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  1. Today
  2. Hi. I'm making a ROM hack, and I'm testing if i can add textboxes above 10. There is no option for it however. There is this page on it: https://bulbapedia.bulbagarden.net/wiki/Save_data_structure_(Generation_III)#Options but I'm no good at checksums and all that mumbo jumbo. Would appreciate if someone could help.
  3. Luckily, I had a back up save right after I had received the egg. I just pasted it into my newer save file and everything worked like it should. Problem solved. However, would be curious to know if this would have been fixable if I did not have a back up file.
  4. I just started using PKHeX and saw that I could edit the Togepi egg from Mr. Pokemon. I edited it to have IV's to my liking so it is useable after it hatches (received a green check mark for validity). However, I must not have been paying attention and the Togepi was in my party already. Now, Professor Elm's event will not progress (where you get the Everstone). I have called him, I have visited his lab, and I even set the event value to "0". Is there anyway to fix this?
  5. You shouldn't change the OT cause the data was saved to HOME servers.
  6. The seed used by the game/distro to generate stats for the mon.
  7. Yesterday
  8. v6.29.0 Download: https://github.com/MewTracker/sv-research/releases/
  9. figured it out
  10. I just noticed that I was saving onto the computer where the backup copy is, when I tried to save it onto the SD card it gives me an error message saying that I cannot save to the zip file and to choose a different location.
  11. You overwrite the save file you opened, which is main.
  12. Does anyone know the significance of the numbers at the end of these? What's the difference between these deoxys:
  13. Ok, I got the write protection removed, my next question is (because it has been ages since I used PKHEX), when I save the file, I have the options of main and backup, do I want to rename the one to save to the SD card the same name as the backup created by JKSV to then restore it or upload it to the Legends ZA game? I have saved a copy of the JKSV created backup to my computer in case of an issue.
  14. I don't think the micro SD cards have a write protection switch, at least my Sansdisk doesn't. Also I did a google search, it did mention ways around the issue, like saving the files to my computer and using either Checkpoint or JKSV to load it back to the SD card, so I thought I would go that route.
  15. I have a question, how do you move all your previous pokemon to your save, do you use the tedious palpark, or pksm? These saves are all a joy to look through, as I am building my own forever saves. :)
  16. yes, windchild does indeed plan to add it in within the next update. i, however, posted a guide on how to do implement it in yourself awhile back.
  17. The program gave you every hint possible. Look at your SD card and check the write protection switch. If you aren't able to figure it out, it should be an easy Google search.
  18. Yes, you’re very likely creating problems for yourself. Once a Pokémon has a HOME ID, its game-visit history is effectively locked in.
  19. im playing sinking sapphire on my 2ds but i do not have the updated poke mart changes. what can i do to fix it?
  20. Thank you. I don’t have much coding background, so I had no idea this was possible. Glad you pointed it out—I’ll definitely give it a try.
  21. I am having an issue with saving file onto my sd card. I used JKSV to create a backup of Pokemon Legends ZA, was able to do the mod I wanted on PKHEX, but when I tried to save it to the sd card I get an error message saying "you can't save to d:file name" Please choose another location. I noticed that JKSV created the backup as a zip file. I also notice that when I opened up the backup on PKHEX that I got a message that the sd card was write protected. I am guessing one of those messages is part of the issue. How do I go around this? I am trying to activate the Diancie and Mewtwo quests.
  22. Last week
  23. I think Windchild has said that she intends to make it easy to use other Pokémon too as starters, so even if Buneary isn't an option it shouldn't be too hard to add them.
  24. right. Maybe the clothes block data?
  25. NuGet Gallery | PKHeX.Core 25.12.21 You can write your own C# scripts and run them with LINQPad; you can aggregate all the donuts as you see fit with a dozen or so lines of code: const string path = @"D:\main"; var data = File.ReadAllBytes(path); var sav = new SAV9ZA(data); var donuts = sav.Donuts; for (int i = 0; i < DonutPocket9a.MaxCount; i++) { var donut = donuts.GetDonut(i); // interact with the Donut9a object }
  26. I’m currently trying to reverse-engineer the mechanics and probabilities of combination effects for donuts in the Pokémon Legends: Z-A DLC. However, this approach requires a very large sample size. The only way I’ve been able to record this sample data so far is by manually noting down the results one by one in the game. I noticed that PKHeX can read save files and export donut data, but as far as I can tell, it only allows exporting one donut at a time. I’m wondering if there’s a way to export data for all donuts at once? Having just the effect data would be enough, but it would be even better if other attribute values could be included as well. Ideally, the exported data should be in a format that’s easy to work with in Python or Excel. If anyone knows of a method like this, I’d really appreciate the help. Thank you in advance!
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