Kaphotics Posted November 4, 2012 Share Posted November 4, 2012 (edited) Join Avenue is pretty customizeable in game, but there's many aspects you can't really change. This thread is aimed to edit the Join Avenue via save editing or RAM editing (AR Codes). Main Structure: 0x23C00 - 0x0000000000000008 Visitors - 0xC4 long 0x23C08 - Visitor 1 0x23CCC - Visitor 2 0x23D90 - Visitor 3 0x23E54 - Visitor 4 0x23F18 - Visitor 5 0x23FDC - Visitor 6 0x240A0 - Visitor 7 0x24164 - Visitor 8 0x24228 - 0x0000000C NPC Fans - 0x60 long 0x2422C - Fan 1 0x2428C - Fan 2 0x242EC - Fan 3 0x2434C - Fan 4 0x243AC - Fan 5 2440C - Fan 6 2446C - Fan 7 244CC - Fan 8 2452C - Fan 9 2458C - Fan 10 245EC - Fan 11 2464C - Fan 12 Occupants - 0xC4 long 0x246AC - Occupant 1 0x24770 - Occupant 2 0x24834 - Occupant 3 0x248F8 - Occupant 4 0x249BC - Occupant 5 0x24A80 - Occupant 6 0x24B44 - Occupant 7 0x24C08 - Occupant 8 Helpers - 0x58 long 0x24CCC - Helper 1 (Registration) 0x24D24 - Helper 2 (Shops) 0x24D7C - Helper 3 (Organization) 0x24DD4 - Helper 4 (Healer) Avenue Settings 0x24E8C-0x24E9B - Player Trivia (set by avenue NPCs, see next post) 0x24E9C-0x24EA7 - Player Activities (recent happenings to player ^) 0x24EA8-0x24EAB - 00000000 (nothing, unused) 0x24EAC - Your Favorite Phrase (0x10) 0x24EBC - Your Impressed Phrase (0x10) 0x24EF4 - Join Avenue's Name (11 characters + terminator, 0x18) 0x24F1E - Your Title (0x10) bunch of FF's 0x24FCC - Avenue Rank (0-9999, dec 2 bytes) 0x24FCE - Avenue Ceiling Color 00 Orange 01 Purple 02 Blue 03 Green 0x252A8 - Save count (0x2) 0x252AA - Checksum of Join Avenue Region [0x23C00-0x252A7] 0x25F86/7 - Copy of Checksum of JA Region 0x25FA2/3 - Checksum of Checksum Region 0x25F00/93 I've successfully re-inserted a visitor after all the visitors had been removed from the save file! Just had to correct the checksums and it worked easily. Edited November 6, 2012 by Kaphotics Link to comment Share on other sites More sharing options...
Kaphotics Posted November 4, 2012 Author Share Posted November 4, 2012 (edited) Sub-structures of Join Avenue: Visitor Structure Pretty much the same structure as occupants, maybe a few different offsets but I haven't bothered with these. Here's some extracted visitors: DANIEL MIKE DAVE Robbie (.pjv, poke joinavenue visitor) NPC Fan Structure 0x00 - Fan Name (0xE, 7 + terminator) 0x0E/F - I think they are unused, this is usually origin location 0x10 - NPC Greeting work in progress 0x22 - Gender (0x10 female, 0x00 male) 0x2C - NPC Text 1 0x3C - NPC Text 2 0x4F - Has been spoken to flag (1=spoken to) 0x55 - Has to deal with text bubble popups, which NPC it attaches to. 0x5C - Has to do with souvenirs given, can't yet discern how it does it. Occupant Structure 0x00 - Occupant Name (0xE, 7 + terminator) 0x0E - Country 0x0F - SubLocation 0x10 - Occupant Shout (0x10, 8 characters) occupant flags 0x22 - Gender (0x10 female, 0x00 male) 0x24 - Trainer ID 0x28 - Played Time 0x2A - Occupant Sprite (overworld) In general, via this sheet order. occupant stats 0x2C - Restriction for Recruitment (based on level) 0x2E - Shop Choices (8 bits, not sure how it picks) 0x34 - Pokemon in Pokedex, uses lowest 2 bits from 0x35 as the uppermost bits for this number. 