Mystery100 Posted November 14, 2010 Posted November 14, 2010 Again, sorry for multiple posts >.<the same thing works for Wood-R4, dstt and all the others, just follow the same steps and it should work, I've done this on an r4, acekard2i, M3zero and r4i-sdhc. This is the easiest way to fix up cheat files on ANY system (just open your cheat file. it may be usrcheat.dat, cheats.xml or whatever x.x again, sorry for multiple posts) So just to make things clear, all I have to do is OPEN the usrcheat.dat file to get it to work again?
deishido Posted November 14, 2010 Posted November 14, 2010 (edited) ...R4cce, download and use it to open your Usercheat file. scroll down to the pokemon white/black cheats and look to the side, there will be a game id and a little box with "...", click that and browse for the .nds of your game (probably on your sd card) click that file and the game id should change to whatever the current ID is. Save changes and make sure this updated usercheat is in the correct place... ^ open it and follow those directions, then click save. Put your card back into your DS AFTER doing that to change the cheat's ID to match your game (by following those steps) Boot your ds and the cheats tab should be avaliable now. (if the cheats are turned on but don't actually work, take this up with the cheats department as that isn't our problem and this thread isnt for such discussions) If The cheats tab wont show up (you cant see the cheats on your ds), please PM me what you're doing and all relevent details EDIT========== http://projectpokemon.org/forums/attachment.php?attachmentid=2161&d=1259698832 get that, I made it last year for people doing this with HG and SS. It should be really useful to explain how to fix the cheats not showing up problem Edited November 14, 2010 by deishido ADDED IMPORTANT INFO!
Mystery100 Posted November 14, 2010 Posted November 14, 2010 Ok, I'll try that out. I found out that my cheats file works with the Japanese game, (BEFORE APPLYING THE PATCH), and it doesn't work with my English game, (AFTER THE PATCH). But yeah I'll try this out, keep you updated.
deishido Posted November 14, 2010 Posted November 14, 2010 grab that file then, It was made for the EXACT same situation on the HGSS games
Mystery100 Posted November 14, 2010 Posted November 14, 2010 EDIT: Ok, so the CCE worked, I can use cheats. But now, the actual cheats themselves are there, but no codes inside them. Can someone direct me to a page where I can find some?
D.V. Izak Posted November 14, 2010 Posted November 14, 2010 Is nobody able to help me, Seriously!? Well, can anyone tell me if there's a code for the ev wings? The codes I have don't include them in the all medicine cheat.
sollazzo Posted November 14, 2010 Posted November 14, 2010 Is nobody able to help me, Seriously!? Well, can anyone tell me if there's a code for the ev wings? The codes I have don't include them in the all medicine cheat. http://cheats.gbatemp.net/ The gbatemp team starting mass updating cheats again and I can confirm they all work for the R4 Wood and M3 but just download your specific cheat file.
dicamarques Posted November 14, 2010 Posted November 14, 2010 Hey friends at the translation "Building-site"!I just wanted to let you guys know that I'm permanently done with contributing. It was fun being here for the time that I did contribute I've stopped contributing since my Nintendo DS bricked, and I'm not planning on getting a new one. Maybe I'll be here sometimes, but I'm not contributing anymore. Thanks for the fun times and good luck translating Your fellow contributer, Rykin122. WHAAAT??? DS BRICKED?? how is that possible? Oh, I thought it was an actual patch. S what this means is, I can't use any of the GL Services if I'm using the English language? Or what? And u can change that on the options menu.
Dragonitro Posted November 14, 2010 Posted November 14, 2010 Hi, Would I like to know which is the difference between the patch for Black and the patch for White ? In which entries of which NARC does have it differences ? Drago.
slasherjdc Posted November 14, 2010 Posted November 14, 2010 the talk where you leave the bridge to enter the town with the 8th badge.after you hear plasmas speech about giving up your pokemon adeku called me white and said reshiram was revived by N(im on pokemon black my name is black and i just saw zekroam get revived) doesnt really bother thought i might share though
Mcn00bin Posted November 14, 2010 Posted November 14, 2010 So, I got a quick question, sorry if it's already been answered. With regards to this... Patch Instructions:Obtain a clean ROM (Dump it yourself or find it elsewhere don't ask us or anyone in here for it) Obtain a copy of xDelta GUI (Decided to be nice and link the one I used to make the patches: http://www.mediafire.com/?b7em3n4sn7hhmtr Open xDelta Gui Click "Select Patch" and choose whichever patch you downloaded for your version Now choose 'Select ROM' and navigate to the clean ROM Now click on "Apply Patch" wait until it's done Try it out and give some feedback? After patching said ROM once, could you then patch the patched ROM again when an update comes out, or do you need to patch the clean ROM?
