Pikm Posted March 23, 2016 Share Posted March 23, 2016 (edited) As many of you know, up until recently it was impossible to extract the saves from newer eshop games with out softmodding your 3DS to run unsigned .cia files. Now, thanks to a recent update to the homebrew launcher, and the efforts of ihaveamac and other contributors, it is now possible to extract and restore saves using only homebrew (and of course a computer). What you'll need; A 3DS with the capability to run the Homebrew Launcher (Browserhax on 10.5 and below, Ninjhax and Oot3dhax on all firmwares.) SVDT (a save manager); https://github.com/meladroit/svdt/releases One of the Pokémon Virtual Console games This boot.3dsx; https://gbatemp.net/attachments/boot-3dsx-zip.41661/ Instructions: Put your SD card into your computer and drag the svdt.3dsx, svdt.smdh, svdt.xml, and asr.dat files into a folder called "svdt". Then, place the newly created folder into the '3ds' directory (where all your homebrews go) of your SD card. If you already have svdt, then you can skip that step. Then, open the zip file for the linked boot.3dsx and extract the contents into the folder where you place your homebrews (usually '3ds'). You can rename the boot.3dsx to something you'll remember if you want to. This boot.3dsx does not need to replace the one that you normally use to launch homebrew, as it is not an official release (it's just compatible with what we're about to do.). After you're done that, it's time to download an .xml file to bypass the 9.6+ crypto. Visit this page; https://github.com/ihaveamac/9.6-dbgen-xmls Open the 'mmap' folder, and find the .xml file that matches your game. Here are some links; Pokémon Blue (English); http://bit.ly/1T6CjCV Pokémon Yellow (English); http://bit.ly/1Ps3Mbf Pokémon Red (English); http://bit.ly/1LHMJas Click 'raw', and then it will bring you to a new page with only the code. Right click on the code, and then click 'save as'. It will now open a menu to save it as; [insert title ID].xml Save the file to your desktop, or if you want to plan ahead, before you download the .xml, create a folder on the root of your SD card called 'mmap', and save the .xml file to that folder (still do this even if you have the .xml downloaded to your desktop). Now, eject the SD card and put it in your 3DS. Boot the Homebrew Launcher, and then find the boot.3dsx that you already moved to the '3ds' directory. Open the boot.3dsx, and it will take you to an alternate Homebrew Menu that has the capability to run the .xml file in your 'mmap' folder. Launch svdt, and find the virtual console game you downloaded the .xml file for. Press A, and it should load svdt on the game. If you are stuck on a red screen, you did something wrong. If svdt boots, then you should have a message on the touch screen that says something along the lines of; "standard dump to SD was invoked". This means that svdt already backed up your save into a folder in the "svdt" directory on the ROOT of your SD card. You can now take that file, edit it, and restore it as you wish.:creep: Edited March 29, 2016 by Pikm Link to comment Share on other sites More sharing options...
XerneusGuy Posted March 24, 2016 Share Posted March 24, 2016 Omg this is useful I recently corrupted my save attempting glitches now I can backup my save Link to comment Share on other sites More sharing options...
FanmadeEndings Posted April 5, 2016 Share Posted April 5, 2016 Can this actually be used to use the save as a backup? Or is this for editing purposes only, like with Super Smash Bros? Link to comment Share on other sites More sharing options...
hentei009 Posted April 7, 2016 Share Posted April 7, 2016 i can't extract my save, i found the ID for my Pokemon Rojo (Spanish Version) but screen frozen (not appear red screen) Link to comment Share on other sites More sharing options...
Advnc Posted April 8, 2016 Share Posted April 8, 2016 i can't extract my save, i found the ID for my Pokemon Rojo (Spanish Version) but screen frozen (not appear red screen) Hi. If you have the game in Spanish you must find the xml game in Spanish, in this case the Red Pokemon (of the linked xml web) and generate the xml. Don't use the Xml in English in Spanish because cause errors. The xml in Spanish this only xml red and yellow. Greetings. Hola. Si tienes el juego en español debes buscar el xml del juego en español, en este caso del Pokemon Rojo (de la web enlazada de los xml ) y generar el xml. No sirve usar el xml del mismo juego en ingles en español ya que genera errores. Los xml en español están el rojo y el amarillo. Saludos. Link to comment Share on other sites More sharing options...
hentei009 Posted April 8, 2016 Share Posted April 8, 2016 Hi. If you have the game in Spanish you must find the xml game in Spanish, in this case the Red Pokemon (of the linked xml web) and generate the xml. Don't use the Xml in English in Spanish because cause errors. The xml in Spanish this only xml red and yellow.Greetings. Hola. Si tienes el juego en español debes buscar el xml del juego en español, en este caso del Pokemon Rojo (de la web enlazada de los xml ) y generar el xml. No sirve usar el xml del mismo juego en ingles en español ya que genera errores. Los xml en español están el rojo y el amarillo. Saludos. lo se, tengo el xml de Pokemon Red Spanish, entro al homebrew desde el Oothax, ejecuto boot.3dsx, inicio el svdt, selecciono pokemon Rojo y se congela la pantalla, tambien tengo el Blue (Ingles) baje su respectivo xml y tambien se congela Link to comment Share on other sites More sharing options...
