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  1. Hey everyone! I've been trying for weeks to get Pokemon Black 2 / White 2 to look 2D thanks to camera cheats but this seems worthless. Here is the cheat : By hacking the game's maps in SDSME and exporting the models of the maps or buildings to Blender, I discovered the orthogonal perspective which shows a a perfect 2D view (as in HGSS because the 2D view is possible in those games thanks to AR cheats). The only problem in Blender is that the models look blurry and it's impossible to obtain a perfect size of the models without the blurring. That's what I mean : So I wanted to know if someone is willing to try to look into the roms and deactivate the current perspective to make the game look 2D. As a graphist and as a game creator (I'm the creator of the fangames Pokemon Cinder & Foam), I'm really interested by the graphic style of the games and it will be a really good opportunity to study the game's graphics.
  2. ~~Pokémon Nightmare Black 2~~ Hack of: Pokemon Black 2(Pokemon Bliss White 2 will be coming out when V1.0 of Nightmare B2 comes out) Current Version: Beta 2.0(Public Beta 1, although I am actualy nearly at full version 1 in actual editing but in terms of uploading I havn't updated the download link in a while) Last Updated: May 25th, 2013 ~~What is this hack/Welcome~~ Pokemon Nightmare Black 2 is a hack where instead of making every pokemon available, I make a patch of amazing pokemon available every route, although not overpowered. And the main thing about this game is how it delivers its difficulty(which is quite high) in different ways at the same time, mainly gym leaders for example; have AIs at starting with 165 for Gym 1 DAYUM! and combined that they have the top quality pokemon like standard sets for some pokes and annoying sets for others or just powerful sets for some, combine that with the fact that they don't just have for example "water/flying then water/ground" for Gym 1, he has the newly made into Water/Dragon Dratini with dragon dance and a good attacking set! Combine that with the fact that the levels are no joke and this hack will be a trip to hell yet a glorious glimpse at heaven after you beat a gym without losing a pokemon. ~~Features/Progress~~ Beta as a whole(only goes up to your first Colress Battle) Trainers(up to Colress)(including gyms and their sprite changes)-92%(Missed one trainer in the begining battling(route 20) route and the castelia sewers runts) Wild Edited Pokemon-85%(Missed the castelia outside and sewers) Editing of the pokemon- 95%(missed route 4) Editing pokemon movesets- 25%(only got starters and route 1) ~~Screenshots~~ ~~Credits~~ KazoWar- His tools changed this hack so much especially in terms of spriting and trainer editing The Creators of PRC(I will find their names/usernames later)- Their rom editor changed this romhack so much , 75% of this hack wouldn't have been able to work without PRCs help, especialy with move edits like Lunar Dance. Drayano60- For giving me inspiration and giving me an example to look at(BB2 VW 2) you sir(@ DRAYANO) are a BOSS, I hope you see this, if not , ok. Kaphotics-The inspiration I had to make it in Gen 5 with him to look up to as a fellow Rom hacker and his hacks to see to see that if he can do huge scripting events like the Chargestone Cave HACKED vid then I can make a small editing hack(although very different in skill as he far surpasses me) And Last but not least Nintendo, it's pretty obvious why LOL. ~~Closure and Notes~~ Well I hope you enjoy this beta and future installments of this hack and possibly other upcoming hacks from me after this if I end up enjoying this, also there is no documentation for this beta since I want people to make new discoveries on their own. Also the gym leaders names will be changed to fit with the new list of leaders for this game next update and the protagonists sprites will look different; different design too obviously . Anyway I hope you enjoy this hack that is all from Oiawesome for today unless I can get the next update done under 1 hour and 11 minutes which would be impossible lol.Anyway I hope you enjoy~~ Patch Link:https://www.dropbox.com/s/jm085vuj7eyejfk/Pokemon%20Nightmare%20Black%202%28Beta%202%29.rar ~~Help could be useful~~ Hey guys I have one more thing to add: Help could be useful; as I need a little help with making non animating trainer sprites and editing scripts like for instance Cheren giving you work up; I did pretty much all of the hacking so far with no help from anything exept the tools so yeha it is not going to be the fastest thing; Things that you can help with or volunteer help if you want: - Script Editing like Gym leaders giving you an item - Editing/finding where in the damn PPTXT I could find the list of Gym leader names for battle/trainer names for battle so I can edit gym names for this hack - Making non animating Trainer sprites/making sprites not animate
  3. The premise: In my new/still unnamed region, Team Gemini is obsessed with finding a perfect balance between natural opposites. They require the local Gyms to run as two-type partnerships, with one Gym Leader's specialty complementing the other's (Fire/Water, Grass/Bug, Fighting/Dark. and so on). Yes, that set-up means Gym battles are always doubles in this game; but the player's NPC friend will join him in town between solo adventures. The Elite Four and current Champion of my new region, meanwhile, remain hidden as they stay one step ahead of Team Gemini. A secret resistance movement exists, occasionally rewarding the player for missions--but not revealing its inner workings until the final showdown to free the Elite Four. To add: New types: have already worked out the mechanics for a Light type, need help working out Sound type New moves: some variations of existing moves, some originals, some imports from Gen VI New species (regional starters, a legendary trio, and a few new Eeveelutions at least) Changelist continued in a later reply; sound promising so far?
