3dgray Posted September 3, 2014 Posted September 3, 2014 I never use the modded Cyber Gadget, I am using the original Japanese software. I am using the cache method, I am saving the main file to the cache folder instead. It's a little tricky if you can't read Japanese. I suggest just wait for the modded Cyber Gadget to be updated. I think it will be updated soon. Yep, I understand the modded CS software will need a patch and I'm grateful for whoever releases and spends time making that. I know this will also take a lot of effort from your part, but I would really appreciate a pictorial step by step guide to what buttons you're pressing in the Japanese software for the cache folder method. You'd go down as a bit of a hero if you did that
SciresM Posted September 3, 2014 Posted September 3, 2014 Yep, I understand the modded CS software will need a patch and I'm grateful for whoever releases and spends time making that. Later tonight at the latest
3dgray Posted September 3, 2014 Posted September 3, 2014 Later tonight at the latest Well, you are the best! Why don't you guys take donations? Sorry if that is a controversial subject
BattleLegend Posted September 3, 2014 Posted September 3, 2014 So. Apart from the modded CS method between the original. Like is that one method better then the other or something? Sorry if I ask
Timeboy Posted September 3, 2014 Posted September 3, 2014 So. Apart from the modded CS method between the original. Like is that one method better then the other or something? Sorry if I ask Oh, the modded version is far superior. You can edit vast swathes of your save data in one go. With the original software, you can either select some ready made codes they've added (only a few, max cash etc) or add your own, which you can make in PKHeX. But there's a limit on how many lines of code you can input, and you can't inject more than two Pokemon at a time. With the modded version you can change as much as you like. The only reason to use the original version is if, like today, the modded one becomes briefly useless due to an update and you want to do stuff there and then. Chances are the modded program will be updated and released before you even notice :redface:
3dgray Posted September 3, 2014 Posted September 3, 2014 In cases like today when the modded software is rendered useless, any sort of pictorial guide (screenshots with arrows) or screen capture video of how to do this with the unmodded Japanese software would be really helpful. I'm already really grateful of what the people behind this have achieved though and don't expect any more favours ;P
Kaphotics Posted September 3, 2014 Posted September 3, 2014 The modified software has been updated. It hasn't even been 24 hours
BattleLegend Posted September 4, 2014 Posted September 4, 2014 Oh, the modded version is far superior. You can edit vast swathes of your save data in one go. With the original software, you can either select some ready made codes they've added (only a few, max cash etc) or add your own, which you can make in PKHeX. But there's a limit on how many lines of code you can input, and you can't inject more than two Pokemon at a time. With the modded version you can change as much as you like. The only reason to use the original version is if, like today, the modded one becomes briefly useless due to an update and you want to do stuff there and then. Chances are the modded program will be updated and released before you even notice :redface: On the Cyber Save Editor. Once I obtain the Cyber Gadget itself. Like you told me about the modded version
Jinri Posted September 4, 2014 Posted September 4, 2014 Hi! I'm getting an error and it says "Unable to load Jit Compiler: (mscorjit.dll): file may be missing or corrup. Please check or rerun setup."
3dgray Posted September 4, 2014 Posted September 4, 2014 The modified software has been updated.It hasn't even been 24 hours I love you, all back to normal... that was a long 15 hours
KenoDB Posted September 4, 2014 Posted September 4, 2014 Oh, the modded version is far superior. You can edit vast swathes of your save data in one go. With the original software, you can either select some ready made codes they've added (only a few, max cash etc) or add your own, which you can make in PKHeX. But there's a limit on how many lines of code you can input, and you can't inject more than two Pokemon at a time. With the modded version you can change as much as you like. The only reason to use the original version is if, like today, the modded one becomes briefly useless due to an update and you want to do stuff there and then. Chances are the modded program will be updated and released before you even notice :redface: Actually you are wrong, You could edit your whole save through PKHex and then save it back to your game even by just using the original Japanese software. You just need to save the "main file" to one of the cache folder or you could create one then load that folder and use it to/write it to your cartridge. The modded version though is cool coz it is in English and makes things easier with the popup message/direction, much lesser step.. Both method though are effective.
3dgray Posted September 4, 2014 Posted September 4, 2014 I'm trying to remove my trainer's hat but when I go into the trainer info the clothes section is greyed out. Is there a 'cheat' I'm missing or is it due to something like me only have one gym badge so far?
