shadowofdarkness Posted March 1, 2016 Posted March 1, 2016 I've coded a simple ntr cfw plugin that should dump the wc6 when enabled to the root of sdcard.The same plugin has the cheat for XY and the cheat for ORAS, using the ntrdebugger ram offsets posted here. I advise to backup SDcard before trying it out, just in case I messed up something and the card corrupts (I know this doesn't sound very trustful). Basically when you select the cheat, the 0x108 bytes from that memory offset are read, then written to a file in sd card. The plugin should check if the file already exists, and if it does, a new file with increased number count is created (filename may be weird, I couldn't use advanced string functions in the plugin, so it might end up as a little endian hex number in the filename...) I couldn't test since I don't have my 3ds here right now I don't think that will work since NTR disables Internet when using any cheat plugins.
suloku Posted March 3, 2016 Posted March 3, 2016 You are right, I forgot about that. I guess we are left with the reinand option. Modifying it so it dump 0x108 bytes and compiling should be trivial.
Guest Posted March 3, 2016 Posted March 3, 2016 What I never understood is why this community doesn't collect the complete wondercard data... A wondercard file is not 0x108 bytes, it's 0x310 bytes: http://s000.tinyupload.com/?file_id=59364408035435369863 0x000~0x003 = flags for which games can receive it (03 = X/Y, 0C = OR/AS, 0F = X/Y/OR/AS) 0x004~0x1FF = description 0x200~0x201 = flag for showing an icon next to the title 0x202~0x204 = checksum 0x204~0x207 = always 00464646 0x208~0x30F = part to be stored in the savegame file (0x108 bytes) Collecting only half of the data is kinda weird. I mean if this was Generation 4, what you're doing here is like collecting only the PGT, but not the PCD file.
theSLAYER Posted March 3, 2016 Author Posted March 3, 2016 What I never understood is why this community doesn't collect the complete wondercard data...A wondercard file is not 0x108 bytes, it's 0x310 bytes: http://s000.tinyupload.com/?file_id=59364408035435369863 0x000~0x003 = flags for which games can receive it (03 = X/Y, 0C = OR/AS, 0F = X/Y/OR/AS) 0x004~0x1FF = description 0x200~0x201 = padding 0x202~0x204 = some checksum (i still don't know how to compute it) 0x204~0x207 = always 00464646 0x208~0x30F = part to be stored in the savegame file (0x108 bytes) Collecting only half of the data is kinda weird. I mean if this was Generation 4, what you're doing here is like collecting only the PGT, but not the PCD file. I'm ashamed that I never truly knew. that begs the question: Should a new standard for wondercards be set? what do we do with old submissions? should pkhex be modified to accommodate this?
suloku Posted March 4, 2016 Posted March 4, 2016 But the game stores them as 0x108 byte files, there's really no use for the other data (except running a custom distribution server, like in gen 5). Or am I wrong?
Guest Posted March 4, 2016 Posted March 4, 2016 It's key for preservation purposes. And also useful for redistribution, yeah
theSLAYER Posted March 5, 2016 Author Posted March 5, 2016 doesnt that mean the full wondercard data is only collectable through ram? Well in that case, yeah, it'll probably be pointless to have the extra data, besides custom distribution channel, And there was a post on gbatemp where a Korean guy practically cracked it.
suloku Posted March 5, 2016 Posted March 5, 2016 But even then the data can be viewed in-game, doesn't that mean it's pre-programmed or something?
Guest Posted March 5, 2016 Posted March 5, 2016 That's correct. It's all up to you guys, but I know I'm trying to collect and preserve the complete data before it's lost forever.
BlackShark Posted March 5, 2016 Posted March 5, 2016 What I never understood is why this community doesn't collect the complete wondercard data...A wondercard file is not 0x108 bytes, it's 0x310 bytes: http://s000.tinyupload.com/?file_id=59364408035435369863 0x000~0x003 = flags for which games can receive it (03 = X/Y, 0C = OR/AS, 0F = X/Y/OR/AS) 0x004~0x1FF = description 0x200~0x201 = padding 0x202~0x204 = some checksum (i still don't know how to compute it) 0x204~0x207 = always 00464646 0x208~0x30F = part to be stored in the savegame file (0x108 bytes) Collecting only half of the data is kinda weird. I mean if this was Generation 4, what you're doing here is like collecting only the PGT, but not the PCD file. Are you sure the value at 0x202 is a checksum? I dumped the English and German GF Celebi from RAM and that value is 0000 for both.
Guest Posted March 5, 2016 Posted March 5, 2016 Ah, try to dump the data from the process called boss. Value 0x202 should be in there correctly.
BlackShark Posted March 7, 2016 Posted March 7, 2016 (edited) Ah, try to dump the data from the process called boss. Value 0x202 should be in there correctly. Thanks. Does the boss process have other offsets? EDIT: Nvm I got it. data(0x080139FE, 0x310, filename='wc.bin', pid=0x20) Edited March 12, 2016 by BlackShark
Guest Posted March 13, 2016 Posted March 13, 2016 Another important thing to note, data from boss also has the correct value for the Pokémon's gender in it. The ones from the contribution threads have all already been modified and fixed by the game to be either male or female.
theSLAYER Posted March 22, 2016 Author Posted March 22, 2016 I was thinking if we should hold back that information for now, to prevent any faked submissions?
Nba_Yoh Posted March 22, 2016 Posted March 22, 2016 I was thinking if we should hold back that information for now, to prevent any faked submissions? Well, we can always check the datas on the net. And even if it is a exact copy of the original, what is the difference between the bytes sequence written by the user and the one downloaded from the server, if it is the same ?
theSLAYER Posted March 23, 2016 Author Posted March 23, 2016 We can simply not accept WC6 shared without proof except, with wondercard sharing software (which is the future of wc6full), proof can be faked
Destinyy Posted March 25, 2016 Posted March 25, 2016 Which type of text encoding is used for japanese wcs?
Destinyy Posted March 25, 2016 Posted March 25, 2016 @theSLAYER I've created a program to create wc6full files. You can use it to check the legitimacy of a contributed wc6 (You can easily take the text from bulbapedia)
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