Dede Posted April 11, 2016 Share Posted April 11, 2016 (edited) Does this only work with *hax 2.7 payload und should I use your boot.3dsx or the new_boot.3dsx on github? At the moment I use 2.6 payload and it doesn´t work. Edit: I updated to 2.7 an now everything works fine. Edited April 12, 2016 by Dede Link to comment Share on other sites More sharing options...
Advnc Posted April 11, 2016 Share Posted April 11, 2016 lo se, tengo el xml de Pokemon Red Spanish, entro al homebrew desde el Oothax, ejecuto boot.3dsx, inicio el svdt, selecciono pokemon Rojo y se congela la pantalla, tambien tengo el Blue (Ingles) baje su respectivo xml y tambien se congela Update the Homebrew to version 2.7. With the earlier versions will not work. Check my installation with the Homebrew 2.7 and everything else and it works smoothly. Check that. Greetings. Actualizaste el Homebrew a la versión 2.7. Ya que con la anteriores no funciona. Revise mi instalación con el Homebrew 2.7 y todo lo demás y me funciona sin problemas. Revisa eso. Saludos. Link to comment Share on other sites More sharing options...
enthalpy Posted April 15, 2016 Share Posted April 15, 2016 (edited) Hi I'd appreciate some help as I'm new to this. I have OOT3Dhax installed and running fine with only the current files on the Sd card: -boot.3dsx from homebrew startter kit in root directory of Sd card -no payload file in root of sd card as not required for OOT3Dhax according to install tutorial -XML for red english version from OP in mmap folder in SD card root directory called red.xml -SVDT and boot.3dsx linked form OP in my 3ds folder renaimed redboot.3dsx -OOT3Dhax installer files in 3ds folder I follow all the steps from OP and get to the red screen but cant pick what I may have done wrong except that when the homebrew launcher loads from OOT3D it says *hax 2.6. Other users have commented that upgrading to *hax 2.7 resolved their issues, how do I update OOT3Dhax to 2.7? Is there anything else I may be doing wrong? Thanks for the help. EDIT: Solved. For anyone with the same issue. -Download the newest payload from: http://smealum.github.io/3ds/ using the 'download otherapp' button -rename the download file payload.bin and put on the SD card -Boot homebrew and use SVDT to access OOT3d save -delete the payload.bin file from the OOT3d save (payload for 2.6) and copy the payload from the SD card onto OOT3d (payload for 2.7) -next time you run homebrew it will be 2.7 and tutorial above will work. See instructions form this thread -> https://gbatemp.net/threads/how-to-update-oot3dhax-10-2-10-3.403025/ Edited April 19, 2016 by enthalpy Link to comment Share on other sites More sharing options...
Bowerzzz Posted April 19, 2016 Share Posted April 19, 2016 (edited) Hi all, i'm having no luck with this, still getting the red screen when trying to load yellow svdt. I've followed enthalpys advice and updated my payload from 2.6 to 2.7, and from what i can tell when i launch homebrew it's working fine (shows 2.7 up the top). 3ds folder contains the boot.3dsx file op linked, renamed to "yellowboot.3dsx". Created a file named "mmap" on sd root containing the pokemon yellow english linked xml file, renamed "yellow.xml". When I launch homebrew it states it's version 1.1.0, after I launch yellowboot it changes to 1.1.1. However no matter how many times I try when I launch svdt and click on pokemon yellow I always get the red screen crash. Any help would greatly be appreciated Edit: Fixed. It seems renaming the xml file "yellow" rather than just keeping it as the id number caused it to not load. Edited April 21, 2016 by Bowerzzz Link to comment Share on other sites More sharing options...