0x35 - Favorite Pokemon (0x2, Note: lowest 2 bits are used by 0x34. Chatot 0x1B9 = 0x6E4 (with pokedex=18d) 0x39 - Medals 0x3A - Adventure Start 0x3C - Hall of Fame Entry 0x40 - Link Trades (signed 0x4) 0x44 - Nicknames Given (signed 0x4) 0x48 - Customers (signed 0x4) 0x4C - Money Spent (signed 0x4) 0x50 - Passerby Met (signed 0x4) 0x54 - Link Battles (signed 0x4) 0x58 - Pokemon Caught (signed 0x4) 0x5C - Eggs Hatched (signed 0x4) 0x60 - Occupant Trivia Responses (see trivia structure) 0x70 - Occupant Activities (recent happenings) 0x7C - 00000000 0x80 - Greeting (0x10, 8 characters) 0x90 - Farewell (0x10, 8 characters) 0xA0 - IsPlayer Flag (00 - NPC, 01 - Met Human player) 0xA3 - Year Met 0xA4 - Month Met 0xA5 - Day Met 0xAB - Player's Join Avenue Rank (not in yours) 0xAD - Current Shop Rank (00-FF) 0xAE - Current Shop EXP (0000-FFFF) 0xB0 - Inventory Availability (determined and set by game) - Bitflags, 0 = available, 1 = unavailable 0xB4 - Shop Type, appearance, and NPC position - I really have no idea how this works, it determines what model to use too Helper Structure 0x00 - Helper Name (0xE) 0xE - Country 0xF - Location 0x10 - First Meet Line (0x10) 0x20 - Flags 0x2A - Helper Overworld Sprite. In general, via this sheet order. 0x2C - Has to do with positioning inside building 0x30 - Met Year 0x31 - Met Month 0x32 - Met Day 0x33 - Unused? 00 0x34 - Greeting Line 1 (0x10, 8 characters) 0x44 - Greeting Line 2 (0x10, 8 characters) 0x54 - 00000000 Trivia Structure 0x24E8C - "Person you like" Response 00 - No Response 01 - Yes 02 - No 03 - Many 04 - Not interested 0x024E8D - "When you like somebody" Response 00 - No Response 01 - Tell the person about it 02 - Wait for the other person to say it first 0x024E8E - "Charming feature" Response 00 - No Response 01 - Coolness 02 - Beauty 03 - Cuteness 04 - Cleverness 05 - Toughness 0x24E8F - "Personality" Response 00 - No Response 01 - Meticulous 02 - Sloppy 0x24E90 - "Siblings" Response 00 - No Response 01 - Oldest 02 - Middle 03 - Youngest 04 - Only child 0x24E91 - "Friend types" Response 00 - No Response 01 - Boys 02 - Girls 03 - Men 04 - Women 05 - Middle-aged men 06 - Middle-aged women 07 - Elderly men 08 - Elderly women 0x24E92 - "Your room" Response 00 - No Response 01 - Neat 02 - Messy 0x24E93 - "Dreams" Response 00 - No Response 01 - Make it come true 02 - Give it up 0x24E94 - "Rules" Response 00 - No Response 01 - Follow them 02 - Create new ones 03 - Break them 0x24E95 - "Talents and efforts" Response 00 - No Response 01 - Effort 02 - Talent 0x24E96 - "Hottest" Response 00 - No Response 01 - Pokestar Studios 02 - Funfest Mission 03 - The PWT 04 - Join Avenue 05 - Black City 06 - White Forest 07 - Medal Rally 08 - Xtransceiver 09 - Hidden Grottoes 0x24E97 - "Regions" Response 00 - No Response 01 - Kanto 02 - Johto 03 - Hoenn 04 - Sinnoh 05 - Unova 0x24E98 - "Bad thing" Response 00 - No Response 01 - Forget it and move on 02 - Dwell on it 0x24E99 - "Behavior" Response 00 - No Response 01 - Impatient 02 - Laid-back 0x24E9A - "Conversation" Response 00 - No Response 01 - Talk 02 - Listen 0x24E9B - "Secret" Response 00 - No Response 01 - Keep it to myself 02 - Tell someone about it Activities Structure 0x00 - Activity 1 Type 0x01 - Activity 2 Type 0x02 - Activity 3 Type 0x03 - Activity 4 Type 0x04/5 - Activity 1 Date 0x06/7 - Activity 2 Date 0x08/9 - Activity 3 Date 0x0A/B - Activity 4 Date Date: Not sure, it looks to be proportional to days + a bunch depending on the number. 194E = 10/14/12 18F5 = 7/21/12 (194E-18F5 = 89, difference between dates is 85. 