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  2. Username in Particular is silencer30
  3. Today
  4. I see, then I'll try after finishing it, thanks for the info
  5. I don't see a ban under that ID. What is your user name? Or maybe you're referring to PDP instead of PPorg?
  6. It doesn't seem to be able to change mewtwo to shadow mewtwo even if I change the form id
  7. I was banned years ago for asking for pokemon saves without a hacked switch. i believe the game in particular was pokemon shield. i do own this game and can provide proof of ownership (again). just wanted to know if its possible my discord is 473918258437685248
  8. Brother, I’m doing my bit by adding the Spanish translation to PkVault; I’d like to know how I can apply to become a contributor once I finish creating and translating all the files for this language.
  9. Yesterday
  10. Version 1.0.0

    30 downloads

    This is a rebalance hack of Pokémon Colosseum with a number of quality of life changes designed to incorporate mechanics from later generations, streamline playthroughs, and minimize the need for grinding. A variety of optional and sometimes sandbox-y features give players the agency to approach the game in whichever way seems the most fun for their playstyle. Some changes include: Purification of Shadow Pokémon is available from the very beginning of the game (and there is also an option to purify Shadow Pokémon without needing to lower their heart gauges) Physical/Special split for moves The exp curve has been dramatically reworked to ensure that opponents’ Pokémon give more exp points when defeated, so that heavy grinding should not be necessary. Additionally, Lucky Eggs are available as early as Phenac City to further boost exp gains. Many mechanics from Generation 7 and later 18 additional Shadow Pokémon, as well as many changes to the list of obtainable Pokémon compared to vanilla (including new starters!) Rebalancing of Pokémon stats and movepools so that all obtainable Pokémon are viable 50 TMs are available, and TMs now have unlimited uses The Fairy type has been included and the type matchup chart matches modern generations Opposing trainers have stronger teams Trade evolutions have been changed to evolution by level up And more! This is version 1.0, meaning that the hack is complete (including post-game) and has been playtested multiple times. There are some known (minor) bugs that don’t substantially affect gameplay. A huge thank you to StarsMmd for some technical support with a few issues and whose “Colosseum Tool” was used to make the entire hack. Please read at least the “Quick guide READ FIRST.txt” file in the documentation to get a sense of the most important changes before beginning your first playthrough. How to patch your ROM
  11. Finally got it figured out and decided to post what I found incase anyone in the future runs into the same problem! So, originally I was using my brothers copy of Pearl and could only access 19 of the trapped Pokemon- even after following the instructions to the letter. After finally managed to get a copy of Diamond to mess with and doing everything again, it worked! I was able to get all the other Pokemon out safely! I don’t know what’s going on with the code behind it all- but I assume there’s something in the background of Ranch that logs not just what trainer added what Pokemon, but also what version was used to send them over. So for anyone else that runs into this problem, if you shared the file with siblings or friends with different versions, you might need a copy of both Diamond and Pearl to get everything out of your Ranch!
  12. Last week
  13. Hi, I need help with *Sinking Sapphire*. I have all 8 badges but can't buy Master Balls—is there something else I need to do? Best regards,
  14. Like this? I have 1048576 as number in the link battle wins, so I just need to change it as 0? The language of the app is set to italian, if needed I can change it to english. IMG_9693.HEIC
  15. Put whatever numbers you want for whatever stats you want.
  16. I'm not familiar with that tool, would you mind explain me how to do that please? EDIT: Maybe I've just found the section you were telling me, but I just see those absurd numbers in the slots where I need to change the stats, is there a way to understand how to put the correct imputs? POKEMON_EMER_BPEE00.sav
  17. Ah, okay. Forgot that detail. Yes, you can just hack the correct conditions to trigger it. I'm talking more so about finding a way to glitch Fly on one of the Cherish Ball event Pikachus...which I haven't found a way to do yet. The Rage glitch is off the table because they can't learn any required moves and I'd rather not resort to ACE.
  18. Use the Misc editor, there is a Records tab.
  19. Hi everyone! So I've been executing some ACE code lately on my Pokémon Emerald, and after I've hatched the egg I've just turned some Pokémon into their shiny version. So after I've done that i saw that the records on my Trainer Card were messed up, in particular I've maxed out the numbers of Link Battles, Trades, and other records, and the number of battles done on the Match Call now is 99999. By any chance is there a way to fix this with PKHeX? I remember that the number of trades were 178, and the trainer defeated in the Match Call app were 386 or something like that. Also all the other records were 0. Thanks to anyone who could help me out, as I don't really like have those fake stats on my save file.
  20. Hi all, I’ve documented a source-backed reverse-engineering of how Pokémon Black 2 and White 2 construct and resolve NPC-vs-NPC Pokémon World Tournament matches. Key result: In the normal NPC simulation path, trainer records are reduced to a small set of fields: a priority, a type-chart category, and a trainer-type flag. Standard Champion records (Blue, Lance, Steven, Wallace, Cynthia, Alder, and Red) all decode to the same relevant values: priority 4, trainer type 0, and category 17. The result routine does not read the trainer name or ID. Therefore, a Champion-vs-Champion tie is exactly 50/50 in the source routine: both have equal priority and neutral category-17 affinity, so the code calls GFL_STD_Rand(context, 2). A priority-4 Champion beats a standard priority-3 Gym Leader before the tie/random branch, so the standard Champion-vs-Leader result is deterministic in favor of the Champion. Leader-vs-Leader matches depend on their matchup categories. If neither Leader has an advantage, the winner is chosen 50/50. If one Leader has the advantage, that Leader wins about 70% of the time, while the other can still win about 30%. Built-in cup constructors, menu IDs, unlock conditions, Champion/Leader rosters, and downloadable .pwt bracket data are documented separately. The development-build analysis is cross-checked against USA/Europe retail data. Full evidence, scripts, tables, and reproducibility notes: https://github.com/DavidAGInnovation/bw2-pwt-research
  21. Did anyone managed to get shiny Celebi? I've spent several hours exploring both Dusk Forest and Deep Dusk Forest, and no sign of it. I even tried exploring them holding a Mystery Part (like for regular Celebi), but nothing. Am I missing some requirement, or is it simply bad luck??
  22. All Battle Revolution event Pokémon including the Pikachu only come in a Poke Balls. Wouldn't it be possible to trigger this Pikachu if a Pikachu was added into Diamond or Pearl with PKHeX that met the conditions?
  23. Is there a code for: -Max IV wild pkmn -Wild nature modifier For white2 if it possible
  24. My Pokemon Ranch has data if a Pikachu with special traits is deposited. Unfortunately, I don't know of any possible glitch to get it to show up without ACE. Transferring a Mimic Pikachu for the Rage glitch won't work because Cherish Balls don't exist, and Pikachu can't learn any moves in Gen 4 to trigger the glitch and get Fly in it's moveset. Luckily it's still possible to get a Cherish Ball Pikachu nowadays thanks to Battle Revolution, but I have no idea how to glitch the move Fly onto it.
  25. There is no progress in this save file (it's before you named your character, aka no progress).
  26. Save states are not save files (save data). Save properly in-game so that the save file is correctly flushed to the storage device. Save states are RAM snapshots of the emulator's RAM as it runs the game, containing everything about the current game play state. Save files are the savedata binary that the game encodes to save its progress when the game/console is powered off, allowing it to resume from the Game Continue screen.
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