Scorpio Posted July 8, 2013 Share Posted July 8, 2013 trainer editor is crashing ( out of bounds error) Link to comment Share on other sites More sharing options...
evandixon Posted July 8, 2013 Share Posted July 8, 2013 What do you do before it crashes? Link to comment Share on other sites More sharing options...
Scorpio Posted July 8, 2013 Share Posted July 8, 2013 select a trainer to edit and boom crash Extract Narcs - Select the folder were they are and chose a trainer to edit = boom crash Screen: http://puu.sh/3xWnl.png See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at BWTE.Form1.comboBox_TrainerID_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.32559 built by: FX45BLUEMPREL CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- BWTE Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///G:/Documents/pokemon%20rom/edit/BW%20Tools/BWTE/BWTE.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.32559 built by: FX45BLUEMPREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.32559 built by: FX45BLUEMPREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.32559 built by: FX45BLUEMPREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Link to comment Share on other sites More sharing options...
cpan1 Posted July 8, 2013 Share Posted July 8, 2013 Did you also extract the files in the narcs? It sounds like you just extracted the narcs from the ROM. The only other reason I can think of is that you selected the wrong version and picked an out of bounds index. Link to comment Share on other sites More sharing options...
Scorpio Posted July 8, 2013 Share Posted July 8, 2013 i checked and extracted the narcs on the readme . even extracted the full rom with tinker and selected the proper folders Link to comment Share on other sites More sharing options...
cpan1 Posted July 8, 2013 Share Posted July 8, 2013 I meant did you do this: 1. open kiwi.ds 2. open trpoke and trdata narcs in kiwi 3. extracted the files with kiwi (615 per narc in BW, 813 in B2W2) Link to comment Share on other sites More sharing options...
Scorpio Posted July 8, 2013 Share Posted July 8, 2013 Something was wrong with the extraction it was not extraction the necessary files now it works thanks Link to comment Share on other sites More sharing options...
PKMN Trainer Kyle Posted August 3, 2013 Share Posted August 3, 2013 Does anyone have a step-by-step guide to how to change the female hero (BW2) sprite to bianca (BW2) in the overworld? I got the back sprite to work, but can't figure out how to change the overworld sprite to Bianca. Link to comment Share on other sites More sharing options...
cpan1 Posted August 4, 2013 Share Posted August 4, 2013 Any specific problems? But in a nutshell, open up narc with BWOE and extract the images you need. If the images are of different formats (e.g. different sizes) then you need to copy sprites from Bianca's pngs to Rosa's png files. Make sure that the images match up (face direction, walking, etc), and that you use only a maximum of 16 colors (1 background + 15 for actual image). Reinsert narc. Link to comment Share on other sites More sharing options...
PKMN Trainer Kyle Posted August 4, 2013 Share Posted August 4, 2013 Any specific problems?But in a nutshell, open up narc with BWOE and extract the images you need. If the images are of different formats (e.g. different sizes) then you need to copy sprites from Bianca's pngs to Rosa's png files. Make sure that the images match up (face direction, walking, etc), and that you use only a maximum of 16 colors (1 background + 15 for actual image). Reinsert narc. Do I need to aquire sprites for Bianca running/on a bike/etc from anywhere btw? Also in BW2, Bianca is 227 and Rosa is 225 correct? Or am I wrong on either or both? Cause I see Rosa and she has multiple sprite png files, like her running and etc. Link to comment Share on other sites More sharing options...
cpan1 Posted August 4, 2013 Share Posted August 4, 2013 If you would like to do a full sprite replacement, then it would be best to have all the sprites you need (running, walking, surfing, etc., etc.) As for locations, I'm not so sure... (don't have the files right now...) Link to comment Share on other sites More sharing options...
PKMN Trainer Kyle Posted August 4, 2013 Share Posted August 4, 2013 Rosa Image: http://i.imgur.com/Ndk1iFS.png (I believe this was 218) Bianca Image: http://i.imgur.com/n5MDYBs.png (227 If I recall) When it comes to placing the Bianca sprites over the Rosa ones do they have to line up exactly? And I haven't been able to find any surfing sprites for Bianca yet so if anyone has them might I ask they pass them my way via PM? Also sorry really am like brand new to this, its a wonder I got the back sprite to work. Link to comment Share on other sites More sharing options...
Kaphotics Posted August 4, 2013 Share Posted August 4, 2013 Replace each sprite with one that is the same purpose; do not insert leftfacing sprites over rightfaced ones ~ keep the order that they are in. The surfing sprites are two sprites combined: the hero surf sprites and the "surfboard" sprites. Just look for hero sprites that are in a mounted position. Link to comment Share on other sites More sharing options...
