results since a lot of things are incorrect. I can't dump my Sun / Moon stuff atm, and we only have the USUM part. I'm asking if somebody is messing up with Pk3DS and Sun / Moon to share these datas. Thank you !
  10. PokeFinder has updated methods and everything for Gen 3/4, so nothing broken compared to RNG Reporter that we dropped any support on it. We're working on Gen 5. 3DSRNGTool has also Gen 6/7 support with squares; Take care to use 1.0.5, 1.0.4 is broken.
  11. Oh no no I only use PKHeX. The only thing i had in mind was like a "bug" or something while using some builds when we worked on Sword / Shield RNG stuff. So not something wanted in the end My best bet is just me loosing my mind by working too much haha
  12. So this never changed as excepted. Uh, it's really really weird. Maybe it's something i'd in mind or i don't know then. Wellp still issues to store everything then x_x. Thanks to both
  13. Oh i'm aware of how it works etc. No problem for that, it's pretty useful to move many pokemon from a save to another. But dang, i'm pretty sure it was a thing (maybe in settings or i don't know) and it was really amazing for my needs x_x
  14. Yep this is the actual state, i'm doing the drag method for years now (I only use PKHeX for dealing with Pokemon files tbh) but i'm pretty sure that not a long ago, doing that drag would DELETE the Pokemon from the original source. I wanted to know if it was a real thing or not because i'd really need that in fact haha. Thanks.
  15. Hi ! So first, my whole post is based on a MEMORY. So maybe i just dreamt, but i'm pretty sure it was a thing. Not a long ago, when you were using 2 PKHeX to move some Pokemon from a save to another, the Pokemon was deleted from the original save to just stay in the new save. Like a real trade. It was something really cool and useful in my case to avoid any clone fail. So today, I wanted to work on a little project, but I realized that moving a Pokemon to another save would NOT remove it from the original save like before. So, is it still possible to do that (I mean without deleting the Pokemon itself) ? Or was it a bug, a dream or something ? Thanks o/
  16. Hi o/ ! So my question is pretty weird. I hope i'll be able to explain it the BEST as possible. I'm doing a huge project in RNG Abuse stuff, and I want to do a little checkup on everything I have. Tired of Excel stuff, I would like to learn database stuff by messing with that. I'd like to be able to enter some basic infos about the Pokemon : - The Pokemon / Dex Number - Origin Game - PID - IVs - Nature - Gender - Ability - And a custom note for me. I'd like to know how to make this more easier for me. PKHeX relies too much on saves and doesn't have enough options to filtrer (in that specific case ofc) I'd take any idea on how to register them (some SQL Lite ?) and later how to have a nice display. Thanks o/
  17. Yep we figured it out yesterday (since I'm part of it) We were able to get it from a Shiny Raided Pokemon, the save was not necessary (we had doubt that it was linked to the save part rather than finding what we want FROM a Pokemon File) All good, we'll test stuff and tools without bruteforcing later today.
  18. Hi ! So I'm not sure if this fills here since it's really a special request. I'm part of the RNG Abuse research team, and we're working for weeks on some kind of Raid RNG Abuse. We've hit a wall, and we'd need the help of everybody for that. You can find more infos about this here. At this point, we need a save with a Shiny Raid inside. We don't care of which Shiny, if it's from a Wishing Star or not. We just need a save where we'll be able to see how Shiny raids mechanics works. We have some hints about Raids getting some Shiny Lock with PID being forced to be non-Shiny. So this would also help the Shiny Hunting community. It's really important for us. We'll do NOTHING with the Shiny of the save or anything. Just looking how the game reacts. If you have a save, please send it here, or by PM. Thank you.
  19. Seems i'm not alone in the end haha, and never happened before yeah. (at least before SwSh PKHeX) After my issue was on Soul Silver, thought it could be the issue (playing in French versions)
  20. Was able to redo it again. I wanted to move a Chatot for my RNG. 1. Opened my Soul Silver and my Diamond. 2. Moved my Chatot from my Diamond save (party) to my Soul Silver save (box) 3. Saved 4. Loaded my Soul Silver = no change. 5. Loaded my Soul SIlver on PKHeX = changes are here. And the Bulbasaur earlier was done from a file.
  21. Desmume is always closed when I do Pokemon transferts, I got it to fix it by doing a pre-edit and save to check. But injecting my pk3 was buggued. I got it in the end, I'll try to reproduce this again. Thanks o/
  22. No doubt for that, I'm more than used to dealing with save stuff. It can be either the emulator or Pkhex, but i've no state, no other file. Nothing to make it like this. Gonna try on my other pc with an older pkhex / different emulator. Edit : Doing a simple edit before doing the import works. If I ONLY do the import of an older file, it's simply ignored
  23. Hey o/ Sorry i couldn't find a better title, sorry for that. But it's really broken since well it just doesn't save any edit or anything anymore. Today, I wanted to transfer a Gen 3 Bulbasaur to Gen 4. I took a Bulbasaur from my Fire Red, and moved it to my Soul Silver. I move it (i just do nothing else) I save the edits. I launch Desmume. Nothing. No edit pops. I close the game. I recheck the save, the edits are still shown with PKHeX. I tried to save it to a new file rather than replacing. Doesn't work. I'm sure it's the correct save, I'm sure to save etc. Just it doesn't do anything. Thanks o/
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