Kairi Posted June 12, 2011 Posted June 12, 2011 Can I just replace the swarm pokemon with a pokemon I want in the day? Or do I have to edit a script to remove the swarm event so I can use up the tabs for day pokemon? You have a certain number of day slots and that is it. The swarms apply to swarm Pokemon in that area. If you modify those, then only the swarms will change. There isn't really a script, but rather hardcoded gamecode that defines the swarm events. Oh! Also, how can I determine/change abilities for trainer pokemon? There was slight thought about that in this hack, and there was a conclusion that some of the "unknowns" in the PPRE trainer editor specified the AI and the abilities. Further documentation is lacking. What are the current functional capabilities of PPRE? PPRE can edit scripts (with some glitchiness). It can modify anything shown on the map tab. The trainer editor works fully (except for phrases). The Pokemon Editor works. Everything else is Read-Only.
Fishaman P Posted June 12, 2011 Posted June 12, 2011 PPRE can edit scripts (with some glitchiness). It can modify anything shown on the map tab. The trainer editor works fully (except for phrases). The Pokemon Editor works. Everything else is Read-Only. So, do you know of any HGSS-compatible move editors? And by that I mean the power, accuracy, etc.
megamonk4 Posted June 12, 2011 Posted June 12, 2011 You have a certain number of day slots and that is it. The swarms apply to swarm Pokemon in that area. If you modify those, then only the swarms will change. There isn't really a script, but rather hardcoded gamecode that defines the swarm events.There was slight thought about that in this hack, and there was a conclusion that some of the "unknowns" in the PPRE trainer editor specified the AI and the abilities. Further documentation is lacking. PPRE can edit scripts (with some glitchiness). It can modify anything shown on the map tab. The trainer editor works fully (except for phrases). The Pokemon Editor works. Everything else is Read-Only. I see...Thank you for answering my questions. So, do you know of any HGSS-compatible move editors? And by that I mean the power, accuracy, etc. There is one way how to edit HG/SS moves, but it requires you editing moves from D/P and then replacing the narc for D/P moves to the HG/SS
Fishaman P Posted June 12, 2011 Posted June 12, 2011 There is one way how to edit HG/SS moves, but it requires you editing moves from D/P and then replacing the narc for D/P moves to the HG/SS No thanks. I'd even be willing to hex edit, if that's possible!
Kairi Posted June 12, 2011 Posted June 12, 2011 No thanks. I'd even be willing to hex edit, if that's possible! This part of PPRE may be relevant to you then. self.effect.setCurrentIndex(ord(file[0])|(ord(file[1])<<8)) self.category.setCurrentIndex(ord(file[2])) self.basePower.setValue(ord(file[3])) self.accuracy.setValue(ord(file[5])) self.type.setCurrentIndex(ord(file[4])) self.ctype.setCurrentIndex(ord(file[13]))#contest type self.pp.setValue(ord(file[6])) self.effectChance.setValue(ord(file[7])) self.priority.setValue(ord(file[10])) ord(file[0])|(ord(file[1])<<8) is a uint16 that occupies bytes 0 and 1.
Fishaman P Posted June 12, 2011 Posted June 12, 2011 This part of PPRE may be relevant to you then. self.effect.setCurrentIndex(ord(file[0])|(ord(file[1])<<8)) self.category.setCurrentIndex(ord(file[2])) self.basePower.setValue(ord(file[3])) self.accuracy.setValue(ord(file[5])) self.type.setCurrentIndex(ord(file[4])) self.ctype.setCurrentIndex(ord(file[13]))#contest type self.pp.setValue(ord(file[6])) self.effectChance.setValue(ord(file[7])) self.priority.setValue(ord(file[10])) ord(file[0])|(ord(file[1])<<8) is a uint16 that occupies bytes 0 and 1. I'm afraid you lost me there. Is that the source code or something?
Kairi Posted June 12, 2011 Posted June 12, 2011 I'm afraid you lost me there. Is that the source code or something? yes, PPRE's source. The effect is made up of bytes 0 and 1 (Not too important). Category is byte 2 of each move file. Base power is byte 3... and so on.
Fishaman P Posted June 13, 2011 Posted June 13, 2011 yes, PPRE's source. The effect is made up of bytes 0 and 1 (Not too important). Category is byte 2 of each move file. Base power is byte 3... and so on. So, you're just saying that I should find the move in the ROM, modify the bytes following the identifier, and that'll do it? That works, although a tool would still be much easier.
aninymouse Posted June 16, 2011 Posted June 16, 2011 So, you're just saying that I should find the move in the ROM, modify the bytes following the identifier, and that'll do it?That works, although a tool would still be much easier. Duh. Of course it would. That's why if all you're going to do is edit the power, pp, acc, type or effect (but not the damage class and the effects of certain complicated attacks like Volt Tackle), then use the move editor that works on diamond & pearl on one of those roms, extract the narc, and then reinsert it into hgss. However, hex editing attacks is actually really easy once you know what you're doing. SEARCH THIS FORUM. There are a lot of posts on this subject by me already. I'd advise extracting the narc first. For me, that makes it easier.