4 discrepancy) 18F4 = 7/20/12 18E3 = 7/3/12 Activities: 00 - No Activity (none) 01 - I defeated the Champion and entered the Hall of Fame on %DATE! 02 - I battled in the Battle Subway on %DATE! 03 - I shot a movie in Pokestar Studios on %DATE! 04 - I took a Battle Test at the Battle Institute on %DATE! 05 - I participated in the Pokemon Musical on %DATE! 06 - I entered someone's world in the Entralink on %DATE! 07 - I tried a Funfest mission on %DATE! 08 - I hatched a Pokemon Egg on %DATE! 09 - I raised a Pokemon's level on %DATE! 0A - I was watching TV on %DATE! 0B - I checked inside a trash can on %DATE! 0C - I gave one of my Pokemon a nickname on %DATE! 0D - I caught a Pokemon with a Super Rod on %DATE! 0E - I was looking for hidden items on %DATE! 0F - I had a Pokemon Fossil restored on %DATE! 10 - I was communicating in the Union Room on %DATE! 11 - I was trading Pokemon through the GTS on %DATE! 12 - I was trading Pokemon through GTS Negotiations on %DATE! 13 - I was watching somebody's Battle Video on %DATE! 14 - I was battling via Random Matchup on %DATE! 15 - I took a Ferris-wheel ride on %DATE! 16 - I was challenging the Black Tower on %DATE! 17 - I was challenging the Pokemon World Tournament on %DATE! 18 - I was raising the popularity of Join Avenue on %DATE! 19 - I was playing a game on the Xtransceiver on %DATE! 1A - I was communicating in the Wi-Fi Club on %DATE! 1B - I was looking for Hidden Grottoes on %DATE! 1C - I connected to the Pokemon Dream World using Game Sync on %DATE! 1D - I received a Mystery Gift from a deliveryman on %DATE! 1E - I was communicating via Infrared Connection on %DATE! 1F - I caught a wild Pokemon on %DATE! 20 - I was challenging the White Treehollow on %DATE! Trivia, Activities, (unlikely for Stats) are most likely transferred with Metadata so that when met on GTS / etc they are able to do every interaction. Further research in that area is needed, if cared. Location Metadata for Countries and Sub-locations Edited November 6, 2012 by Kaphotics Link to comment Share on other sites More sharing options...
Kaphotics Posted November 4, 2012 Author Share Posted November 4, 2012 (edited) RAM Editing and AR code development: The relevant data can be edited in real time in game @ ~0x2229CB0 in US games. Go ahead and change certain values and see how the game reacts! Here's a template for a code (containing a pointer) that will do a targeted overwrite. 94000130 FFFB0000 B2000024 00000000 X0024FCC YYYYYYYY D2000000 00000000 The pointer points to the start of the first occupant, which is 0x246AC in the save file. So say you want to edit Helper 1's sprite. New Pointer = 0x920 + 0x24CCC + 0x2A (default pointer-start in sav + helper1offset + spriteoffset) Pointer: 0x25616 X of pointer becomes 2, to write only 1 byte YYYYYYYY becomes 0000005A, to set spriteID to 5A - Skyla Code becomes: 94000130 FFFB0000 B2000024 00000000 20025616 0000005A D2000000 00000000 Activate in game and Skyla will be your first assistant. Note however you have to change her name and responses too, use the same method though Bonus: (Select) Avenue Shops are always in stock! 94000130 FFFB0000 B2000024 00000000 0002507C 00000000 00025140 00000000 00025204 00000000 000252C8 00000000 0002538C 00000000 00025450 00000000 00025514 00000000 000255D8 00000000 D2000000 00000000 Activate once you start talking to the shopkeeper. Once you buy an item, you can activate again! Even though it says it's not in stock, you can still purchase. Edited November 4, 2012 by Kaphotics Link to comment Share on other sites More sharing options...
