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Posted

Is there a way to apply changes to the .3dz file itself instead of having to decrypted?

If not is there a link for a tutorial in English?

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Posted
Are there any plans on making the randomizer so the DexNav doesn't crash either on the standalone RSWE or the pk3ds one?

The DexNav crashes because of the Pokemon limit per area. You could randomize once and edit them all manually if you wanted..

But if anyone is interested in a .cia with the area/trainers randomized(still potentially crashes dexnav), pm me.

Posted
Or you can just use pk3DS for all your editing needs ;)

pk3DS has these tools incorporated and improved them a bit.

Yep, although it took me a ridiculous time before I realized you point the newer version to the decrypted romfs folder and not the "a" folder like the older. Was about a solid hour of trying to figure that one out.

Posted

I do know the reason that it crashes, but mine is randomized with the latest compiled pk3ds and DexNav still crashes :(

Edit: The latest pk3ds that I just compiled, to clarify.

Edit2: Just recompiled again, and opening the wild editor crashes.

Posted

I don't know how to use this can anyone help me so how do I randomize my omega ruby:confused::confused::confused::confused::confused:

  • 9 months later...
Posted

This works to an extent with the ORAS Demo(but obviously most encounters have the unown model because they are unused in the demo), just to confirm I guess.

  • 1 year later...

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