Sabresite Posted May 7, 2016 Posted May 7, 2016 Hey everyone. Attached are the Mews everyone is asking for. Here are the seeds used to generate each batch: 0x0000E6CC, 0x00005841, 0x000020BF, 0x0000E95D, 0x000034F3, 0x00005327, 0x0000C2D4, 0x0000D1E4, 0x00005A60, 0x000078D2, 0x00009D9C, 0x0000643F, 0x000046CE, 0x00001C09, 0x0000C385, 0x0000FE9D, 0x0000302D, 0x0000A443, 0x0000EE7F, 0x000050AB, 0x000095A0, 0x00004B63, 0x00007667, 0x00009C40, 0x00000C13, 0x00008A92, 0x00009E86, 0x0000C953, 0x0000508E, 0x00009690, 0x000067A3, 0x0000C6CE, 0x0000E62C, 0x0000CD96, 0x0000AFFB, 0x000056CC, 0x00006E62, 0x0000B1F2, 0x00000652, 0x0000CC43, 0x000093D0, 0x0000A8AC, 0x0000EE9F, 0x00008B48, 0x00000EEE, 0x0000B831, 0x00005BC1, 0x0000941D, 0x0000CD47, 0x0000EBB2, 0x00004A0D, 0x00009C37, 0x0000F0E4, 0x00001614, 0x0000E90A, 0x0000BE96, 0x00002389, 0x0000AC08, 0x000056BA, 0x00005240, 0x00006E06, 0x000045F3, 0x00006944, 0x0000C962, 0x0000DFED, 0x00002939, 0x0000EFC8, 0x00006457, 0x00009DE4, 0x00004C79, 0x000013C9, 0x0000A153, 0x0000E991, 0x000077EF, 0x0000C92C, 0x00000D43, 0x00008655, 0x0000FE4E, 0x0000306E, 0x00001263, 0x00001EA5, 0x0000967D, 0x00005EF3, 0x00000932
Sabresite Posted May 8, 2016 Author Posted May 8, 2016 I think they are 4th gen if I remember correctly.
noobita029 Posted May 8, 2016 Posted May 8, 2016 Out of curiosity, are you going to release the the algorithm for generating the said mews? Sent from my FLARE 4 using Tapatalk
theSLAYER Posted May 8, 2016 Posted May 8, 2016 Out of curiosity, are you going to release the the algorithm for generating the said mews?Sent from my FLARE 4 using Tapatalk He already gave us the algorithm. He gave us the seeds used to generate each batch of Mew
Sabresite Posted May 10, 2016 Author Posted May 10, 2016 The algorithm used is the same as any other event pokemon. Specifically though, there are 5 mews generated in order from each of those batch seeds. That means after the first mew is created, the next one uses the next call in the PRNG. I'll leave the rest for you guys to figure out! A good shortcut for anyone trying to replace pokecheck or my own legality checks would be to simply have all 420 of the PID/IV combinations.
Invader TAK Posted May 13, 2016 Posted May 13, 2016 (edited) Thank you very much! Now to see about converting them to .3gpkm. EDIT: I tried opening Mew #2 in Pokegen and it said the file was unsupported. I also notice that Windows says it was modified May 12 (yesterday at the time of this message) while the others say June 23, 2013. What happened with it? EDIT 2: Tried Pokesav Platinum, same deal. Edited May 13, 2016 by Invader TAK
Guest Posted May 14, 2016 Posted May 14, 2016 They all say June 26 2013 to me. If one says May 12th 2016, it means it got somehow corrupted or otherwise modified on your end. Try re-downloading.
Invader TAK Posted May 15, 2016 Posted May 15, 2016 They all say June 26 2013 to me. If one says May 12th 2016, it means it got somehow corrupted or otherwise modified on your end. Try re-downloading. Guess something went wrong when I extracted it. Re-downloaded the whole zip and it's fine now.
suloku Posted May 15, 2016 Posted May 15, 2016 About gen 3 conversion: is there some legality thing preventing getting the PID+IV from gen 4 files and setting them to a gen 3 MSTERY mew? Would that make the MSTERY MEW legal for gen 3 and is a valid way to convert this gen 4 files to gen 3? As long as a legit MSTERY mew is used as basis, the only difference between the mews should be PID and IVs right? Also, I checked a gen 3 save with 4 MSTERY mews and I was shocked as I saw that they had friendship values between 80-90 (80, 82, 83, 86). I though base friendship for mew was 100, and since those event were traded, wouldn't MSTERY mew need to have friendship set at 100?
