Sabresite Posted April 6, 2009 Posted April 6, 2009 (edited) Here I will list as many features as I can remember about PokeMod, when at final release. The betas will probably NOT include alot of these features. Pokemon Editing: Select how a pokemon was acquired and restrict options respectively. Create/Edit any part of an individual pokemon. Automatically applies trash sequences accordingly. One-touch evolve a pokemon. Add/Remove/Modify Mail Party Pokemon: Add/Edit/Remove any pokemon in the party. Party slots automatically adjust when pokemon are edited. Move a pokemon from a storage box, daycare center, or pal park to the party or vice versa. Legality Checking: Highlight all parts of a pokemon that are not legal. One-touch make the pokemon 100% legal if in-game encountered or in-game encountered then pal parked. Automatically checks trash sequences for legality. Generate a report about the pokemon, including origins, trash bytes, check sums, legality, and PV->IV algorithm where applicable. Legality of various attributes in the save file Storage Boxes: Save (as a file) a storage box of pokemon. Load (from a file) a storage box of pokemon. Edit the background or name of the storage box. Visually sort or edit any pokemon in a storage box. Move a pokemon from the party, daycare center, or pal park to a storage box or vice versa. Generating Pokemon: Generate a wild pokemon by location, pokemon id, and method. Generate an egg by breeding two compatible pokemon from storage boxes or loaded files. One-touch hatch a pokemon in an egg and make it 100% legal. Daycare Center: Load (from a file) a pokemon to the daycare center. Save (to a file) a pokemon from the daycare center. Edit a pokemon from the daycare center. Move a pokemon from the daycare center to a storage box, pal park, party, or vice versa. Edit/Add/Remove the PV of the egg waiting at the daycare center. Roaming Pokemon: Enable/Disable 2 roaming slots in Diamond/Pearl Enable/Disable 5 roaming slots in Platinum Edit the Pokemon, PV, IVs, and battle status of a roaming pokemon Pal Parked Pokemon: Load (from a file) a GBA pokemon into the pal park. Load (from a file) a D/P pokemon into the pal park. Save (from a file) a pokemon from the pal park. Reset last pal park date. Change last GBA game that was pal parked with. Mystery Gift/Wondercards: Load (from a file) a mystery gift/wondercard. Save (to a file) a mystery gift/wondercard. Edit a mystery gift or wondercard. Generate a pokemon from a loaded mystery gift. Friend Codes: Save (to a file) a contact, or list of contacts from the pal pad. Load (from a file) a contact, or list of contacts to the pal pad. Save (to a file) your friend code and NDS wifi-code. Load (from a file) your friend code and NDS wifi-code. Add/Edit/Remove contacts in your pal pad. In-game Events: Mesprit Event Cresselia Event Rotom Event Arceus Event (including Flute) Azelf Event Giratina Event Heatran Event (will work, unlike Pokesav) Spiritomb Event (will work, unlike Pokesav) Uxie Event Shaymin Event Darkrai Event Regigigas Event Dialga/Palkia Event Various Egg Events Beat the Elite 4 Daily Events: Today's Swarm Pokemon Today's 6 Safari Zone Pokemon Today's Trophy Garden Pokemon Yesterday's Trophy Garden Pokemon Today's Lotto Number Honey Tree Pokemon: Last honey tree slathered Minutes remaining for each honey tree Pokemon on the tree Munchlax legality Amount of shaking Berries: 128 Berry Locations Plant stage Type of berry Countdown timer Previous mature plants Base berry count Water Level # of berries to pick Pokedex Editing: Full visual pokedex editing for every pokemon, or all at once.Enable/Disable National Dex Toggle whether a pokemon has been seen and/or caught. Toggle alternate forms, languages, and genders for certain Pokemon. Journal Editing: Date of each entry Type of each entry Names/parameters of each entry Number/Order of entries Elite 4 Hall of Fame: 30 entries total Modify each of the 6 Pokemon used to defeat the Elite 4 Modify the PV, TID, SID, OTName, and Pokemon name