Kaphotics Posted November 6, 2012 Author Share Posted November 6, 2012 Somehow the game re-generated NPC visitors so I was able to figure out that structure too for the most part. 95% of the structure of this block is known. Here's a little demonstration of what you can really edit and customize [video=youtube;d7bID4ZrVfc] Link to comment Share on other sites More sharing options...
Wichu Posted November 10, 2012 Share Posted November 10, 2012 I'm curious about one thing - Serebii lists several inventory items for shops that aren't actually available (for example, Training Lv. 20 and Wonder Lunch). Presumably the names/effect descriptions are extracted from the game. Is it possible to get these (even if it's by some future event), or are they completely unobtainable? Link to comment Share on other sites More sharing options...
Samchi Posted November 10, 2012 Share Posted November 10, 2012 For "Occupant Structure", the "0x2E - Shop Choices" and "0xB4 - Shop Type, appearance, and NPC position" are on 16 bits (1 in cheat code). Do you have more information for "Visitor Structure" ? I don't know how to open pjv files. I see you video. Thx. Link to comment Share on other sites More sharing options...
Kaphotics Posted November 10, 2012 Author Share Posted November 10, 2012 (edited) I'm curious about one thing - Serebii lists several inventory items for shops that aren't actually available (for example, Training Lv. 20 and Wonder Lunch). Presumably the names/effect descriptions are extracted from the game. Is it possible to get these (even if it's by some future event), or are they completely unobtainable? Yeah they're there in the text file. I wasn't able to discern how to change my shop inventory. IIRC I changed my shop level and it didn't change my purchaseable choices, so it must be either in another hex or determined another way. For "Occupant Structure", the "0x2E - Shop Choices" and "0xB4 - Shop Type, appearance, and NPC position" are on 16 bits (1 in cheat code).Do you have more information for "Visitor Structure" ? I don't know how to open pjv files. I see you video. Thx. HxD can open these files. I just assigned a file extension to differentiate the different file types stored in the block. Yeah some of those are 16bits in size. As for their choices / position / appearance, I couldn't figure out how that worked other than that's what they influenced. I set em to 0 and other values and saw that they differed from the original Join Avenue. Visitor structure is essentially the same as Occupant. I discovered it after I mapped the Occupant structure, and I was lazy. 0x00 - Visitor Name (0xE, 7 + terminator) 0x0E - Country 0x0F - SubLocation 0x10 - Visitor Shout (0x10, 8 characters) 0x22 - Gender (0x10 female, 0x00 male) 0x24 - Trainer ID 0x28 - Played Time 0x2A - Visitor Sprite (overworld) In general, via this sheet order. 0x2C - Restriction for Recruitment (based on level) 0x2E - Shop Choices (8 bits, not sure how it picks) 0x34 - Pokemon in Pokedex, uses lowest 2 bits from 0x35 as the uppermost bits for this number. 0x35 - Favorite Pokemon (0x2, Note: lowest 2 bits are used by 0x34. Chatot 0x1B9 = 0x6E4 (with pokedex=18d) 0x39 - Medals 0x3A - Adventure Start 0x3C - Hall of Fame Entry 0x40 - Link Trades (signed 0x4) 0x44 - Nicknames Given (signed 0x4) 0x48 - Customers (signed 0x4) 0x4C - Money Spent (signed 0x4) 0x50 - Passerby Met (signed 0x4) 0x54 - Link Battles (signed 0x4) 0x58 - Pokemon Caught (signed 0x4) 0x5C - Eggs Hatched (signed 0x4) 0x60 - Visitor Trivia Responses (see trivia structure) 0x70 - Visitor Activities (recent happenings) 0x7C - 00000000 0x80 - Greeting (0x10, 8 characters) 0x90 - Farewell (0x10, 8 characters) 0xA0 - IsPlayer Flag (00 - NPC, 01 - Met Human player) 0xA3 - Year Met 0xA4 - Month Met 0xA5 - Day Met 0xAB - Player's Join Avenue Rank (not in yours) Might be wrong on some of those (I copy pasted the Occupant structure and removed anything Store related). They're the same file size so (when recruited) the game just converts a visitor to an Occupant. Edited November 11, 2012 by Kaphotics Link to comment Share on other sites More sharing options...
