The second entry in my life was in johto this time my starter was from grass the problem was that I put hidden movements to my starter leaving completely useless which made me resume my adventure this time was water and was more expert and were to my credit 251 pokemons add 2 new types and the table of weaknesses expands the game and I got more adult and I was already aware that it was a paper and scissors stone in which you had to draw a good hand to finish the opponent what overflowed me was t
It was with the generation I started that I was inexperienced young and that led me to have a team and a little knowledge of the weaknesses. I started learning the 151 pokemons what made me more excited was the leader's battles since they put my skills to the test, I felt very small, I even captured them all, exchanging my hobbies back then with my relatives i finished the league at 62 hours of play with a team of level 80 as I liked to raise levels did not pose any problem I do not remember wha
Hello i am borjitasstoi and i m spanish you can figure out in how i express my ideas and my poor grammar
Im 22 years old
Since 5 years i was studying about computers still i dont have the title
I like pokemon like each other in this place
about my personality somatimes my tone are blamant or rude but i m not sarcastic its my way how express simply this is me
i like decided people smart and people like videogames like me but i m open from other people are not connected in
What do u like the most please tell me
Mario or Lugi
i prefer Mario because he is a really good character to play with and that i also think that Lugi is a weird character to play and that i do not like him that much i am not that interested in him
I fixed the crash I reported a few days ago:
I'm not 100% sure why it was an issue in the first place, but one of the characters must work a little differently than others, so substituting animations broke something.
Remember last week's blog post? Turns out it causes a crash during the final boss battle. I'm working on fixing it, and everything should work fine until the final boss battle, but everyone should be prepared to recreate any starter modification projects made since I announced the new feature:
It has something to do with substituted animations, and that's all I know. No idea why this is an issue yet.
User-friendly interface over vague, impossible-to-guess-without-documentation step
I have a new build of Sky Editor's ROM editor available that adds some fun new features. First up is the new wizard you can see above. This should make the whole process more user-friendly (I hope). At the time of posting, there is a glitch where the Finish button won't be enabled when the extraction is complete, but this can be worked around by clicking Back then Next. The second feature is the addition of P
Yesterday, I managed to extract models and animations from pokemon_graphic.bin, so they can be viewed with standard 3DS model viewers. Today, I did the next logical step, and wrote code to change these animations. Observe:
I don't have special builds ready just yet, but if you're a developer who's anxious to make changes, I have some sample code here. (That link might be dead if you're reading this a week or so after this post was published.)
Since the release of Pokémon Super Mystery Dungeon, it has been unknown how a proprietary archive file called FARC linked filenames to files. It functions like a hash table, where the game gets a filename somehow, does something to hash the filename, then corresponds that with a file. Until recently, the somehow and something have been unknown. Editing files in these archives required either putting up with the lack of filenames, or somehow knowing which filenames corresponded to which hashes. A
Author's Note: This is just a fun opinion piece, with very little facts substantiating my claims. More of a 'speaking from my experience' type of thing.
Back when Neo Destiny was first up for purchase on my sunny little island, I was excited. Finally, the return of the Dark Pokémon, and also the introduction of Light Pokémon!
Unbeknownst to me at that time, Shining Pokémon was also a secret part of the expansion. When I pulled my first Shining Celebi from a booster pack, I was thrilled to b
At the company at which I work, we have this legacy application written in C#. (It's different from the one written in Classic ASP.) Let's call this the dragon. It's old, it's previously defeated many brave knights, and its name is an acronym that shares a letter or two with the word "dragon". The dragon is responsible for breathing fire to defend the village from intruders. (It uses coding and algorithms to do Things to Products because of business logic. While the details aren't important, I d
For about 8 months, the latest build of the ROM editor had a fatal error in the patcher, used when building a ROM from a project. I put off fixing it because it required updating and cleaning up all of the ROM Editor's dependencies, but today I finally got around to it. Look here for the Usage Guide, which should work with the latest version.
Download (Build 53)
We have decided that this game will be developed using Java! Hopefully this allows for more flexibility when it comes to platform support. Anyways we are going to use Java for our game, The Java IDE has a lot of features and even for features it doesn't have there is probably a library you can download for it. Thou because using this takes more steps than GameMaker the game will expect longer development times. And the development times are already going to be long, Because I want the story to m
Hello guys, Just so you know, the original topic was locked because I was "Spamming".... So here is where future update news and other stuff will be posted. So news wise, I am not working on the game just yet. I joined a project for an Undertale fan game called Underfalls. The GameJolt to that page can be found here. Hang tight I promise that I will finish this game!
I have a new development build of Sky Editor ready. Since Build 33, the following changes have been made:
Add: UI for editing held items in Friend Rescue
Add: Controls for parameters for adding new items are enabled or disabled as appropriate
Fix: New held items aren't saved
Download (Log in as a guest if prompted)
There's a lot that needs to be done before the next version of Sky Editor can be fully released. However, I intend to keep releasing development builds u
I'm working on releasing a new version of Sky Editor at some point. I currently have no ETA, because the new version will come with a pretty heavy refactor, and things are currently a bit unstable. However, I have a development version ready for anyone who wants to try the latest features.
This version (Build 33) comes with the following enhancements to inventory management for PMD: Explorers of Sky save files:
View and Edit the stack size of stack-able items like sticks and rocks