for each of the 6 Modify the date of the entry GTS Information (PLATINUM ONLY): GTS Maps GTS Country/Area Seals: Adding/Editing/Removing Seals in the Seal Case Creating a capsule with seals Editing the placement and seals on a capsules Removing seal from a capsule Adding a seal capsule to a pokemon Batches: Change all in-game encountered pokemon to a specific trainer name, id, and secret id. Automatically make all in-game encountered or pal parked pokemon 100% legal. Generate an exportable/printable report of the legality and full information of selected pokemon. Reroll selected pokemon to randomize their personality value, nature, shinyness, gender, ability, and ivs. PKM File Manager (Think iTunes for Pokemon): Sort/Filter Pokemon by: Origin Species Trainer Met Date Legality Nickname ID Number [*]Rate Pokemon (1-5 stars) [*]Note how obtained [*]Import into SAV file [*]Export from SAV file [*]Backup/Restore as collection [*]Generate various reports (HTML/XML or RSS/TXT) [*]Upload to the book [*]Download from the book [*]public/private sharing [*]Batch editing Misc Features: Edit the following: Name, Traner ID, Secret ID, Rival Name, Money, Score, Playtime, Start Date, Location, Records, Repel Steps Items, Poffins, Poketech, Accessories, Traps, Spheres, Treasures, and Goods [*]Symbol Table [*]Bad Egg Remover Action-Replay Code [*]Enable or Disable the 8 hidden pokemon box wallpapers. [*]Pokemon Battle Revolution Legality [*]Secret Base [*]Always a Pokemon on honey trees Action-Replay Code [*]Find my Feebas [*]Pokedar recharge steps [*]Which starter pokemon (Legally, only Turtwig, Chimchar, or Piplup) Supported SAV Formats: FlashCart .0/.1/.2/.SAV M3 Simply .DAT No$GBA Uncompressed .SAV (GBA/NDS) Visual Boy Advanced .SAV (GBA ONLY) GameShark Snapshot .SPS GameShark DS Snapshot GSV Action Replay Max/DUO .DUC/.DSS Supported PKM Formats: PokeSav Unencrypted PKM file PokeSav Encrypted PKM file (Mystery Gift) PokeMaker GBA.PKM File (GBA Only) PokeMod Encrypted GBA.PKM File PokeMod Encrypted NDS.PKM File Supported CheatCode Import Formats: CodeBreaker (GameShark Type 5/8) (GBA Only) GameShark v1, v2, v3 (GBA Only) Action Replay v1, v2, v3 (GBA Only) Visual Boy Advanced (GBA Only) GameShark DS Action Replay DS Raw 80bytes (GBA Only) Raw 136/236bytes Supported CheatCode Export Formats: GameShark DS (XML, Text, Binary) Action Replay DS (XML, Text, Binary, Clipboard) Action Replay Max/DUO Seed Support Seed for individual Pokemon Seed for hatched Pokemon as ARDS Seed for Safari Zone Pokemon Seed for Date/Time functions as ARDS Seed for Wondercards Notes: Support for both proper IVs and bugged IVs for GBA Roaming pokemon. Supports smeargle's post-sketch move for one of the move slots. Supports post-pal park evolution trash byte changes. Supports Gen III Egg/Level/TMs, Purify/Tutor, & Emerald tutor moves for pal parked pokemon in addition to Gen IV Move restrictions. Supports ABCD, ABDE, ABCE, ABCF, ABDF, ABEF, BACD, BACE, BADE, BACF, BADF, BAEF psuedo-random PV-IV relationships. ROM Editing: Save (to a file) a sprite, or list of sprites. Load (from a file) a sprite, or list of sprites. Edit Wild Pokemon Locations Edit Pokemon stats/movelist/tms. Edit Daily Trophy Garden Pokemon Edit Safari Zone Pokemon Edit Starter Pokemon Edit Honey Tree Pokemon Edit World Event Scripts Edit ROM Text Edit Music/Sounds Edited May 11, 2009 by Sabresite
Greencat Posted April 6, 2009 Posted April 6, 2009 I don't think you have enough features... lol Just Kidding! This is more than anyone can imagine!!!
Guested Posted April 6, 2009 Posted April 6, 2009 This is lookin' great. I think I'm most looking forward to the "re-rolling" of pokemon.
TheHalfBloodPrince Posted April 7, 2009 Posted April 7, 2009 (edited) I love the list! I just can't wait! Edited April 8, 2009 by TheHalfBloodPrince
Destati Posted April 7, 2009 Posted April 7, 2009 So, is Pokemod intended to replace Pokesav one day? Also, Serebii... Be prepared to be mistaken for someone else like, 90% of the time. and I'm still FREAKIN OUT.
