scarfaceguns Posted January 1, 2014 Posted January 1, 2014 tried as admin please tell what is .net framework (im just a 12 yr old kid) Download here
ARCEUS001 Posted January 5, 2014 Posted January 5, 2014 can anyone please tell me how to change our location
omo018 Posted February 17, 2014 Posted February 17, 2014 Hi. Could you please make some sort of tutorials on YouTube where you show how to use visual basic (I'm pretty sure that's the program you'r editing in)? I am trying to make a save editor for Pokemon Red Rescue Team, and I got inspired by you :biggrin:
evandixon Posted February 17, 2014 Posted February 17, 2014 Hi.Could you please make some sort of tutorials on YouTube where you show how to use visual basic (I'm pretty sure that's the program you'r editing in)? I am trying to make a save editor for Pokemon Red Rescue Team, and I got inspired by you :biggrin: Try looking at my signature for the source of Sky Editor. I have some Red/Blue Rescue Team support, but only the Team Name is in the UI. The source contains methods to edit Pokemon and held items.
PokemonWorldMaster1 Posted February 21, 2014 Posted February 21, 2014 It works great but in the moves, could you add the data so they can become shadow moves if traded to Pokemon Colosseum and ?
bandy666 Posted February 26, 2014 Posted February 26, 2014 I have a little problem. I'm new to all this emulator thing (Emerald) and wanted to add a pokemon to my party. After saving the sav file and importing it, the game says the save file is corrupted or damaged, had to be deleted. Then I have Options and New Game. What did I do wrong?Also, trade-with-myself freezes, so that option is blown.Pokemon Emerald.SAV
PokemonWorldMaster1 Posted March 2, 2014 Posted March 2, 2014 Could you please add support for Pokemon Colosseum and 's Shadow Attacks? I've been looking for them forever and I could never find them.
ShadowMario3 Posted March 5, 2014 Posted March 5, 2014 Okay, will try this and report back. Thank you.Something related to this, out of curiosity: Could someone explain to me how the 'current time' is stored in the game? I can see in the save file editor that I can edit 'Time' but it shows Hour, Minute, Second and Frame, and the hour value is higher than 24, so I'm totally confused. If I wanted the in-game time to be, say, midnight or 14:25, what would I have to enter in the 'time' settings? I know this post was from seven months ago, but can anyone confirm if the RTC fix in A-Save truly fixes the clock in RSE back to its normal form (after going to different areas, saving, loading more areas, saving, etc.)? I'm really hoping that it does, want to try to get back to battling my friends in their Secret Bases. Nonetheless, thanks for A-Save, KazoWAR! Really awesome that you made this!
evandixon Posted March 13, 2014 Posted March 13, 2014 [ATTACH]11321[/ATTACH]I have a little problem. I'm new to all this emulator thing (Emerald) and wanted to add a pokemon to my party. After saving the sav file and importing it, the game says the save file is corrupted or damaged, had to be deleted. Then I have Options and New Game. What did I do wrong? Also, trade-with-myself freezes, so that option is blown. What emulator are you using?
bandy666 Posted March 13, 2014 Posted March 13, 2014 What emulator are you using? I tried 1.7.2 or 1.7.3 (Readme says 1.7.2, link and comments where I downloaded from said 1.7.3) and with 1.8.0.
evandixon Posted March 14, 2014 Posted March 14, 2014 I tried 1.7.2 or 1.7.3 (Readme says 1.7.2, link and comments where I downloaded from said 1.7.3) and with 1.8.0. Which emulator? No$gba? Virtual Boy?
bandy666 Posted March 15, 2014 Posted March 15, 2014 Which emulator? No$gba? Virtual Boy? Oh sry, I misunderstood. VisualBoyAdvance
evandixon Posted March 16, 2014 Posted March 16, 2014 Oh sry, I misunderstood. VisualBoyAdvance To help KazoWAR better help you... What specific change did you make? Adding just a Torchic to your save?
bandy666 Posted March 19, 2014 Posted March 19, 2014 To help KazoWAR better help you...What specific change did you make? Adding just a Torchic to your save? First I tried adding a Torchic after I got my chosen starter. It failed. Then I tried to add 2 starters the first chance I was able to move, after the talk with mom.
Delta Blast Burn Posted March 19, 2014 Posted March 19, 2014 My guess is that it's because your SID isn't generated until When you first press the A button upon Birch calling for help (iirc, that's when it occurs).
Hozu Posted March 20, 2014 Posted March 20, 2014 My guess is that it's because your SID isn't generated until When you first press the A button upon Birch calling for help (iirc, that's when it occurs). SID in Emerald is determined right at the end of the intro, before you hear the truck. TID/SID is determined at that same place in R/S.
WildGortex Posted April 2, 2014 Posted April 2, 2014 Hello. I am having an issue with opening my .sav file. This is what is happening when i try to open either my pokemon ruby or my fire red .sav file. Edit: I have tried changing the save file size in vba from 128 to 64 and it did not make a difference. Edit: NEvermind. Fixed it. Just googled how to get a 64KB save to 128KB and it works now
Robindude Posted April 3, 2014 Posted April 3, 2014 Tried creating a Mew in Fire Red. Mew refuses to obey. used Rare Candy to get it to level 24, wouldn't listen, got a Cascade badge, STILL won't listen. I created Mew by loading in a Pokemon template and changed it from Slowpoke to Mew.
Hozu Posted April 3, 2014 Posted April 3, 2014 Tried creating a Mew in Fire Red. Mew refuses to obey. used Rare Candy to get it to level 24, wouldn't listen, got a Cascade badge, STILL won't listen. I created Mew by loading in a Pokemon template and changed it from Slowpoke to Mew. That's the in-game anti-cheat mechanism kicking in.
Robindude Posted April 10, 2014 Posted April 10, 2014 For the Mew problem, check 'fateful encounter' and make where you met him 'fateful encounter' and it works just fine. Now for a new problem. Pokemon Emerald, Wurmple, and the PID generator. I have a female Hardy one that will change into Caskoon. I want to make a female Brave Wurmple one that will turn into Caskoon. When I try to put those in, however, and select 'generate', the program hangs indefinitely! Note that if I make pretty much ANY change to the information, the control for the evolution switches from Caskoon to Skoon.
scarfaceguns Posted April 10, 2014 Posted April 10, 2014 Tried creating a Mew in Fire Red. Mew refuses to obey. used Rare Candy to get it to level 24, wouldn't listen, got a Cascade badge, STILL won't listen. I created Mew by loading in a Pokemon template and changed it from Slowpoke to Mew. That would probably be because Mew's ID and/or SID is not matching yours.
KazoWAR Posted April 14, 2014 Author Posted April 14, 2014 with mew and i think maybe jirachi. even if you are the OT it will still disobey without the fateful encounter checkbox checked.
Metropolis Posted April 18, 2014 Posted April 18, 2014 The bit should be set if and only if the species is Mew or Deoxys. There's more info here: http://www.pokecommunity.com/archive/index.php/t-228036.html
thatf1shguy Posted May 10, 2014 Posted May 10, 2014 I'm getting an error when trying to open a save for LG the drop down box reads See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at Pokesav_Advance.Main.button_Open_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- A-Save Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Users/Todd/Downloads/pokemon%20roms/A-Save/A-Save.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. **edit** i found the solution just by trying to edit the save after i had received my first pokemon and it worked this time without error.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now