3dgray Posted September 4, 2014 Posted September 4, 2014 3dgray you update PKHEX new ^^ Thank you, just a derp moment
KombatKing Posted September 4, 2014 Posted September 4, 2014 is there a way to import pkmn files from Black/White into other boxes like (box 2 to 31) as when I switch it to (Load/Dump Box) box 2 and it only goes to box 1 showing the pokemon if not will there be a future feature of this? as well to drag Pokemon between PokeGen to PkHeX tp make transfer a bit faster and easier as you could drag Pokemon between multiple PokeGen
Kaphotics Posted September 4, 2014 Posted September 4, 2014 is there a way to import pkmn files from Black/White into other boxes like (box 2 to 31)as when I switch it to (Load/Dump Box) box 2 and it only goes to box 1 showing the pokemon if not will there be a future feature of this? as well to drag Pokemon between PokeGen to PkHeX tp make transfer a bit faster and easier as you could drag Pokemon between multiple PokeGen Import starting at current box will be in the next update. For transferring from PokeGen, just drag it to a folder so you have an archival copy of the gen4/5 format. how you can get this?? *_* standard graphical glitch
Limitless170389 Posted September 5, 2014 Posted September 5, 2014 PKXs and edited SAVs CAN be injected into your game... ONLY if you posess the Cyber Save Editor & Dongle and a JP Cart+JP System ONLY... NO Gateway / Powersaves. Download Link At Bottom of Post Supports loading of Gen III/IV/V .pkm files and converts them to the new format. Supports opening, editing, and saving of the new format 'pkx' files: .pkx (232/260) - Decrypted File (pk6) .ekx (232/260) - Encrypted File (ek6) .bin (232/260) - Binary File Save files must be decrypted in order to load & save. Extra: Innately supports Cyber Gadget saves. Also supports viewing of 367 (trimmed) and 407 (untrimmed) unencrypted (pre 1.2) wondertrade packets. Can export to any of the above formats. Saving changes to a SAV is only available if you can dump your own XORpad and have a 100% decrypted save (ie, no Powersaves). Methods how to partially decrypt for data viewing are in the X/Y Save File Research Thread. EKX and BIN formats save in encrypted party format, PKX is decrypted. Programmed with C# Saves a bkp if file already exists. Any foreign file extension saved will be exported as an encrypted file. Update history available within program. Source code is available on my GitHub. Kaphotics can you please help me? I already installed all programs necessary to run the CGSE but when the application is reading my Japanese game it says: Error" Could not retrieve information from the server, Unknown game" Do you know why and how to fix that?? Thank you!
Kaphotics Posted September 5, 2014 Posted September 5, 2014 As has been mentioned in quite a few previous posts, this is an issue with Cyber not supporting certain versions of the cartridge. It's unrelated to the functions of PKHeX, as PKHeX modifies data you obtain from Cyber Save Editor.
Limitless170389 Posted September 5, 2014 Posted September 5, 2014 PKXs and edited SAVs CAN be injected into your game... ONLY if you posess the Cyber Save Editor & Dongle and a JP Cart+JP System ONLY... NO Gateway / Powersaves. Download Link At Bottom of Post Supports loading of Gen III/IV/V .pkm files and converts them to the new format. Supports opening, editing, and saving of the new format 'pkx' files: .pkx (232/260) - Decrypted File (pk6) .ekx (232/260) - Encrypted File (ek6) .bin (232/260) - Binary File Save files must be decrypted in order to load & save. Extra: Innately supports Cyber Gadget saves. Also supports viewing of 367 (trimmed) and 407 (untrimmed) unencrypted (pre 1.2) wondertrade packets. Can export to any of the above formats. Saving changes to a SAV is only available if you can dump your own XORpad and have a 100% decrypted save (ie, no Powersaves). Methods how to partially decrypt for data viewing are in the X/Y Save File Research Thread. EKX and BIN formats save in encrypted party format, PKX is decrypted. Programmed with C# Saves a bkp if file already exists. Any foreign file extension saved will be exported as an encrypted file. Update history available within program. Source code is available on my GitHub. https://vimeo.com/105301801 Please help!
jack04 Posted September 5, 2014 Posted September 5, 2014 Import starting at current box will be in the next update. For transferring from PokeGen, just drag it to a folder so you have an archival copy of the gen4/5 format.standard graphical glitch standard graphical glitch? what does it mean? and how you can do? thank you
Kaphotics Posted September 5, 2014 Posted September 5, 2014 The pink particle effects for mega Gengar do not display properly in the box view mode, there is nothing special about it.
codem8kr Posted September 5, 2014 Posted September 5, 2014 Please help! There is nothing we can do about it. As Kaphotics has already mentioned,this is a problem with CGSE.Only thing you can do is purchase another card. As a matter of interest, where did you get the game from anyway?
Megadrifter Posted September 6, 2014 Posted September 6, 2014 Someone found this while using PKHeX : Could you fix it before they believe anything stupid please ?
Adri1 Posted September 6, 2014 Posted September 6, 2014 No support for the downloaded copies .sav files extracted from the SD card ?
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