TheHalfBloodPrince Posted April 7, 2009 Posted April 7, 2009 (edited) So, is Pokemod intended to replace Pokesav one day?Also, Serebii... Be prepared to be mistaken for someone else like, 90% of the time. and I'm still FREAKIN OUT. Yep. Pretty soon hopefully. But don't bug Sabersite about it. The more you bug the more he waits Edited April 7, 2009 by TheHalfBloodPrince
ZMaster Posted April 7, 2009 Posted April 7, 2009 IMO, the whole thing is great, but the ROM hacking part doesn't seem necessary to me =/ And, I hope the display/design format would be similar to Pokesav or more appealing =D
Sabresite Posted April 7, 2009 Author Posted April 7, 2009 IMO, the whole thing is great, but the ROM hacking part doesn't seem necessary to me =/And, I hope the display/design format would be similar to Pokesav or more appealing =D I am still working on the interface. It will definitely be easier on the eyes.
ZMaster Posted April 7, 2009 Posted April 7, 2009 (edited) That leaves a satisfaction to me =D Its just too bad I can't expect it any time soon. I just wish the Pal Park thing worked for Pokesav Platinum dammit D: Edited April 10, 2009 by ZMaster
codemonkey85 Posted April 7, 2009 Posted April 7, 2009 PKM File Manager (Think iTunes for Pokemon) Not that I was ever going to be able to keep up with you, but wow... my project is so dead! Also, good luck with all that.
ZMaster Posted April 8, 2009 Posted April 8, 2009 (edited) Its really sad though, that with all these features to add, it would probably take at least a year before even a Beta comes out, with Sabresite busy with his life and dilemmas and all. Edited April 10, 2009 by ZMaster
codemonkey85 Posted April 8, 2009 Posted April 8, 2009 Well, it depends on how many features he wants available at the get-go, no? Plus, once his classes are over, maybe he'll have more free time to work on it. Although, now with the new site being up, maybe not. Anyway, the important thing is that it'll be nice and shiny when it does come out.
Sabresite Posted April 8, 2009 Author Posted April 8, 2009 I also look forward to people helping me. Possibly Codemonkey or Angel may want to step in and take over a few portions of the program. I am happy to share the load.
evandixon Posted April 8, 2009 Posted April 8, 2009 Anyway, the important thing is that it'll be nice and shiny when it does come out. Shiny?
codemonkey85 Posted April 8, 2009 Posted April 8, 2009 I also look forward to people helping me. Possibly Codemonkey or Angel may want to step in and take over a few portions of the program. I am happy to share the load. Ah, yeah. There's no way I can effectively learn C# in time to help you, unless you are willing to accept VB. Also, it's been an admittedly long time (a few weeks anyway) since I worked on anything programming related, at least outside of class. But go ahead and PM me with whatever it is you need. Unless it's the GUI, in which case, please just take it. I know that's your weak point. Shiny? Like a Bidoof. If that Bidoof were shiny, of course.
ZMaster Posted April 8, 2009 Posted April 8, 2009 (edited) I have a question Sabresite. Do you already have all the data in order to make Pokemod, or are you still missing a lot of data? Edited April 10, 2009 by ZMaster
Sabresite Posted April 8, 2009 Author Posted April 8, 2009 I am only missing the Platinum Tutor Moves and a few event Pokemon.
Arceus010 Posted April 8, 2009 Posted April 8, 2009 I have the data for the Platinum Tutor moves so if you want it I can PM you for the data EDIT: also have what pokemon can learn these moves
ZMaster Posted April 8, 2009 Posted April 8, 2009 I am only missing the Platinum Tutor Moves and a few event Pokemon. Wow, is that really all you need?!
Zowayix Posted April 8, 2009 Posted April 8, 2009 "Supports ABCD, ABDE, ABCE, ABCF, ABDF, ABEF, BACD, BACE, BADE, BACF, BADF, BAEF psuedo-random PV-IV relationships." Just wondering, what's this? Does it have to do with GBA Event Pokemon?
ZMaster Posted April 8, 2009 Posted April 8, 2009 "Supports ABCD, ABDE, ABCE, ABCF, ABDF, ABEF, BACD, BACE, BADE, BACF, BADF, BAEF psuedo-random PV-IV relationships."Just wondering, what's this? Does it have to do with GBA Event Pokemon? Most likely. My Infernape is BACE or something when I put it through legal checker.
TheHalfBloodPrince Posted April 8, 2009 Posted April 8, 2009 I have been wondering this for a while, but is there going to be sprites implemented into Pokemod? For example, you are editing what items you have, would a sprite of the item show up? I know from the one picture you have released, there will be sprites when editing Pokemon, but I was not sure about everything else.
Sabresite Posted April 8, 2009 Author Posted April 8, 2009 Yes full visuals are supported. PID<->IV relationship is described as 6 random numbers in order, A,B,C,D,E,F. Each relationship corresponds to one of those I described, which follows PID-IV. BACE is a theoretical event pokemon type. You should NEVER see it.
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