  4. Hello~ I am YourFavorite and I am completely new to rom hacking and to this community. Even though Gen 5 has been out for several years, I feel that news of Gen 6 is coming a bit too soon. Black 2 and White 2 were just recently released, and (more importantly) I feel that Gamefreak hasn't really given us a chance to explore triple and rotation battle mechanics. In 3rd and 4th gens, Genius Sonority was hired to make spin-offs, which explored double battles in 3rd gen, and more in-depth mechanics (like trick room) in 4th gen. These introduced me to double battles, were a lot of fun, and gave me a pretty big appreciation for both double battles and pokemon battling in general. For 5th gen, triple and rotation battles haven't recieved the same treatment. Sure, in B2/W2 there are a few trainers that will surprise you with triple or rotation battles, but you can never see them coming, and they feel very out-of-place. I feel that both have some potential, but there haven't been a lot of opportunities to explore them outside of multiplayer, (where a first-time player is likely to get wrecked). So, to get to the point: I am planning on making a Black or Black2 hack that features primarily triple and rotation battles. I want it to be its own game in its own right (eg. different region, different gym leaders, different evil team), but all of the core gameplay mechanics will probably stay the same. I may use this for progress or recruitment later (If you're interested in helping, that's awesome, but since we are still in concept/planning stages I don't even know what help we will need), HOWEVER right now I mainly want to discuss the idea and the logistics. GAMEPLAY/story-wise, here are my ideas: -Evil team plays dirty, will wait to ambush you two or three at a time. -An order of monks that values team synergy and the ebb and flow of battle, who will train you in rotation battles. -Start the player off on single battles (first gym), then introduce doubles (second gym), then have the remaining gyms split between triple or rotation battles. This is so the player can get used to the game, then slowly get used to other playstyles. -Triple-battling gyms will likely use a lot of spread moves, but I want to incorporate some other common strategies from the metagame as well (eg. fake-out, follow me/rage powder, maybe even anger point and/or justified) -Perhaps have one elite-four member for each battle style (singles, doubles, triples, and rotation). However, this brings up the question of which style does the Champion use? Perhaps the player gets to pick? -Perhaps centering the story on the three legendary birds, because there is very little lore about them and therefore plenty of room to make stuff up. My gameplay/story concerns: -I want triple battles and rotation battles to make sense in context. -I'm worried about putting triple battles in too many places, since giving commands to three pokemon makes them take longer. But I'm also worried about not including them enough, and making them feel like a misplaced gimmick. -I'm also worried about the synergy between triple battles and rotation battles. They are pretty different styles of battle, with different viable strategies for each. While this may encourage team flexibility, it may also discourage having more support-focused pokemon and/or restrict what strategies the players can use. My technical concerns: -I plan on changing the types that the gym leaders use, but have heard that it's difficult to edit the gyms. Worst-case-scenario, I would be fine with leaving the gyms as they are, but changing the trainers and leader. -The FAQ seems dubious about editing maps in roms, but I have seen a tutorial on editing the maps in B/W. How practical is editing maps in gen 5? -I am not quite sure whether or not to use Black or Black2. Pros and cons: Black: +Gyms and elite 4 seem easier to edit? +Probably better documented than Black2? -Fewer maps than Black 2 -Complicated ending, with a champion battle, a legendary battle, and another battle, plus a castle rising out of the