Wolfipoo Posted February 18, 2016 Share Posted February 18, 2016 I've looked around and have seen hints of it, but is there a way to import another .mdn at the same time, trying to play around and add hats to characters. Link to comment Share on other sites More sharing options...
RubyCarbuncle Posted February 23, 2016 Share Posted February 23, 2016 Did a thing, figure I may as well post it here. The image is rather large do to my video editor, and I'm to lazy to upload another. So, here's a link in case you need it; https://pbs.twimg.com/media/Cby32XcUkAArOqe.jpg:large I may release the .BCH file for it some time next weekend, there are still a few kinks I need to work out, specifically with the bag. I'd like to use it in a video myself before I get around to releasing it as well. Overall, everything seems all right with it. Used: Brendan's body Red's hair (Smash Bros.) Calem's Cap (Not the default hunting hat, the baseball cap from X/Y) Trevor's backpack A good portion of editing was done to each model and such, so it wasn't just a straight port from other things. Also, I'm no model making pro, nor do I claim to be. I simply did what I could with the resources available. One thing to take note of, I cannot edit Brendan's body without the body exploding in a million different ways, so he's still wearing shorts (with the legs textured to look like pants), I also didn't edit his shoes since anything lower than the shorts barely gets seen outside of the cutscenes with Kyogre/Groudon and the Hall of Fame anyway. Link to comment Share on other sites More sharing options...
RubyCarbuncle Posted February 24, 2016 Share Posted February 24, 2016 My apologies for the double post, but how would I go about properly changing the map textures? They're all .133 files, I've used pk3DS to decompile them, recompile them, and then remake the GARC, but whenever I go into the map where textures have changed the game freezes on a black screen. I know it's not impossible, as I've seen another user change the exact two rooms I'm trying to change and it worked just fine. If anyone can help me out, I'd appreciate it immensely. Link to comment Share on other sites More sharing options...
Izaya-Orihara Posted March 17, 2016 Share Posted March 17, 2016 Sorry for a noob question: I was able to dump my Omega Ruby ROM and extract the "romfs" and "exefs" folders from it, but was not able to understand how to use "ohana3ds" to edit the files located in a-0-0-8 for Pokemon textures. I'm sure i'm suppose to use "garc tool" to extract the "8" file, but don't know how to do this. May i ask for help or a link to a tutorial. Please and thank you. Link to comment Share on other sites More sharing options...
Rapuny Posted March 28, 2016 Share Posted March 28, 2016 (edited) Izaya : Here you go -> https://gbatemp.net/threads/pokemon-oras-model-editing-homebrew.401501/ Everything you'll need should be there. (if not, just ask me) Hey ! I'm expecting negative answers but I recently had fun with my romfs file, randomizing the game, swapping models, etc... ( Thanks a lot for the great Ohana3ds by the way ) and like 90% of peoples, i swapped Brendan with Zinnia's. However, her battle model (stuck in a T pose) and running OW model seems to stay static (levitating girl). Is there a way to get around that ? Is it not possible to apply Brendan's animations on her skeleton ? Or even better, see her battle animation from the game ? Thanks a lot of your help ! + By the way, anyone got a way to mass edit a palette ? Similarly to photoshop ? Using Gimp to change each box one by one just takes far too much time to me. For anyone wondering, using Brendan's animations on Zinnia will work pretty well with the bike animation (hair is not perfect but decent) and will looks pretty bad with the throwing animation (cape is distorted). Though i'm debating if that's not better than static T. Edited March 28, 2016 by Rapuny Link to comment Share on other sites More sharing options...
Hisoka Maki Posted April 10, 2016 Share Posted April 10, 2016 Sorry, been a very long time without sleep. Open 0.IG with Ohana in the Container tab, extract all, then open file_0.bin with the Textures tab. Extract the bclim you want from there, then reverse the process to pack it all up into the garc again. Can you explain exactly how you repack the file_0.bin back into 0.IG? I followed your instructions and was able to open 0.IG and do some texture changes but I don't understand how to repack it. Link to comment Share on other sites More sharing options...
Hisoka Maki Posted April 10, 2016 Share Posted April 10, 2016 Does anyone know how to repack .137 files for the Map Textures at a/0/1/4? I was successfully able to unpack the .137 files with the tool on pk3DS but whenever I try to repack pack it never actually changes the .137. Can anyone help me figure this out? Even when it says the pack is successful it doesn't actually change the .137 file.[/img] Link to comment Share on other sites More sharing options...
Kaphotics Posted April 10, 2016 Share Posted April 10, 2016 People really need to stop using old versions of GARCTool and just use pk3DS to unpack GARCs. Link to comment Share on other sites More sharing options...
JamesOke36 Posted April 17, 2016 Share Posted April 17, 2016 How do I get the textures for the map models? It has no color even when I put the ad files Link to comment Share on other sites More sharing options...
Thelostrune Posted April 18, 2016 Share Posted April 18, 2016 How do I get the textures for the map models? It has no color even when I put the ad files I'm working on the case. I'll make a full tutorial on this and various other things once my project is done. Link to comment Share on other sites More sharing options...