RubenPikachu Posted November 11, 2012 Share Posted November 11, 2012 (edited) Yeah they're there in the text file. I wasn't able to discern how to change my shop inventory. IIRC I changed my shop level and it didn't change my purchaseable choices, so it must be either in another hex or determined another way. I have been researching about this and found that 0xB4 is not only the Shop Type and appearance, it is the inventory for the store, here is what I have... Rank 1 Black 1 Inventory 0x1 Raffle Shop 0xB Salon 0x15 Market 0x1F Florist 0x29 Dojo 0x33 Nursery 0x3D Antique 0x47 Cafe White 1 Inventory Add 0x50 to the Black 1 Inventory Values 0x51 Raffle Shop 0x5B Salon 0x65 Market 0x6F Florist 0x79 Dojo 0x83 Nursery 0x8D Antique 0x97 Cafe Black 2 Inventory Add 0xA0 to the Black 1 Inventory Values 0xA1 Raffle Shop 0xAB Salon 0xB5 Market 0xBF Florist 0xC9 Dojo 0xD3 Nursery 0xDD Antique 0xE7 Cafe White 2 Inventory Add 0xF0 to the Black 1 Inventory Values 0xF1 Raffle Shop 0xFB Salon 0x105 Market 0x10F Florist 0x119 Dojo 0x123 Nursery 0x12D Antique 0x137 Cafe For each rank add 0x1 to each value Rank 10 White 2 Raffle Store 0xF1 + 0x9 = 0xFA Rank 6 Black 2 Salon 0xAB + 0x5 = 0xB0 Edited November 29, 2012 by RubenPikachu Link to comment Share on other sites More sharing options...
Kaphotics Posted November 12, 2012 Author Share Posted November 12, 2012 Nice! quick way to see the level/shop/version: Version = SV / 0x50, 0=black, 1=white, 2=black2, 3=white2 Level = ((SV % 0x50) -1) % 0xA, 0-9 = (1,10) Type = (SV % 0x50) / 0xA, 0=raffle, 1=salon, 2 = market, 3=florist, 4 = dojo, 5=nurse, 6=antique, 7=cafe How to rebuild from choices: Version*0x50 + Type*0xA + Level say b2 level 8 salon: 2*0x50+1*0xA+8=0x00B2 check: 0xAB+(7 levels) = 0xB2 Link to comment Share on other sites More sharing options...
xyzman Posted November 12, 2012 Share Posted November 12, 2012 One question - you say that memory allocations are for 8 visitors and 12 fans, yet I seem to get 12 visitors and 8 fans max at a time. Visitor = ones you get from PGL, Wi-FI and IR (real-world people), fans = NPCs that the game generates randomly each day, correct? Link to comment Share on other sites More sharing options...