RyouChan Posted June 16, 2011 Posted June 16, 2011 Hex editing is fairly easy. You would have to do it a bit sometimes even if you're using DP move editor because it does some things incompletely, like if you set a move's effect to "always goes first" like Quick Attack, it will set that as the effect ID, but it will not change the priority. DP move editor also does not change move categories (Special/Physical/Status).. You can PM me if you want any advice on editing moves.
megamonk4 Posted June 17, 2011 Posted June 17, 2011 (edited) Hey, I'm back with another question. I've ran into a problem. I just finished editing my pokemon plat. game, only editing pokemon, pokemon locations, trainer pokemon, and rod pokemon. I've ignored the warning about some error I have received on ppre. When I tested it through an emulator and flash card, the game freezes once the main character and barry enter lake verity. The thing is that it not like a complete freeze, the music is still going, its just that the characters no longer move once they enter. I opened up a clean rom in ppre to see if perhaps I accidentally changed a number at the top of the map section of ppre. But it matched the same as the edited rom. Any ideas on how I could fix this problem? EDIT: Could it be because of me editing information on rod pokemon? I noticed on ppre, that there was absolutely no pokemon on the old rod, nothing but magikarp on the good rod, and then a few different pokemon and magikarp on the super rod. As if rod pokemon were shifted over. There was also no value for the encounter rate on old rod pokemon; only good rod and super rod. I edited both the encounter rate for the old rod and old rod pokemon. Could this be the reason why the game freezes at this point? EDIT2: No...that didn't change anything either. I'm still receiving the same thing. EDIT3: this is what error is when I go to the log that ppre directs me towards. It just constantly repeats this same block of text: Traceback (most recent call last): File "ppre.pyw", line 3332, in saveTrainer File "ppre.pyw", line 3336, in saveText File "texttopoke.pyc", line 93, in Makefile File "texttopoke.pyc", line 54, in ToCode UnboundLocalError: local variable 'errorReport' referenced before assignment I occassionally received this one: Traceback (most recent call last): File "ppre.pyw", line 3245, in changedTrainer File "<string>", line 1, in <module> File "bytereader.pyc", line 6, in ReadByte IndexError: list index out of range And this was found at the end: Traceback (most recent call last): File "ppre.pyw", line 3052, in updateScript AttributeError: 'module' object has no attribute 'scriptFile' What does it mean? and how do I fix it? Edited June 18, 2011 by megamonk4
RyouChan Posted June 22, 2011 Posted June 22, 2011 Sometimes PPRE messes up scripts that you didn't even edit. Replace the script files with ones from a clean version of platinum.
Dusknoir Posted July 1, 2011 Posted July 1, 2011 The PPRE attack editor, doesn't work, it doesn't save the change
Team Fail Posted July 7, 2011 Posted July 7, 2011 I'm having a small issue with the latest PPRE. I've edited my rom and built it to test it on my choice of hardware. But now, I want to take it and edit it again. So, I open it in PPRE, and set the rom. But, even after it creates my tmp folder, it tells me that a rom is not loaded. What is up with that?
Dusknoir Posted July 7, 2011 Posted July 7, 2011 Is there a solution for my problem?, By the way, is there a PPRE, for Pokemon W/B?
Andibad Posted July 7, 2011 Posted July 7, 2011 Is there a solution for my problem?, By the way, is there a PPRE, for Pokemon W/B? Hm you not see : Official Versions supported:Diamond (USA) Pearl (USA) Platinum (USA) so is not working on pokemon BW, for pokemon HGSS is not all are support because is not same structure...
Dusknoir Posted July 9, 2011 Posted July 9, 2011 I know that, but, I have Pokemon Platinum(USA), and I change some attack and, how I save the change I've done?, it doesn't have a save bottom, What I have to do to keep the change?
aninymouse Posted July 10, 2011 Posted July 10, 2011 Look on the last page. PPRE doesn't allow you to change the attributes of attacks.
skaraflame Posted July 17, 2011 Posted July 17, 2011 Any news on if a BW compatible version is coming soon?
skaraflame Posted July 19, 2011 Posted July 19, 2011 Excellent. Oh, I have a question. What NARCs are the trainer, gym, elite four, wild Pokemon and Pokemon data?
Team Fail Posted July 25, 2011 Posted July 25, 2011 (edited) Ok. I've done everything to fix this problem. I can't seem to add any movements to my maps. What is going on? It's the only thing hindering my hack's progress. I've been able to solve other problems, but this one is resilient. It won't go away at all. And it seems I have problems left, right and center with PPRE in general. Here is my PPRE.txt if you need it: Traceback (most recent call last): File "ppre.pyw", line 2274, in updateMap File "ascript.pyc", line 547, in writeScript IndexError: list index out of range Edit: I tried manually writing in a new set of movements on Map 412 using an older version of PPRE (PPREb012) and it still won't save. Edited July 26, 2011 by Team Fail
Dragonfyre173 Posted July 29, 2011 Posted July 29, 2011 (edited) I've been trying to save a script, but I keep getting this error: Traceback (most recent call last): File "ppre.pyw", line 2274, in updateMap File "ascript.pyc", line 508, in writeScript ValueError: invalid literal for int() with base 10: '' I'm not sure what's causing it; I've looked over the script a million and one times and found no errors.. EDIT: Well, I got it to work, so nevermind Edited July 30, 2011 by Dragonfyre173
davoker3 Posted August 2, 2011 Posted August 2, 2011 Hello, great program, I hope you make it compatible with Pokemon Platino Spanish version hehehe, many people are waiting ^ _ ^ greetings and thanks
GalacticBoss46 Posted August 10, 2011 Posted August 10, 2011 Why is it that whenever I try to write ROM it just doesn't? And whenever it does write, it doesn't open in the emulator.
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