Deidre Posted May 1, 2016 Share Posted May 1, 2016 I need to use the old Ohana3DS because I don't have files compatible with the new one. [ATTACH=CONFIG]13252[/ATTACH] I have the latest Net Framework and DirectX. What should I do? I just want to view and export 3D models of a 3DS rom and its textures. Thelostrune recommended me to get XORPads and .CIA files. I have the 3DS rom and the two all in the same region, but I don't know where to begin and what to do. Can you help me? Thank you for your help! Link to comment Share on other sites More sharing options...
Thelostrune Posted May 1, 2016 Share Posted May 1, 2016 I just want to view and export 3D models of a 3DS rom and its textures. Thelostrune recommended me to get XORPads and .CIA files. I have the 3DS rom and the two all in the same region, but I don't know where to begin and what to do. Can you help me? Thank you for your help! You should just create an own thread on GBATemp at this point. This forum is really, really slow, you see. Link to comment Share on other sites More sharing options...
Deidre Posted May 1, 2016 Share Posted May 1, 2016 You should just create an own thread on GBATemp at this point. This forum is really, really slow, you see. Alright. Link to comment Share on other sites More sharing options...
GamerKid303 Posted May 25, 2016 Share Posted May 25, 2016 (edited) Never mind, I finally got it working! Edited May 27, 2016 by GamerKid303 Link to comment Share on other sites More sharing options...
UranusDarkness Posted June 30, 2016 Share Posted June 30, 2016 I swapped this spheres over 3 red pearls. But the spheres must be red in this case.. why the spheres are purple? [ATTACH=CONFIG]13493[/ATTACH] Link to comment Share on other sites More sharing options...
RubyCarbuncle Posted July 27, 2016 Share Posted July 27, 2016 Hey, I was wondering if I could get any sort of clarification on this. I'm trying to make a battle field out of OR/AS maps, however the map files in OR/AS don't have the textures packaged into the same .BCH file as the map itself. I'm wondering if it's possible, either through Ohana, Rebirth, or some other method, to add these textures directly to the map's .BCH file. If someone could provide an answer, great! Thanks in advance! However, I'm really not expecting one, to be quite honest. Link to comment Share on other sites More sharing options...
Thelostrune Posted July 29, 2016 Share Posted July 29, 2016 As I said, I'm working on it. Stay tuned. Link to comment Share on other sites More sharing options...
Yts12 Posted July 30, 2016 Share Posted July 30, 2016 [ATTACH=CONFIG]13568[/ATTACH] I've just made my skybluegroundon few days ago and now it's in my omega ruby game [ATTACH=CONFIG]13569[/ATTACH] Link to comment Share on other sites More sharing options...
RubyCarbuncle Posted July 30, 2016 Share Posted July 30, 2016 (edited) Please disregard my last post. Through Hex Editing, I've figured out what I needed to know. With any luck, I'll post a video showing some progress on it in the coming days. EDIT: Nope, nevermind. I overlooked something that made me think I got what I needed. Still working at it in my spare time, though. Edited July 30, 2016 by RubyCarbuncle Link to comment Share on other sites More sharing options...
Yts12 Posted July 30, 2016 Share Posted July 30, 2016 Your right just keep making the texture of the Pokemon you want I mean I did and now I've got my Skyblue Groudon in my omega ruby game so as in other words good luck to you out there ? Link to comment Share on other sites More sharing options...
DatBoi Posted August 7, 2016 Share Posted August 7, 2016 Heyo, I been trying to get Ohana3DS to work but i get an error saying "Unhandled exception has occured in your application. If you click continue the application will ignore this error and attempt to continue. If you click quit the application will close immediately" "Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf385ad364e35' or one of its" then stops there, when i click details I get this "See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified. File name: 'Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' at Ohana3DS.FrmMain.FrmMain_Load(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at Ohana3DS.FrmMain.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Ohana3DS Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Owner/Desktop/Ohana3DS.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box." any idea how to fix this? I tried installing DirectX but said it was incompatible with my PC, So i tried Ohana3DS Rebirth but it gets the same error and closes. I tried asking TiniVi for help but he's just a meme master for today so I kinda gotta ask here .-. sorry if this has been solved but i skimmed through all 18 pages and saw no solution. Thank you in advanced Link to comment Share on other sites More sharing options...
Kaphotics Posted August 7, 2016 Share Posted August 7, 2016 You need DirectX. Link to comment Share on other sites More sharing options...
DatBoi Posted August 7, 2016 Share Posted August 7, 2016 You need DirectX. I tried installing it but it said it's incompatible with my PC? Unless you know installer that works? Link to comment Share on other sites More sharing options...
DatBoi Posted August 7, 2016 Share Posted August 7, 2016 nvm i fixed it. thnx kapho i dl'd the wrong one Link to comment Share on other sites More sharing options...
anilzerox Posted September 30, 2016 Share Posted September 30, 2016 I'm new into this stuff and just worked out how to use Ohana, but when it comes to viewing the exported models in other applications (namely Blender) the texture doesn't match with the model properly. Does Ohana export UV mappings wrong? I attached the screenshot so that my problem is more clear. The model in the image is Meowth's lower body. [ATTACH=CONFIG]13795[/ATTACH] Link to comment Share on other sites More sharing options...
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