ground. Seems pretty hard to edit (but also could be edited to become a pretty epic ending). Black2: +More maps than Black? +Features a desert-like section (Lentimas Town area); I would really like to use some of those assets and make a larger desert-like section of the region. +Ice sliding mechanics; could make some fun puzzles with those +I'm a fan of pokestar studios, and like the idea of making my own "battle puzzles" +Has both white forest and black city? (If I feel a need to use those for something) -Gyms and elite four seem more difficult to edit -Hasn't been around as long as Black, probably less documented -Do I really want to take the time to mess around with pokestar studios, when it would delay finishing the hack? So, I would very much appreciate if anyone would like to discuss my ideas and concerns, and help me hammer things out. I'd especially like help choosing whether I should start with Black or Black2. I'm still doing research on the whole process, and have a lot to read, but would appreciate any feedback that would help guide my research. Thanks for reading! <3
  5. OrrominGnome here, I have an idea for a Pokemon B2W2 mod. I don't have a lot of ROM modifying experience, but that's where you come in. Good luck. Expected Features: Pokemon -All 649 should be available in some way. -Some Pokémon will be of a different type than officially. -Pokemon will have Version Exclusive Abilities, making up to 5 abilities per Pokémon. Hidden abilities should not be edited. -Since Trading is not possible on an emulator, all trade evolutions must go. Misc -You should start out with the National Dex (i.e. get it from Bianca). -Gym Leaders and the Elite Four will have Version Exclusive Rosters. -Gym Leaders will have 5 Pokémon in Normal Mode, but 6 Pokemon in Challenge Mode. Cheren is an exception to this rule, with only 4 Pokémon in Normal Mode, with no version differences. -Elite Four members all have 6 Pokémon in both Normal and Challenge Mode. -TMs and HMs are the same, but we should find a way to edit move tutors to add more of them. 88 Moves should be available via Move Tutor (4 move tutors, 22 moves each). Google hates me! For information, look here at your own risk. More aspects coming soon. https://docs.google.com/spreadsheet/ccc?key=0Ap5pc87LRol6dHhIY0g1N3lFU0xJQm1oTVg1T1JTTXc https://docs.google.com/document/d/1rfH9QQ5-4q8INR25mgf3qVz3NkmMROVlJge15MkR4Iw/edit https://docs.google.com/document/d/15_dXZIqT3FxQJR2821IJh5xDiUPoP66aN1wSh_cyxsw/edit https://docs.google.com/document/d/120-vGdOar6HNLHLqw1N4mQNwrdTeBRmfXn67irs1YoA/edit You can submit your miscellaneous ideas for Pokemon Blitz Black 2 and Pokemon Lava White 2 on this document: https://docs.google.com/document/d/1se1Mz_ug9YhZMriF4gRL8MAEhy2wyPxYLTrVG7RQcHY/edit Since this stupid attachments manager is refusing to upload the patch, and Google Drive hates me, you NEED to download it here: http://www66.zippyshare.com/v/99670/file.html Sorry if I haven't been working here for a while, but I am planning on a catchathon project coming this May. Just leave some ideas by my doorstep (via PM)
  6. Welcome Pokemon Black 2 A The Game right now is still in indev state but soon it will be completed, more things will be added as progress through. Only Available in Black 2 ATM White 2 Coming Soon Features: VS Hilbert and Hilda at Nuvema Town Mewtwo was made for a test but you can find it in the Entralink Forest Play as Trainer Gray (optional), including Overworld Sprites (but finishing, soon will be finished), Mugshot, Flying sprite, PWT Sprite. Exception of Trainer Card Sprite Catch the Resolute Form Keldeo Catch Victini at Liberty Garden Going to be featured in the future: New npcs gives you items and key items More Exciting Trainers like Hilbert & Hilda More Exciting Gym Leader Battles Sonic's Shoes instead of a Bike Credits (in order of which helped the most): Kaphotics - For helping me learn how to script in the game KazoWAR - His tools did a fantastic job at inserting the sprites Myself - For making Gray's Sprite. Download link: Coming Soon...