PKMN Trainer Kyle Posted August 4, 2013 Share Posted August 4, 2013 Well I noticed the whole seperate surfboard etc, problem is finding Bianca sprites to fit the hero's surf/biking sprites since I don't know if they've been created yet or at all, and I can't make them lol. Btw if I don't change over the sprite for Surfing/Biking will it cause any problems in the game? Also in regards to replacing each sprite with its correct sprite, do they have to be perfectly overlapping the one of the original hero sprite? Link to comment Share on other sites More sharing options...
Kaphotics Posted August 4, 2013 Share Posted August 4, 2013 If they don't resemble the previous ones (orientation, placement, and size), then they will look goofy ingame. If you're doing sprite replacements for the protagonist then you should have all of them ready to go... or else the "hack" is pretty pathetic. If not, make sprites yourself! Incomplete edits to sprites don't impact the game itself; it only looks bad Link to comment Share on other sites More sharing options...
PKMN Trainer Kyle Posted August 4, 2013 Share Posted August 4, 2013 I see what you meant by goofy lmao. I got the walking sprites down, pretty sure of that. Problem I'm currently having is with the running sprites, and not sure whats messing it up. When I run I get this sprite (Here: http://i.imgur.com/bMvBHaP.png) and it stays like that for a good second or so instead of putting the other foot forward then the other, its like I have two of the same sprite for pretty much every sprite running in either right or left. Not sure how to fix it unless Bianca is supposed to be like that lol. Bianca Sprites (http://i.imgur.com/NnJSmQg.png) Rosa Sprites (http://i.imgur.com/7haYpiw.png) If you happen to know what might be causing it it'd be a big help. Link to comment Share on other sites More sharing options...
KazoWAR Posted August 5, 2013 Author Share Posted August 5, 2013 starting from the bottom, frames 3 and 6 and the same as frame 1 and 5. if you are just trying to copy the walking animation in to the running animation then copy the side standing frames in to 3 and 6. Link to comment Share on other sites More sharing options...
PKMN Trainer Kyle Posted August 5, 2013 Share Posted August 5, 2013 starting from the bottom, frames 3 and 6 and the same as frame 1 and 5. if you are just trying to copy the walking animation in to the running animation then copy the side standing frames in to 3 and 6. Thanks it works! And yeah I did the copy of the walking frame cause I noticed when you are followed by Bianca later in BW2 when you run her sprites still walking, she just walks faster to keep up. Until I can find an actual sprite sheet that'll work for; Picking Up Items, Surfing, Biking, Pokemon Center (Healing Pokemon) and Running, I figured copying the walking animation would work fine for now. Link to comment Share on other sites More sharing options...
JorgeyGari Posted August 11, 2013 Share Posted August 11, 2013 Hello! I'm new in Project Pokémon. I've got a problem with de BWME: when I try to edit Bianca's mugshot, and I import it to BWME it corrupts. This is how it looks when I finish editing it: And this is how it looks when I import it in BWME: Can somebody help me? PS: I'm Spanish, so if I wrote something wrong, sorry. Link to comment Share on other sites More sharing options...
cpan1 Posted August 11, 2013 Share Posted August 11, 2013 16 color limit. http://projectpokemon.org/forums/showthread.php?29651-BW-B2W2-General-FAQ&p=165197&viewfull=1#post165197 Link to comment Share on other sites More sharing options...
JorgeyGari Posted August 12, 2013 Share Posted August 12, 2013 Thank you so much! Link to comment Share on other sites More sharing options...
TheDoomBox Posted August 15, 2013 Share Posted August 15, 2013 I use a mac and I don't really feel like using Crossover or Wine. A mac version would help. Thanks! \ Edit: I have tried Wine and it says it's "updating". Link to comment Share on other sites More sharing options...
CptPurpleHaze Posted August 16, 2013 Share Posted August 16, 2013 Which narc do I load into BWWE from Black 2? Link to comment Share on other sites More sharing options...
cpan1 Posted August 16, 2013 Share Posted August 16, 2013 Try /a/1/2/7. Check here for narc locations if that was wrong. http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info Link to comment Share on other sites More sharing options...
hka1894 Posted November 5, 2013 Share Posted November 5, 2013 Hi umm I'm having a problem with BWME... Everything works fine until I try to overwrite one of the mugshots. When I do and then close the program and reopen it to see if it stuck, the file I edited is deleted. For example, what I'm doing is editing the male hero's mugshot to be Red from FR/LG's mugshot and when I close the application and reopen it, it's gone and the first file/mugshot is the female hero's mugshot. Any help with this would be greatly appreciated. Thanks in advance Link to comment Share on other sites More sharing options...
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