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Posted

I think you can switch the music in the sound folder, no ?

For exemple :

Music in Rayquaza battle = rayquaza.bcstm

Music in Deoxys Battle = deoxys.bcstm

If you want the deoxys music in the rayquaza battle, you can't rename deoxys.bcstm to rayquaza.bcstm ?

You see what i mean ?

Posted

Using this incredible tool I've just released the first version of my 6th Gen mods; Neo X & Neo Y (See here http://projectpokemon.org/forums/showthread.php?46215-Pokemon-Neo-Y-amp-Neo-X/)

So, just want to say a massive thanks to Kaphotics and the entire community for your continual work into making things like this possible. Hoping it'll be posted on this site first waiting on the thread to be approved my mods.

Posted
Using this incredible tool I've just released the first version of my 6th Gen mods; Neo X & Neo Y (See here http://projectpokemon.org/forums/showthread.php?46215-Pokemon-Neo-Y-amp-Neo-X/)

So, just want to say a massive thanks to Kaphotics and the entire community for your continual work into making things like this possible. Hoping it'll be posted on this site first waiting on the thread to be approved my mods.

Nice! I need to finish the rematches and the Team Magma battles and my OR/AS hack will be ready for release. Once I finish that I'm definitely going to play your XY!

Posted


I think you can switch the music in the sound folder, no ?

For exemple :

Music in Rayquaza battle = rayquaza.bcstm

Music in Deoxys Battle = deoxys.bcstm

If you want the deoxys music in the rayquaza battle, you can't rename deoxys.bcstm to rayquaza.bcstm ?

You see what i mean ?

I get that. Ok, in ORAS, the Wally battle in Mauville uses the trainer class "Pokemon Trainer -192" and the music that plays for that Trainer class is the Trainer Battle theme. I want to switch it to the Rival Battle theme. If I just rename the music files, then all trainers would have that music.

I don't know if it's possible yet.

Posted (edited)

Asia81 since you're looking into ORAS currently could you do me a favor and go into the trainer editor, find the team Magma/Aqua horde battle trainer and tell me what their ai difficulty number is (Like the one thats 1-7 for single battles and 129-135 for double battles)?

Edit: Also, something in PK3DS is causing genders to no longer be seen on Pokemon?

Edited by Flintiex
Posted
Posted

Is it possible to switch Overworld models on a map? Say for example there was a Swimmer trainer overworld model on a route but I wanted to change him to a Pokemon trainer ranger model, purely for aesthetic reasons, is that possible at all?

Posted (edited)
Is it possible to switch Overworld models on a map? Say for example there was a Swimmer trainer overworld model on a route but I wanted to change him to a Pokemon trainer ranger model, purely for aesthetic reasons, is that possible at all?

So easy to change an overworld model.

http://image.noelshack.com/fichiers/2015/18/1430593958-brice-pierre.jpg

http://image.noelshack.com/fichiers/2015/18/1430593959-champion5.jpg

http://image.noelshack.com/fichiers/2015/18/1430593960-seko-atalante.jpg

http://image.noelshack.com/fichiers/2015/18/1430593962-timmy-beladonis.jpg

For XY, Overworld are in a021 (i think)

For example :

Swimmer Trainer = 01.bch

Pokemon Trainer ranger = 02.bch

Swap the numbers :

Swimmer Trainer = 02.bch

Pokemon Trainer ranger = 01.bch

Edited by Asia81
Posted (edited)
So easy to change an overworld model.

http://image.noelshack.com/fichiers/2015/18/1430593958-brice-pierre.jpg

http://image.noelshack.com/fichiers/2015/18/1430593959-champion5.jpg

http://image.noelshack.com/fichiers/2015/18/1430593960-seko-atalante.jpg

http://image.noelshack.com/fichiers/2015/18/1430593962-timmy-beladonis.jpg

For XY, Overworld are in a021 (i think)

For example :

Swimmer Trainer = 01.bch

Pokemon Trainer ranger = 02.bch

Swap the numbers :

Swimmer Trainer = 02.bch

Pokemon Trainer ranger = 01.bch

Hmm, wouldn't this change all the swimmer overworld models to ranger models - I want to do it for just one overworld model on a route.

Also I have a bug to report with PK3DS move editor. No matter how much or little I edit moves for X and Y using the edited garc 2/1/2 (move garc) causes X and Y to freeze right after you pick your starter. The garc file also shortens in size after using the editor on it: Original 2/1/2: 34,672 bytes

Edited 2/1/2: 24,812 bytes

Edit: Opening the move editor in PK3DS creates a temporary move folder in PK3DS folder which can then be rebuilded with garcrepacker to produce a garc which doesn't cause the freeze

Edited by Flintiex

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