Have you ever wanted to re-battle boss fights from the evil organizations? Have you ever wanted to re-battle a Gym Leader without having to worry about calling them or meeting them on the right day, or whether or not they are in the Battleground Café? Have you ever wanted to battle a member of the Elite Four or a Champion without having to fight through the others first? Have you ever wanted to battle Gym Leaders from Hoenn in the 4th Generation battle mechanics? Have you ever wanted to battle these trainers on a balanced level 100 playing field?
If you answered “Yes” to any of these questions, then take a look at Pokemon Showdown!
Showdown is a twist on the old Gym Leader Castle mode from the Pokemon Stadium games which features 104 trainers from 4 different regions in 99 different battles.
The goal: An HGSS ROM hack of the Battle Frontier, where key trainers hang around outside, waiting to be rebattled whenever you walk up to them. Most trainers will feature their rebattle teams from the Platinum Battleground or HGSS Dojo, but all will be at level 100. You use Pokesav/Pokegen/whatever to add your own level 100 team to challenge all of the trainers in any order at any time. There are no prizes for winning, it is just for the sake of battling.
Description/Mini-guide
Spoiler
Included Trainers:
Spoiler
The majority of these trainers have been taken straight from their trainer data from their rematches on either Platinum (from the Battlegound) or HGSS (from the Dojo). Several teams were created from scratch with specific themes in mind, and most of the Generation III trainers' teams were based off of their respective rematch teams, but updated to fit better with Generation IV (physical/special split, weak moves replaced, etc).
--February 15 Update--
-Version 1 Release-
The first "final" version of Showdown is now ready. All trainers are in, all battle sprites work, and we've added an intro and title screen logo thanks to Poryhack.
The released patch is for HG only, but I'll have one ready for SS when I get it working.
Instructions:
- Download and apply patch to a US ROM of HeartGold
- Begin game, proceed to the point in-game where you receive a Pokemon from your mother.
- Save and quit.
- Edit your save file using Pokegen (or other software) to give yourself a team (you have no badges, so make sure your pokemon have your own OT/ID/SID so that they will obey you).
- Trying to exit to the south will cause you to meet an NPC that will give you the Running Shoes and the Bicycle.
- Speaking to almost any trainer will start a battle.
- Your Pokemon are healed automatically after every battle, but consumable items (berries, Power Herb, White Herb, Focus Sash) are not replaced, so be sure to bring extras.
Tips for a more enjoyable/challenging experience:
- Set the Battle style to SET (not Shift). None of this "Trainer is about to send out a (x)"... makes it too easy.
- Do NOT use items such as potions or revives. The Trainers in-game have none.
- Using an advantageous type against a Gym Leader (ie, Electric vs. Misty) may prove to be far too easy against their mostly mono-type teams, so try to avoid using such types.
- Try to see how many of the trainers you can beat using the same six Pokemon.
- Bond697 has suggested setting your own Pokemon levels lower (90 or so) for a more interesting challenge. You will gain experience after each battle, but as there is no progress in this mod there is no need so save, so you can just reset the game to return to your original level.
Things I'd like to include in a future update:
- Automatic restoration of consumable hold items
- Copying over battle music from Platinum
- Reassigning/scripting Battle music for different battles/trainer classes (don't know how to do this yet)
- Platinum trainers' "VS" battle introductions (don't know how to do this yet)
- Changing the area music in the Battle Tower and Dojo (don't know how to do this yet)
- Adding in in-battle text for Trainers from Plat who had such text (don't know how to do this yet)
(any help with research on the above would be greatly appreciated)
Special Thanks:
Alpha for getting this project started, doing the primary scripting, and teaching me everything I know about ROM hacking.
Poryhack for the header icon, intro screen, logo, and other image/design support.
Codr for helping me get the last, custom battle sprites inserted.
wraith89 and randomspot555 for suggestions on team design.
SCV for help and support with pokeDSpic and PPRE.
CuleX for putting up with me talking about this so much.
Bond697 for some beta testing and awesome positive feedback.
Archive/Original Post
Spoiler
Last edited by Guested; Mar 1st, 2012 at 06:27 AM. Reason: update feb 15 v1
Gen IV's Gym Leader Castle Project -- Pokemon Showdown Version 1 Released! Feb 15
Black & White Pokemon Global Link Eeveelution Event -- Pokemon Labyrinth All collected!
