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Showing results for tags 'hexadecimal'.
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Hi all, I am a IT student and I am currently trying to reverse engineer the inner working of the Gen IV Distribution ROM. I already figured out the basics but... Right now, I am facing an issue with the way data is encrypted. I already know of tools such as WC4PCD or PokeGen, PokeHex... but I am trying to understand and create my own program to decrypt and reencrypt all by myself. So I am asking if any one here as any leads or straight up know what encryption algorithm is used. I obviously did some research but no luck yet. (Chat GPT told me to XOR the file but idk what key to use). Thanks in advance, and my apologies if I made any english mistake
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Hi there! I am planning to use Pokesav to re-EV some of my Pokémon (they're level 100). I am aware that editing them will make their trash bytes come up as hacked if they're a hatched, Pal Parked or event Pokémon. I’d love to be able to edit them and fix their trash bytes afterwards. Sabresite's trash byte normalizer looks like just what I'd need, however I can't get it (or the legality checker) to work. When I save a Pokémon file, drag and drop it over either the tb normalizer or the legality checker I get this: http://i116.photobucket.com/albums/o22/Sim9/shot1.jpg Clicking ok creates this weird file as seen here, above trashbytes.exe (seviper.pkm): http://i116.photobucket.com/albums/o22/Sim9/shot2.jpg I can't seem to do anything with that file. If I try to open the file, I get this: http://i116.photobucket.com/albums/o22/Sim9/shot3.jpg I'm aware that it’s possible to edit a Pokémon’s trash bytes in a hex editor, but I can’t find where 0x48 to 0x5D (where the trash bytes are) are here: http://i116.photobucket.com/albums/o22/Sim9/shot4.jpg (By the way, the Seviper in the Pokémon file hasn’t been modified in any way. It’s Pal Parked from Emerald.) I have searched all over the internet, these forums and Project Pokémon’s site, but have not been able to find anything which solves my problems. The ideal for me would be to be able to edit my Pokémon on Pokesav and be able to fix their trash bytes afterwards, preferably via a trash byte normalizer, or otherwise via a hex editor. Would anyone be able to help me? Sim
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Hi all. =) Well, at firts, you known whit AR you can make 999 stat. (I haven't AR so I don't known how work in save.) I search with HxD the value who change stat (Ev/IV). I known a stat can not have more than 255 (So FF in HxD) But with AR you can ... My question is : How can you change stat at 999 with HxD ? (999 = 3E7.) I'm just curious, I'm a strategist not a cheater ^^ Thanks for your response. <3 (Sorry, I'm bad in english ... Correct me if you want, I learn like that <<) Djidane~
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I've been having trouble recreating my Pokemon with Pokesav and Pokegen since I lost my game. So I kind of need someone to check the trash bytes and stuff of my Pokemon because I kind of suck at this trash byte stuff (I barely understand any of it). I need someone to fix up my Skarmory, (such as the trash bytes for the names and stuff) and if it would be helpful if you could explain this trash byte stuff too, such as 0x77 and stuff, I'm not sure where that would be located or how to find it. I guess it's using a hex converter? I'm kind of new so try not to flame me =S Thx. (no need for external links)
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- hexadecimal
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Hey all, I don't know if many people here have any experience with pkm files taken from a 3rd gen game, but for anyone who does, I have a problem that I could use some help with. I created a DDMence in Enciclopedia Pokemon (kind of like PokeSav for 3rd gen), it probably wouldn't pass a 4th gen legal test because it has all 31s and a naive nature but other than that, it's mostly legal. The thing is, since it has an egg move (Dragon Dance), I put it in a normal Poke ball and tried to make it look hatched on Hoenn Route 117. The problem is, there is no option in Enciclopedia Pokemon to make the Pokemon appear hatched - just one for making it an egg. So I opened the pkm file in a hex editor to see if I could manually adjust whichever bytes control the "egg hatched" data, but I have no idea which offset it is. Bulbapedia has a basic guide to the data structure of the pkm file, but I can't determine exactly where the "egg" data is. Could anyone help me out here? EDIT: Never mind, I figured out that setting "Level met" to 0 in EP makes it show the egg hatched note. Could a mod close this thread please?
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