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Found 8 results

  1. So I know how to add npcs to the overworld and make them use a pre existing script in the same script file. However I want to make a custom script for my custom npc so I can get them to give an item. The problem is that when I write a new script for my npc and link it to the same text file as the rest of the present npcs I get a weird bug. The game loads fine and I can enter the house with my custom npc but whenever I enter the house the camera weirdly shifts and only focuses on the top left corner of the area and I can't see my character because of this and I'm pretty sure I get locked in place. Any suggestions to implement a custom script without bugs occurring.
  2. Hi Everyone I have recently got into ROM Hacking and had a lot of fun playing with Wild Pokemon Levels, Trainer Pokemon Levels and tweaking difficulties etc. in Platinum. However the two main things I want to try and learn how to do are: 1). Change the levels of Legendary Pokemon - I cannot for the life of me find out how to change these, I have only managed to do Wild Pokemon so far. Basically I want to change a few levels in Platinum and slightly change their movepools: (eg. Regigigas to Lvl 70, The Regis to Lvl 40 atleast, Arceus to Lvl 100, Giratina to Lvl 50, Heatran to Lvl 70) This is to go with the increased level challenges I am giving myself (along with changing the Pkmn Evolutions to not require trading which I have already done successfully) 2). I have just finished playing through Black & White, and I was wondering if it is possible to make the version alternate Dragon (Zekrom in Black, Reshiram in White) appear in Dragon Spiral Tower in the Post-Game? I would set it to be captured at Lvl 70 so there is the option of catching both of the Yin & Yang Dragons. (I would do this in B2W2 as well at a later date when I finally play through that) This I imagine will be quite advanced, as I havent got that far into Map Editting etc. Would anyone be able to give me any tips in approaching these two ideas if possible please? Number 1 I have a funny feeling im missing something incredibly obvious, but number 2 should be a longer term project I will do over the coming weekends - Just looking for some guidance to see if it is possible and the best tools / tutorials to look at to achieve this Many thanks in advance! Monty
  3. So, I've trying to test if certain things will be effected by TuxSH/Bibou261's lock removal code for BW2. He has stated it works on the Static Encounters, Entralink Forest and Mystery Gift Pokemon which has all been proven true. But he didn't state anything about the Dream Radar, Hidden Grottos or the In-Game Trades (Which all are dynamic) in BW2. I've already proven Dream Radar to be unlockable through brute force using a modified Black 2 ROM making the odds 1/257. Normally, the best way to check if it would work would be to use a Forced Shiny Cheat alongside the lock removal code but the forced shiny cheat will surpass any and all shiny locks which I'm trying to prevent. The strange thing is in the original BW Games using a forced shiny cheat on something that is locked will just freeze the game normally. This is the one for BW that freezes on locked Pokemon: Atm, I've asked @Aspharon on Twitter/Discord to help me out with this project and he has compressed the original code, which we assume was made by Kyohack back in the day. Here's the modified code that they came up with like a month ago which still bypasses asses any and all shiny locks: https://twitter.com/Aspharon/status/1351178924374585353 What would need to be modified to basically make the forced shiny cheat in BW2 freeze on Locked Pokemon like with BW. I don't know if there's an easy method to convert that specific BW code into BW2.
  4. why does it look like it's broken in bwse2....... I know only 16 colors but how can i cahnge it somebody help me
  5. How does one change the text before and after a battle in Pokémon White 2? Also, is it possible to change the trainers' names?
  6. Is there a way to render items unusable in trainer battles for Black/White 2? If so, how is this done? Edit: To clarify, I am referring to items stored in the bag such as potions, not held items.
  7. Does anyone know how to add new moves to Black 2? I'm really desperate and it must be this game! Please help me guys!!!
  8. Hi, does someone know where is located the wild pokemon you encounter in Black2/White in the Ram? It must be something like 20XXXXXX Thanks in advance.
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