Kaphotics Posted November 12, 2012 Author Share Posted November 12, 2012 One question - you say that memory allocations are for 8 visitors and 12 fans, yet I seem to get 12 visitors and 8 fans max at a time. Visitor = ones you get from PGL, Wi-FI and IR (real-world people), fans = NPCs that the game generates randomly each day, correct? In the save file there's not enough room for 12 visitors and 8 fans. If it was like that, the first occupant would start at 0x24838 and everything else wouldn't fit. There's 0x620 for Visitors (0xC4 * 8), and 0x6C0 for Fans (0x60 * 12). Link to comment Share on other sites More sharing options...
xyzman Posted November 13, 2012 Share Posted November 13, 2012 In the save file there's not enough room for 12 visitors and 8 fans. If it was like that, the first occupant would start at 0x24838 and everything else wouldn't fit. There's 0x620 for Visitors (0xC4 * 8), and 0x6C0 for Fans (0x60 * 12). Well, apparently, PGL and GTS "visitors" count as NPC fans, at least they seem to. I went on Magnemite coiling rampage today and got 11 "visitors" to my JA. After confirming that I've got them as visitors, I've reloaded the save made right after exiting GTS, opened it in HxD... and found all my "visitors" in the fan section. The structure seems to be generally the same as with NPC fans, but 0x0E/F locations have origin bytes, 0x50/1 - id of their pokemon. I don't have much time to look further right now, but I've extracted my JA data here: http://www.mediafire.com/?23lap6qjctc6jtn Link to comment Share on other sites More sharing options...
someonewhodied Posted November 13, 2012 Share Posted November 13, 2012 It appears that while sprites are 16 bit values, Join avenue handles only 8-bit. (there are well over 255 sprites, the last sprite being an 8 bit value is Erika (RBY Gym Leader)) If you try to go from FF00 to 0101, it handles it as 0100 (Ram view reverses the order of bytes so a pointer of 02 20 4C C0 appears as C0 4C 20 02) Dunno how to fix this but I really wanted some R/S gym leaders in my join avenue. Link to comment Share on other sites More sharing options...
Kaphotics Posted November 13, 2012 Author Share Posted November 13, 2012 Looks like GTS visitors take the 0x60 sized visitor space, as the Metadata that generates them doesn't have the Trivia and activities. == Yeah I noticed the 8 bit limit on sprites... unfortunate Link to comment Share on other sites More sharing options...
theSLAYER Posted November 27, 2012 Share Posted November 27, 2012 That's just so cool! Link to comment Share on other sites More sharing options...
andrewmyles Posted November 28, 2012 Share Posted November 28, 2012 Now we just need some easy to use editor. Link to comment Share on other sites More sharing options...
AllyKat Posted November 29, 2012 Share Posted November 29, 2012 Would someone be able to provide an example of the code needed to set the first Visitor to one of the game's default visitors. Specifically, one of the nurses, such as: * Name: Jess * Sprite: Nurse * Shop Type: Nursery (or at least according to Serebii.net) For those of us who do not speak Action Replay coder. Pretty please! (I just need the Nurses to finish my shop order. None have appeared as a result of GTS dream world visitors or trader partners: #1 - B2 Beauty #2 - W2 Beauty #3 - B1 Dojo #4 - B2 Dojo #5 - W1 Dojo #6 - W2 Dojo #7 - B2 Nurse #8 - W2 Nurse) Link to comment Share on other sites More sharing options...
Kaphotics Posted November 29, 2012 Author Share Posted November 29, 2012 Would someone be able to provide an example of the code needed to set the first Visitor to one of the game's default visitors. Why don't you just fill up every shop with a keeper, and then change their roles with an AR code? Much simpler that way. Use the method I posted to get a new pointer value for the code, then set the shop setting with the other part of the line. It's just simple math which can be done with a calculator or websites like Wolfram Alpha. 0x920 + 0x246AC + 0xB4 = XXXXX (helper 1), and choose the shop type. 94000130 FFFB0000 B2000024 00000000 10025080 000000B4 10025144 00000104 10025208 00000032 100252CC 000000D2 10025390 00000082 10025454 00000122 10025518 000000DC 100255DC 0000012C D2000000 00000000 Changes all the shop types, keeps the good inventories but their level isn't set. You don't have to do any referring, just use the services We don't know how visitor shop open preference is determined, so this is the best you will get. Link to comment Share on other sites More sharing options...