Invader TAK Posted May 15, 2016 Posted May 15, 2016 About gen 3 conversion: is there some legality thing preventing getting the PID+IV from gen 4 files and setting them to a gen 3 MSTERY mew? Would that make the MSTERY MEW legal for gen 3 and is a valid way to convert this gen 4 files to gen 3? As long as a legit MSTERY mew is used as basis, the only difference between the mews should be PID and IVs right?Also, I checked a gen 3 save with 4 MSTERY mews and I was shocked as I saw that they had friendship values between 80-90 (80, 82, 83, 86). I though base friendship for mew was 100, and since those event were traded, wouldn't MSTERY mew need to have friendship set at 100? I just traded the MYSTRY Mew I got at the event to my LeafGreen, boxed it, backed up the save and looked at it in A-Save. Its friendship value is 70, so I don't know what's going on there.
theSLAYER Posted May 15, 2016 Posted May 15, 2016 Friendship in Generation III works similarly to Generation II but with two additional mechanics to boost it. If a Pokémon is caught in a Luxury Ball or is holding a Soothe Bell, all friendship-raising events will increase the Pokémon's friendship value by an extra point; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell increases the value by two points.Pokémon now have a base friendship per species, although most catchable Pokémon have the standard value of 70 as their starting level. Trading Reset to base friendship source: http://bulbapedia.bulbagarden.net/wiki/Friendship#Generation_III Mew's base friendship should have been 100. OR maybe it was 70 in certain Gen III games? edit A Pokémon's friendship will also be set to 70 if it is traded, regardless of the base friendship for its species source: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_base_friendship
Invader TAK Posted May 15, 2016 Posted May 15, 2016 So just set each Mew's friendship to 70. Sounds good.
ArcHeLL Posted May 16, 2016 Posted May 16, 2016 Sorry for asking this silly question but, how can i use the seeds that you've provided to generate more batches with PokeGen on D/P/Pt/HG/SS?
Kaphotics Posted May 16, 2016 Posted May 16, 2016 Sorry for asking this silly question but, how can i use the seeds that you've provided to generate more batches with PokeGen on D/P/Pt/HG/SS? There's only 420 different ones. The gen 4 pkms are uploaded in the first post.
Sabresite Posted May 17, 2016 Author Posted May 17, 2016 I always wondered how the batch seeds were created. They are obviously the output of another algorithm or random generator. I remember looking into it and not finding much, but I didn't have a program with all 8 algorithms on it
Sabresite Posted May 17, 2016 Author Posted May 17, 2016 If anyone wants the original 420 3gpkm files, I'll try and find some time to extract them. Keep in mind that they will not look like they were traded.
Invader TAK Posted May 18, 2016 Posted May 18, 2016 (edited) If anyone wants the original 420 3gpkm files, I'll try and find some time to extract them. Keep in mind that they will not look like they were traded. If they're extracted from an original event save (or saves if multiple ones are needed), it shouldn't matter. Edited May 19, 2016 by Invader TAK
Guest Posted May 23, 2016 Posted May 23, 2016 I have a question about the Mews. I ran them all through Legal.exe, and it seems that it follows a pattern where the first one is B-A-C-D ®, then the next four are B-A-C-D (U), then the 6th one is Restricted, then the next 4 are Unrestricted, and so on. I was wondering how that works. I see there are 84 different seeds used for generating each batch, 420 Mews = 84 batches of 5 Mews, which sounds about right. But why does the first one of each batch get a Restricted PID, while the other four get Unrestricted? I mean, technically-speaking.
Kaphotics Posted May 23, 2016 Posted May 23, 2016 16 bit seed generates each batch. Check the origin seeds for the unrestricted and you'll see it as a frame somewhere after the batch's origin seed. Restricted = 16bits, Unrestricted = 32bits
Kaphotics Posted June 6, 2016 Posted June 6, 2016 GCEA algorithm is not known, and probably never will be.
suloku Posted July 23, 2016 Posted July 23, 2016 So, I was cecking the data in the public gen 3 ones (there's 3 MYSTRY mews that I know of that are available to everybody, the savefile has 4, but two are the same mew) and noticed that the Nickname bytes have trash (?) data. For example, the nickname data for gen 3 pkm files: Mew #49: C7 BF D1 FF 16 00 00 00 48 7E Mew #53: C7 BF D1 FF 28 00 00 00 48 7E So, I wonder what is that data doing there and why is it different for each mew? (apparently) I don't know the innerworks of the algoryhtm, but I can't think why would that data be there... Unless the same memory regions is used to store different values while generating the pokemons and that trash data is a remnant from it.
Destinyy Posted July 24, 2016 Posted July 24, 2016 This looks great But I'm very noob How those seeds work? I'm a bit curious
suloku Posted July 24, 2016 Posted July 24, 2016 This looks great But I'm very noob How those seeds work? I'm a bit curious http://www.smogon.com/ingame/rng/pid_iv_creation
Destinyy Posted July 24, 2016 Posted July 24, 2016 http://www.smogon.com/ingame/rng/pid_iv_creation Thank You very much
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