PokeGen - Pokesav replacement
Project Pokémon Event Gallery
"Now that I've had my coffee..."
I can't really take credit, cause I'm just planning.
Alpha's the genius tackling the coding and actual work.
Gen IV's Gym Leader Castle Project -- Pokemon Showdown Version 1 Released! Feb 15
Black & White Pokemon Global Link Eeveelution Event -- Pokemon Labyrinth All collected!
PokeGen - Pokesav replacement
Project Pokémon Event Gallery
"Now that I've had my coffee..."
Well, i must say This is very impressive. Good luck with the planning Guested
I'm onboard for the titlescreen and header icon.
Sounds really quite awesome. Are they going to be like as hard/easy as they usually would or are they going to be racked up to maximum difficulty
? Best of luck, nice idea!
Kind of on a break, mis amigos.Competitive Battling Dictionary
No barrel. I insist, after you.
Beginners Guide to Competitive Battling
This Months Usage Stats!
I looked at the 3rd Gen trainers' movesets briefly last night and realized they WILL need a pretty big overhaul because of the special/physical split in Gen IV. Also, the gym leader rematches in Hoenn were double battles, so a decision needs to be made on whether to have them THAT way, or simply single battles.
Gen IV's Gym Leader Castle Project -- Pokemon Showdown Version 1 Released! Feb 15
Black & White Pokemon Global Link Eeveelution Event -- Pokemon Labyrinth All collected!
PokeGen - Pokesav replacement
Project Pokémon Event Gallery
"Now that I've had my coffee..."
Anyone who wants to help with team ideas can just post them here as they complete them. We're not really dividing up tasks here, just post them if/when you make them.
But be warned: Any "standard" movesets or anything copied from places like smogon will be discarded immediately.
Gen IV's Gym Leader Castle Project -- Pokemon Showdown Version 1 Released! Feb 15
Black & White Pokemon Global Link Eeveelution Event -- Pokemon Labyrinth All collected!
PokeGen - Pokesav replacement
Project Pokémon Event Gallery
"Now that I've had my coffee..."


It seems the trainer class is what determines the intro scene and music.
Hmmm, maybe the logo could have the heroes on one side of the screen, and the most popular of the battle-able people on the other side with flame in the middle and on the layer above the flames put the game name. That would be awesome!
HeartGold (primary)
Cameron: 3137 9106 7438
Diamond (I rarely get on this)
CAMERON: N/A
Free Masterball-Wielding Cyndaquil Giveaway!
PM me your FC after adding my HG FC.
We will meet and then trade.
So Kazo...
Since the ONLY trainers that we really need to be present in the ROM are the ones that will appear in the Frontier... would it be possible to edit/replace other trainer classes to accommodate the trainers from Sinnoh if we can bring thier intros and music over?
Gen IV's Gym Leader Castle Project -- Pokemon Showdown Version 1 Released! Feb 15
Black & White Pokemon Global Link Eeveelution Event -- Pokemon Labyrinth All collected!
PokeGen - Pokesav replacement
Project Pokémon Event Gallery
"Now that I've had my coffee..."


if you guys can make it play battle intro A and battle music B for trainer class C, then sure.
I could help with movesets I guess. I know the difference between what works in game and what stays for competitive battling.
Also, will Giovanni's ultimate Pokemon STILL be a level 50 Rhyhorn? Because... that kinda fails...
For other people's references: if you give the AI a combination of Rest + Sleep Talk, they will not use Sleep Talk twice but THRICE before they realize they woke up in two turns... which really blows.
EDIT: I forgot. There should be a HUGE revamp on Phoebe and Glacia's teams.
Dusclops/Banette/Sableye/Banette/Dusclops and Glalie/Sealeo/Sealeo/Glalie/Walrein doesn't look like an E4 type of team.
Project Pokemon is:
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Important Links
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Guides I Have Written
Competitive Battling Basics / Pokemon Black and White In-Game Movesets / Pokemon Black and White In-Game Battles / Gen IV Ability ID
My Competitive Teams
Divine Rights (Gen V) / Prometheus (Gen V) / Gloria in Excelsis (Gen IV) / Samson Agonistes (Gen IV) / Team Megaman (Gen IV)
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