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someonewhodied

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Everything posted by someonewhodied

  1. can someone provide me with a PKX file of rayquaza, deoxys (caught in space, not rebattle), and kyogre or groudon? I want to check and try stuff. (they've gotta be ORAS ones)
  2. oras pokemon being edited in an XY save doesn't work.
  3. Full pokedex corrupts save. The ????s are megas. You can only check the male/female/male shiny/female shiny boxes
  4. Suggestion: 1. A set file trainer as OT for pokemon. 2. A way to save trainer "profiles". (Game(X/Y), Gender, ID, SID, language, Region, subregion, 3DS region) and "quick load" those when setting those fields while editing pokemon.
  5. Can you update the modified program? The original one updated. The new version has a neat little function for caching changes now. This allows native importing/exporting of the PKM save data so right now I think all that is needed is a translation.
  6. Why are the apricorn balls not available as items? Also cherish ball as an item is unavailable too. Edit: found cherish ball in the updated version. I was a few updates behind
  7. I have a suggestion. What about the ability to import/export character data from saves to share between games.
  8. It shows as a normal diancie in bank
  9. mega diancie is enabled in pkhex is it actually in pkm xy?
  10. You can only use your own save file. But you can back it up, restore it, whatever. So anyone working on cracking that save encryption yet?
  11. Can you provide a sav so we can see what caused this?
  12. What does the bottom right section of PokeCGear do?
  13. It appears that while sprites are 16 bit values, Join avenue handles only 8-bit. (there are well over 255 sprites, the last sprite being an 8 bit value is Erika (RBY Gym Leader)) If you try to go from FF00 to 0101, it handles it as 0100 (Ram view reverses the order of bytes so a pointer of 02 20 4C C0 appears as C0 4C 20 02) Dunno how to fix this but I really wanted some R/S gym leaders in my join avenue.
  14. Is there a way to insert the pokedex skins into saves yet? I can't seem to do it. (PokeCGear, 2nd option down at the skins, load the skin, save data, load save. Says save is corrupt.)
  15. You have 8 options on your trainer card. There are over 100 options that would be accessable via cheats. (Nothing funnier than setting your sprite to reshiram or zekrom for laughs)
  16. apparently the medal box is encrypted. Save before getting a medal compared to a save after getting a medal shows over 2K bytes difference in a hex editor file comparison.
  17. So any way to edit things like eggs hatched, # of nicknames given, ect? And does pokestock have a BW2 medal editor yet?
  18. Could you please include instructions on how to convert bitmaps to .cgb files? Nevermind, I figured out a roundabout way. Hex editing is a bitch though. I used this for reference: Clickey
  19. Um, What is the color limit for C-Gear images? And image size limit. I can't get more than half of an image to show up.
  20. 1. How do you insert MIDI files into sdat files? -I have R/S/E battle music remixes converted and loop points found to the single sample (1/44100th of a second) and want to, well insert them into a hg or ss rom. 2. How do you set trainer battle music in HG/SS? what tools do i need? -Like, for trainers that normally don't have special music. 3. Can I import sprites from .png, .jpg, .bmp, or .gif images? -I have some sprites i want to insert into my HG/SS rom. Sorry if the answer to these questions is a simple google or a 1-line tutorial, but i'm a COMPLETE noob when it comes to POKEMON romhacks. (Of course, if you could answer these for B/W instead of HG/SS, that would be better)
  21. um. suggestions: 1. How about editing the battle music? (ex: Inserting Gen3 music for gen 3 trainers, gen4 music for gen4 trainers) 2. and what about editing the badges to make it so each victory against a (previously unbeaten) trainer gives you a (really small) gem shaped thing with a LOT of badge slots on the trainer card page? (Sorta like gym leader badges)
  22. needs under 510 EVs and the PID has to match with the IVs, Ability#, TID, SID, and nature...
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