daffyjlefty Posted April 6, 2016 Posted April 6, 2016 The backups are stored in the same folder as the pk3ds executable. I see those files, but how do I manually restore just the trainers? I've finished all of the routes and abilities, I don't want to start over.
Kaphotics Posted April 6, 2016 Author Posted April 6, 2016 I see those files, but how do I manually restore just the trainers? I've finished all of the routes and abilities, I don't want to start over. As I said, the names of the files indicate the location they are from. trpoke trdata restore to rom/a/X/X/X example: to restore, copy file "x (a059)" or whatever it is to rom/a/0/5 and rename to "9"
daffyjlefty Posted April 6, 2016 Posted April 6, 2016 As I said, the names of the files indicate the location they are from.trpoke trdata restore to rom/a/X/X/X example: to restore, copy file "x (a059)" or whatever it is to rom/a/0/5 and rename to "9" got it, thanks.
Kaphotics Posted April 6, 2016 Author Posted April 6, 2016 How do I include exeFS edits when I build the romFS? Exefs edits are unrelated to romfs edits.
ABZB Posted April 7, 2016 Posted April 7, 2016 Exefs edits are unrelated to romfs edits. How do I apply the stuff under "ExeFS editing tools", then? Is it supposed to be automatically included by romFSbuilder? I edited some TMs for X, but the changes didn't show up after I built the romFS and loaded the game...
evandixon Posted April 7, 2016 Posted April 7, 2016 How do I apply the stuff under "ExeFS editing tools", then? Is it supposed to be automatically included by romFSbuilder? I edited some TMs for X, but the changes didn't show up after I built the romFS and loaded the game... Are you using HANS? If so, you also need to copy over the code.bin. IIRC, it should be copied to SD:/hans/<TitleID>.code, where <TitleID> is the same as <TitleID>.romfs.
ABZB Posted April 7, 2016 Posted April 7, 2016 Are you using HANS? If so, you also need to copy over the code.bin. IIRC, it should be copied to SD:/hans/<TitleID>.code, where <TitleID> is the same as <TitleID>.romfs. ahhhh. thanks!
daffyjlefty Posted April 10, 2016 Posted April 10, 2016 Ok.... So, my Exefs tools are still not working. I've rebuilt the rom, changed exefsdir to exe, changed code.bin to .code.bin, renamed the folder i'm working on to pk3ds, rebuilt, decrypted, no fix. Idunno. I've read throughout the thread and everyone says to just either rebuild or rename, I'm thinking that I'm still missing a step somewhere. as another note (And it's not too big of a deal) wherever the alternate forms are listed, like the personal stats page for instance, the pokemon/stats that show up are wrong. for example, the dropdown box says mega sharpedo, but the sprite and stats that show up are mega camerupt. If I edit this page, I would be editing Mega Camerupt I assume, even though it says mega sharpedo, right?
ABZB Posted April 14, 2016 Posted April 14, 2016 ahhhh.thanks! huh. it just crashes on load... Anyway, if I could suggest: For the base experience (given) % modifier - would it be possible to allow values greater than 100%? I edited a bunch of stuff, then accidentally entered 2% instead of 25%... I had to start editing the Pokemon from scratch, as there was not a way to multiply the error away.
Boogle Posted April 15, 2016 Posted April 15, 2016 It seems like I may not be using the Evolution Editor right. Changed Graveler's data to evolve via Water Stone instead of by trade. Installed the ROM, and found that Graveler does not react to the Water Stone much like it doesn't react to any other stone. Am I required to change anything else for it to work?
Jak's Super Nova Posted April 25, 2016 Posted April 25, 2016 every time I've tried randomizing Omega Ruby, enemies have pokemon that are way over leveled, when looking through the list, I found that the first grunt had a level 100 Shelder. these are the settings I've been trying it with [ATTACH=CONFIG]13186[/ATTACH]
Jak's Super Nova Posted April 27, 2016 Posted April 27, 2016 every time I've tried randomizing Omega Ruby' date=' enemies have pokemon that are way over leveled, when looking through the list, I found that the first grunt had a level 100 Shelder. these are the settings I've been trying it with [ATTACH=CONFIG']13186[/ATTACH] I figured it out, the first time I had used it, I did not uncheck the Level boost multiplier and after running the randomizer twice, some trainers are bound to have a pokemon of level 100
CanuckVaper Posted May 6, 2016 Posted May 6, 2016 SO in order to be able to randomize the exefs options and have it save, I have to rebuild the RomFS and then copy the codebin to the hans folder?
Kaphotics Posted May 6, 2016 Author Posted May 6, 2016 SO in order to be able to randomize the exefs options and have it save, I have to rebuild the RomFS and then copy the codebin to the hans folder? exeFS changes are just the .code.bin
CanuckVaper Posted May 6, 2016 Posted May 6, 2016 So what Evan said should be all i need to do for that to work correctly?
GamerKid303 Posted May 22, 2016 Posted May 22, 2016 Is there a place where I can see all the text for oras, like a guide. Because I don't know where the text for Littleroot, and other towns are.
Kaphotics Posted May 22, 2016 Author Posted May 22, 2016 Is there a place where I can see all the text for oras, like a guide. Because I don't know where the text for Littleroot, and other towns are. Dump the text and search for ingame messages.
walnut3072 Posted May 23, 2016 Posted May 23, 2016 Hi Kaphotics, thank you for making this tool. I'd like to know if there is any news about the research of making CRO editting possible by far?
Kaphotics Posted May 23, 2016 Author Posted May 23, 2016 Hi Kaphotics, thank you for making this tool. I'd like to know if there is any news about the research of making CRO editting possible by far?it's possible with whatever editor is in pk3DS; ReiNAND and luma are two cfw's with the CRO checks patched. No solution for HANS users.
bailie1912 Posted May 25, 2016 Posted May 25, 2016 Hi Kaphotics I see that u have added mart and pickup randomization to the pk3ds on ur github site. Are u going to include it on the zip file here? Or is there a other way to update it? Many thanks
GamerKid303 Posted May 26, 2016 Posted May 26, 2016 (edited) Never mind, I finally got it working! Edited May 27, 2016 by GamerKid303
zeyuf Posted May 26, 2016 Posted May 26, 2016 how do i make a gym leader give a different TM or item? is it the 'prize' tab?
Kaphotics Posted May 26, 2016 Author Posted May 26, 2016 how do i make a gym leader give a different TM or item? is it the 'prize' tab? That's all scripting related, so, not possible to change at this time.
zeyuf Posted May 26, 2016 Posted May 26, 2016 alright, thanks. last question from me is: how do i make sure the gym leader will mega evolve in a battle? do i change the form to mega in the trainer editor? or do i have to give it the mega stone?
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