Curisu Posted November 14, 2010 Posted November 14, 2010 After patching said ROM once, could you then patch the patched ROM again when an update comes out, or do you need to patch the clean ROM? You should always patch using a clean ROM to avoid issues which means do the Rodolph EXP patch and then the update.
Mcn00bin Posted November 14, 2010 Posted November 14, 2010 So, is there a way to keep the same save file?
Mystery100 Posted November 14, 2010 Posted November 14, 2010 So, is there a way to keep the same save file? To keep the same save file, just make sure the save file of your game matches your .nds file's name: (Ex. yourgame.nds and yourgame.sav).
Mcn00bin Posted November 14, 2010 Posted November 14, 2010 I thought it would be more complex then that. Thanks.
Kaarosu Posted November 14, 2010 Posted November 14, 2010 well github is down right now it seems so there may be some delays will check back again later
genstukov Posted November 14, 2010 Posted November 14, 2010 I finally got the game to work on my N5. Can't wait for V6. Thank you to everyone involved with working on this. :biggrin::biggrin::biggrin::biggrin::biggrin:
Kaarosu Posted November 15, 2010 Posted November 15, 2010 alright i merged what vgperson had in his git and did some continuity check with trainer names and I think I got everything preparing patches, major props to vgperson since v6 is basically all done by him. Edit: vgperson updated some stuff while I was making the patches so i will either do a 6.5 later on if battle subway still freezes/crashes if it doesn't i'll just add them into v7 P.S. V6 patches are up
D.V. Izak Posted November 15, 2010 Posted November 15, 2010 does v6 include more trainer text? I read the changelog, but saw nothing about trainer (outside battle subway) text.
Kaarosu Posted November 15, 2010 Posted November 15, 2010 It should yeah can't be more specific with a percen cause I've been terribly busy this past week. But vgperson will probably stop by and add to the changelog if he feels like it but if you want to see for yourself feel free to look at the history of the gits (Both of them are located at: https://github.com/projectpokemon )
vgperson Posted November 15, 2010 Posted November 15, 2010 V6 doesn't just have more trainer text, it has ALL trainer text, excepting the sports domes and the Battle Subway (and way more are missing from the sports domes than the Battle Subway). I noticed some were definite backwards steps when you imported my repository (for one, I never touched the Deru/Exit/whatever Power descriptions after my initial fork, so they went back to being terrible), so 6.5 is probably a good idea. I'll try to finish and test the Battle Subway for that. Like I said earlier, it's getting easier to say what's not translated. So here's what's I know isn't fully translated. - A small portion of the Battle Subway, though I've been focusing on the trainers, not the "structure," as it were, so I'm not really sure how small it is. Pretty much the same deal for the Trial House, since it apparently has its trainers in the same file. - The sports domes, though about half of the trainer dialogue there is translated. - Musicals. - Shaga/Iris teaching you Dragon Meteor. (I don't know why I haven't gotten around to this yet, really.) - Most of Black City and White Forest. (I don't think there's much in White Forest, but I've been doing all my testing in Black, so I don't really know.) - Parts of Kagome Town and Village Bridge. Probably Kanawa Town, too. - The Dive messages for "it looks like you can go up/down here" in the Abyssal Ruins. (Just couldn't find them.) - Most event Pokemon events. (I'll do Victini as soon as I can find a working code for it, I swear.) - C-Gear and PC help files. - Wireless/Wi-Fi stuff which I can't test. Ultimately, it's all optional stuff, though some things are more optional than others.
Kaarosu Posted November 15, 2010 Posted November 15, 2010 yeah I went the quick way to importing your git since the forks I usually grab the changes from hadn't been updated in quite sometime I'll go over them tomorrow after class thanks for the heads up on it.
Mystery100 Posted November 15, 2010 Posted November 15, 2010 Just got the news of v6 from a friend, trying it out now.
Mystery100 Posted November 15, 2010 Posted November 15, 2010 EDIT: I tried it out, I patched my Rom with the right patch, used my current save, but when I load it, it into DeSmuME, it has a white screen. This is how I've done it in the past, why isn't it working anymore? AmIdoinitrite?
DrPhilGewd Posted November 15, 2010 Posted November 15, 2010 Whenever i try to patch the V6 to my rom using the xDelta GUI i keep getting and error saying Unhandled exception has occured in your application. and the patch doesn't get applied. i used my b-pokemonw_patched.nds rom file and i also tried downloading a clean rom but no matter what i get the same error, am i doing something wrong? EDIT: ok i belive i finally got it patched but now i'm having the same problem as Mystery100
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