Koda Posted May 2, 2016 Share Posted May 2, 2016 I have a question, is it possible with this method to inject a savegame from a real gameboy cartridge? If so, would I need the excact same language on the 3DS VC? (so in my case, I have a french cardridge, do I need the french copy on VC or can I use the english one?) Atm I do not have something to get a gameboy save to my PC, but I will get one if this is possible. Does anybody know if it's possible to get a savegame to a pc with that gameboy adapter thingie that came along pokemon stadium? Thanks in advance Link to comment Share on other sites More sharing options...
theSLAYER Posted May 5, 2016 Share Posted May 5, 2016 I have a question, is it possible with this method to inject a savegame from a real gameboy cartridge?If so, would I need the excact same language on the 3DS VC? (so in my case, I have a french cardridge, do I need the french copy on VC or can I use the english one?) Atm I do not have something to get a gameboy save to my PC, but I will get one if this is possible. Does anybody know if it's possible to get a savegame to a pc with that gameboy adapter thingie that came along pokemon stadium? Thanks in advance If you were able to extract your save from the 3ds, And you are able to extract your save from your cart (if the cart even still has battery to keep the save), Then yeah, you would be able to inject the cart save in Link to comment Share on other sites More sharing options...
PK_Science Posted May 8, 2016 Share Posted May 8, 2016 When I try to load svdt for Pokemon Yellow, I don't even get a red screen, Homebrew Launcher just freezes. What did I do wrong? I followed each step. (Btw I'm running RedNAND) Link to comment Share on other sites More sharing options...
ABZB Posted May 20, 2016 Share Posted May 20, 2016 What location does svdt look for the sav files in? I want to extract the save file from my non-homebrew up-to-date 3ds - I copied it into the equivalent location in the homebrew 3ds's SD card, but svdt is not detecting it... Link to comment Share on other sites More sharing options...
NovaShadowX Posted May 29, 2016 Share Posted May 29, 2016 (edited) I've followed every step but I get stuck on the red screen. I have a New 3DS and I'm trying to use this with Pokemon Blue. I'm using OOTHax on 10-7 U. Edited May 29, 2016 by NovaShadowX Details and Grammar Link to comment Share on other sites More sharing options...
Guest Posted May 29, 2016 Share Posted May 29, 2016 I've followed every step but I get stuck on the red screen. I have a New 3DS and I'm trying to use this with Pokemon Blue. I'm using OOTHax on 10-7 U. Red screen means either: - mmap folder with the xmls not present at root of SD card - running the wrong payloads (you MUST use 2.7) - not using the right boot.3dsx (homebrew launcher v1.1.1) You haven't specified if you have the English, French or Spanish version of Pokémon Blue. The title ID would likely be different for the French or Spanish version, and the one linked in the first post is for the US version. Best to just get the whole mmap folder, it's not that big anyway. Link to comment Share on other sites More sharing options...
Benni2809 Posted July 15, 2016 Share Posted July 15, 2016 Hello everyone I have a big problem. I've got svdt and it worked for my games but not for the VC-Version of Pokemon yellow (german) I have svdt folder, ninjhax *2.7 robpin, hbl 1.1.1and a folder called mmap in F:/3ds/ with the .xml file i found (pokemon yellow german) But still i get stuck on a red screen so what am i doing wrong? Maybe someone can help me or sending pictures of the location of the folders (mmap e.g.) BTW my FW is 1.0.0-33E with PSMDchunkhax Thanks in advance Link to comment Share on other sites More sharing options...
gokufan Posted September 13, 2016 Share Posted September 13, 2016 Thank You for the guide! It worked perfectly. I have a question - how can I now restore save data? Link to comment Share on other sites More sharing options...
Soplox Posted October 11, 2016 Share Posted October 11, 2016 How this work on 11.1? Link to comment Share on other sites More sharing options...
pikaman25 Posted January 29, 2017 Share Posted January 29, 2017 Hi i'm using the .xml file for the us pokemon yellow but no matter what i do i keep getting an error message "error writing file [result code c8804465] svdt has encountered an error and has halted." is there anyway i can fix this Link to comment Share on other sites More sharing options...
mewto2015 Posted January 31, 2017 Share Posted January 31, 2017 somebody have a sav or backup of pokemon yellow Link to comment Share on other sites More sharing options...
theSLAYER Posted January 31, 2017 Share Posted January 31, 2017 For the record, I am able to import saves files from the emulator bgb into Virtual Console releases, with the save renamed to sav.dat and using the tool JKSM. Link to comment Share on other sites More sharing options...
BlueBraviary Posted May 29, 2017 Share Posted May 29, 2017 So how do I restore the save after editing it? I tried using JKSM and it wont' overwrite the save. This is Crystal, but it's the same isn't it? Link to comment Share on other sites More sharing options...
theSLAYER Posted May 30, 2017 Share Posted May 30, 2017 7 hours ago, BlueBraviary said: So how do I restore the save after editing it? I tried using JKSM and it wont' overwrite the save. This is Crystal, but it's the same isn't it? using JKSM to import save should have been able to pull the save back in. are you getting an error, or simply nothing changed? Link to comment Share on other sites More sharing options...
BlueBraviary Posted May 30, 2017 Share Posted May 30, 2017 Nothing changed. Link to comment Share on other sites More sharing options...
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