AllyKat Posted November 30, 2012 Share Posted November 30, 2012 Why don't you just fill up every shop with a keeper, and then change their roles with an AR code? Much simpler that way.[/Quote]I already have 6 of the 8 shops exactly the way that I need them. Additionally, from what I can tell, the only way to get a Nurse is from the in-game characters. The amount of GTS trades and visitors from the Dream World that I have racked up has convinced me of that. I understand that your suggestion maybe easier but if definitely appears to be far from legit. Use the method I posted to get a new pointer value for the code, then set the shop setting with the other part of the line.[/Quote]I already stated that this guide makes little sense to me. It's just simple math which can be done with a calculator or websites like Wolfram Alpha. 0x920 + 0x246AC + 0xB4 = XXXXX (helper 1), and choose the shop type. 94000130 FFFB0000 B2000024 00000000 10025080 000000B4 10025144 00000104 10025208 00000032 100252CC 000000D2 10025390 00000082 10025454 00000122 10025518 000000DC 100255DC 0000012C D2000000 00000000 Changes all the shop types, keeps the good inventories but their level isn't set. You don't have to do any referring, just use the services We don't know how visitor shop open preference is determined, so this is the best you will get. Is the code that I inquired about or the one you suggested? Link to comment Share on other sites More sharing options...
Kaphotics Posted November 30, 2012 Author Share Posted November 30, 2012 Nurse is a possible female player Trainer Class, in the "Restoring" section of the OP my example has a picture with a nurse player. Meh The one I suggested. This is because fabricating a trainer from the ground up is too much work (for me at least). The memory write AR code type would be the way of doing it. Link to comment Share on other sites More sharing options...
AllyKat Posted November 30, 2012 Share Posted November 30, 2012 Nurse is a possible female player Trainer Class, in the "Restoring" section of the OP my example has a picture with a nurse player. Sorry, I should be clear that I meant the Nurse shop class. I have traded with over 20 different GTS players who had Nurse sprites hoping that would work. This is because fabricating a trainer from the ground up is too much work (for me at least). The memory write AR code type would be the way of doing it. I am competing in VGC this year and am super cautious about which codes that I will use with my game. Additionally, I am talking about the game's released NPC's for Join Avenue. There data is already all stored in the game. There has to be away of injecting one of those characters without a crazy long code. Anyways, the short of it is that YOU the creator of the code says its too complicated to do. Link to comment Share on other sites More sharing options...
someonewhodied Posted December 7, 2012 Share Posted December 7, 2012 Correct me if I'm wrong, but once your Join Avenue is at around Rank 15 you can do nursery by normal means. I accidentally added 920 twice to one of the addresses and ended up making my Join Avenue have a strange appearance (the textures turned white and the shops turned into stones!). You can save the game, then soft reset and it would still remain like this. Can you provide a sav so we can see what caused this? Link to comment Share on other sites More sharing options...
Latias4Ever Posted December 26, 2012 Share Posted December 26, 2012 Is there an actual easier way to edit this? Because this is a bit confusing, since I don't know how to save edit and I don't want to mess up the AR codes... Link to comment Share on other sites More sharing options...
Kaphotics Posted December 26, 2012 Author Share Posted December 26, 2012 Is there an actual easier way to edit this? Because this is a bit confusing, since I don't know how to save edit and I don't want to mess up the AR codes... Not at the moment. Link to comment Share on other sites More sharing options...
OliP Posted January 6, 2013 Share Posted January 6, 2013 Hey guys, I found a code online to get the join avenue level up to max, but this brings it up to level 255, which I don't want. I believe that the max legit level it can get up to is 100, so could I possibly have a cheat which does this? I don't understand how to do action replay codes from the information here, I tried, but to no avail Many Thanks in advance! Link to comment Share on other sites More sharing options...
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