  7. Well, I don't know if it's possible, but this crossed through my mind after a joke thread involving a fanart made by a pixiv artist named cosmo (hence the name). The point of this request is to take any of the BW2 games and change the starter Pokemons (Snivy, Tepig and Oshawott) for Lv1 Tangela, Grimer and Magikarp respectively, mainly to use it for nuzlocke challenges. Here a little screencap I edited in PS: And the fanart made by cosmo:
  8. Hey, all! My name's Aninymouse and I've been dabbling in Pokemon ROM hacking for quite some time. Though I've edited all the way from Gen 2 to the present, I've never yet seen a project come to completion and release. However, this time I plan on finishing what I've started. I don't have any fancy graphics to show you yet, or even any YouTube videos, but I'm going to show you my vision for my version of Pokemon Black 2 & Pokemon White 2. The goal of True White 2 & Ideal Black 2 is to simply offer a more robust experience overall, while retaining the basic gameplay of Black 2 & White 2 that we all enjoy. Think about prominent projects of the past, like "Perfect Platinum"; this project will have a similar scope. Below, I'll outline my initial desires for this hack. Things might get added on later if I learn more tricks or get some help! CHANGES >Pokemon >>Availability - My goal is to have the only version exclusives to be Black or White Kyurem. All 649 Pokemon should be here. >>Types & Stats - Some Pokemon will be of different types. Base stats will most likely stay the same unless I have a good reason to change them. >>Abilities - Many Pokemon will have different abilities, some will more easily be found with better ones. >>Moves - Each Pokemon family will have at least one new attack to use. Some moves will be improved or altered. >>Hidden Hollow & Dream World - Expect these Pokemon to sometimes be very surprising. >>Evolutions - All Pokemon can evolve without trading. You won't be left out in the cold if you have trouble finding other players! >>Wild Held Items - Many rare items will be at your disposal. >>Miscellaneous - Some gender ratios and other information will be altered. >Towns & Maps - Many shops will carry a wider variety of items to use. >Storyline - While the bulk of the story will remain unchanged for now, some dialogue will be changed. >>Trainers - Trainers will generally have more Pokemon, and of higher levels and higher difficulty. >>Gym Leaders - The Leaders will definitely be much more rewarding. Far too easy on Normal Mode in B2W2. >>Pokemon World Tournament - Most teams here will recieve tweaks to keep things interesting. Regional divisions will remain reasonably easy to allow for BP grinding, while the World Leaders, Champion League, and Type Masters divisions will all be fairly challenging! >Other Changes >>Items - TMs and other items might change location to ease pokemon raising, or what have you. >>TM & HM - Several relatively useless TMs may change; for instance: Ally Switch, Incinerate, etc. >>Types - I think two to five changes to the "Type Chart" will vastly improve competitive balance and spice things up! >>Challenge & Assist - I'm wanting to research ways that Challenge & Assist Mode Keys can be allowed from the start without infrared. If RAM editing & AR codes are the only way, well, so be it. This is just my starting list. Feel free to suggest changes! I love hearing other people's ideas! If you'd like to partner up and get involved in a growing project, just contact me on the forums or email me at aninymouse@hotmail.com. Obviously, I'd like to use the USA version of the game for this, but until October there are a lot of things that can be done on the Japanese version in the meantime!
  9. I've made a tool to convert the Pokedex files from B2W2 into text. For example: old: You just need to extract the files from the narc(a/0/1/6) and insert one of the files. link: https://www.dropbox.com/s/n8s3tgzckzxvshd/Dex_Reader.zip
  10. Since Distortion world is not located on the map so I think if we could add it into the game just like the Nature Preserve ! Also, I wonder if there is a tool to add a character into the game that would be nice ! If u are interested in, let me know :smile:
  11. I've managed to make a patch for the Battle Subway for BW & BW2. The list with changes made by me are at this link: http://www.mediafire.com/view/?jcp91l58n9pyrz7 Here's what the patch does: -Increase number of Pokemon in database to 1612 -All trainers in Normal line have a huge Pokemon roster -Few Super Line Pokemon were edited in terms of moveset, items and EV spread -Partner Pokemon roster is 464 (310 in Attack and 154 in Defense) NOTE: If you already have a patched rom, such as BlazeBlack2... don't worry. Use the NitroExplorer to extract the narcs from the clean rom that's been patched for the Battle Subway and reinsert them in the rom you're currently playing. Leave feedback and any suggestions of who should I fix in the Super Line and enjoy fighting in the ultimate Battle Subway. Link: https://www.dropbox.com/s/io1214wdgsufxad/BattleSubwayPatch.zip
  12. It's been a couple of weeks since BW has been out in English, so it's time to release the new Project Pokemon ROM Editor. This version includes a heavy amount of Pokemon and Move editing as well as Trainer editing. In addition, Map editing has been improved with overworlds incorporated and a full 3D editor. Sprites can be edited too. Example of the map edit screen: Download link: http://dl.dropbox.com/u/2030539/ppre/V/ppre-v_b04.exe
  13. Hi I am really bored by Pokemon games difficulties and since i have noone to play with online, i want to pump up the games challenge mode (whose existance actually gave me this idea), makeing alle the gyms and post game encounters and the elite 4 a much of a challenge as I can (becuase lets face it the actual challenge mode is only slightly more of a challenge) So what i need are a few pointers to what tools to use and how to compile a proper patch, and how i might find the adresses of the trainers pokemon stats for the challenge mode key (because i would like to keep the on and off option to make it a bit more professional), doesnt need to be too indepht, im thankful for everything you can give me, so dont mind posting as few as you know, its still better than nothing. Im sure many would like this, but even if not id apreciate the infos. Thanks and greetings, john
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