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JePP

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Everything posted by JePP

  1. Well yeah, that's what's missing. Do make these sprites and someone will do this mod, as it's not too hard to do. Matter of fact, I might just do that.
  2. The items alone won't activate anything at all, you have to do some scripting to, i.e. disable various variable checks, etc.
  3. If you can't directly activate it, trick it out That's why I put that stone in the Arceus map in Platinum: Enhanced Edition. The Regi events were easy to figure out, but Arceus & Shaymin needed some, uhm, "tweaking", so to say.
  4. Are the wi-fi events activated as well or did you just move the legendaries to random encounters?
  5. SCV, Is there a list of which map number correlates to which map name (regarding HGSS)? If not, would it be possible for you to generate one? It's a pain in the butt if you're searching for one specific map and you have to go through 500+ to find it.... Also, as I asked one time before, a quick CTRL+F search function would greatly accelerate all text-searching&editing needs :smile: So if that'd be doable... Haven't been here for a long time, has been quite some progress, that's great to see. :smile:
  6. I would love to see the script for an enforced shiny encounter like in this case in PPRE ...
  7. There is no need to buy a NDS & Flashcart, no$GBA allows way faster and thus more useful testing, especially with the accelerate function. Possibly converting the ROM, loading up on SD, booting DS, starting the ROM, waiting in real game time for your ROM to get to the exact position where you want it at is completely unnecessary and only eats time. I think you're just trying to get some money out of some 14-year old's pockets.
  8. Sounds very promising, thanks for the info pichu2001 I might do a scripting tutorial for all the lazy people out there one day, just to see 4th gen scripting kick off. That is if i find the time and concentration.
  9. hey SCV, my life has been getting pretty busy, and i havent even had time yet to play HG/SS just once, so it's unlikely i'll will be doing much more rom editing (or research) anymore. Anyway, i'm curious, will it be easy to add HGSS support to PPRE? The equivalent to the scr_seq_release.narc file is in root\a\0\1\2 AFAIK, but you probably already know this (better).
  10. I'm happy to say I've found out what triggers the National Dex It's 022D 0x1 0x800c (along with ActPokedex obviously). Works perfect Was damn hard to catch though...
  11. Well then, could you hint at how your encounter script looks like to ensure it's a shiny? Because AFAIK the Wildbattle2 command doesn't have a variable for shiny/nonshiny !?
  12. I'm still waiting for that shiny Giratina encounter script :tongue:
  13. SCV, as you will most likely now there are certain maps/scripts which aren't yet read right. These appear with this script: and this text (jubilife city text): For example 209-215 are effected, which are certain areas in Mt. Coronet. Flower Paradise is also effected, which prevents me from activating the Shaymin event there... I have been wondering if there is any hope for these, or are these, at least for the near future, somehow un-readable?
  14. Found 032B checks if there's an event Regigigas in party, added it http://projectpokemon.org/wiki/DPP_Script_Commands (hopefully in a correct way). Could we add a new row in this list for the correct PPRE commands (i.e. Txtmsgscrpmulti , which would only get clear with a description on the wiki) and another for the PPRE map numbers, where examples can be found? The script list there seems to be "stand-alone", i.e. not matching up with the ppre map list.
  15. Well, I do not really understand why we can't add a new func... but that is not really important right now. I cannot recreate the problem mentioned above easily, because i do not remember what exactly i did do and because it seemed rather random, since i remember having done the same thing later which worked. If I get a faulty script again, I will try to post in detail what I did. "Adding" new funcs (I really don't know what else you want to call it) now seemed to work for me, although it is a bit odd. In detail (map 313 in plat): 1) This is what I originally had (as normal, only thing new is scr_2 which works fine): The order of the func's from up to down: 2) My change: Edited scr_2 in the following way (func_0 to func_7): and then added between scr_2 and func_2: 3) I pressed PushButton and refreshed the windows by moving up a map and then going to 313 again. 4) This is how it looks now: As you can see, the order of the func's has now changed, it is now: The scr's reflect this and change the numbers automatically. I don't know if it was intended this way, but it sure is a bit confusing. I added func_7 and it becomes another number... When I started writing this, i thought it was a bug, but it could be your intention :tongue: Although i don't know why exactly... So feel free to ignore this, but it may be helpful to any new newbies to this, who get confused when trying to do the weird stuff like me.
  16. I've been working with thenewpoketext for quite some time, and AFAIK it doesn't let one add new text id's which is quite restricting when trying to add new messages without having to overwrite old ones. Just tested it again, and yes, thenewpoketext crashes when doing this. I've gone on and don't have the "faulty" script anymore, which i'm sure is the same as i'm using now, having created this :smile: : http://www.youtube.com/watch?v=bWkdCqvYxrg (This, however, is not ready for the enduser; if adding new func_xx works sometime, i can probably make this script much better :grog: if it's too much for you right now, that's no problem of course!)
  17. Don't know what was wrong, but works beautifully now By the way, have you planned adding new text (is that even possible yet)? This is the only real obstable yet in creating new persons etc. ... (adding persons was in 0.4, so i'm still using that) edit: Now same problem with ==func_xx and =mov_xx ... always goes back edit2: oh no! had a working scr_2 added in 313, built the rom, and then.. the old bug that you had fixed emerged once again: Now when selecting map 313, it doesn't show its scripts anymore... always shows what have been last selected.
  18. Hmm.. no. Wherever i put a blank line, it always goes back to default.
  19. I've tried 3 and 313 so far. 3 normally works for everything, and even here... edit: Probably related to: Traceback (most recent call last): File "ppre.pyw", line 1505, in updateMap File "scripts.pyc", line 444, in getBinary File "scripts.pyc", line 459, in buildHeader IndexError: list index out of range
  20. Quick note to SCV, everything works for me now as well. The crashing in Twinleaf was most probably caused by the same bug that happened for me in Hiros room (i had edited twinleaf earlier); this has been fixed with 0.6, too. Thanks again. edit: Another, more specific, question: What does CheckWildBattle2 actually do? What does it check for? For caught or defeated? i.e: CheckWildBattle2 0x800c If 0x800c 0x1 1 = caught or defeated? edit2: nevermind. 1 seems to mean defeated, 0 means caught (or so). edit3: Adding new scripts don't work? Tried adding 2 scr_2 into the Script Order and ===scr_2 Cryfr 0x1eb 0x0 End into the script field. I press PushButton but the changes always get lost...
  21. Thanks for the fix! Although it still says "0.05" :tongue: edit: Still having problems with map 415 (hero's second floor) Tried to replace scr_2, which looks like this: with this: The following problems occured: * In PPRE, now when scrolling to map 415 it doesn't actually show the scripts of this map anymore, but of the one map last viewed. So i can edit this map once and then never find it again (doesn't effect the actual in-game experience) * In-game: AFTER this script (having received all the items etc.) when going one step when the Rival should arrive from the steps, the rival's sprite loads but gets stuck, looks around a bit, the game doesn't crash, but the newly loaded script stucks the game. I've tried this multiple times, ONE time - for whatever reason - it worked, but when i was in Twinleaf Town, the game crashed when visiting the rival's house or when trying to go to Rt. 201. This is really weird. Also, I'm getting a hell lot of this error:
  22. So... have you managed to create a shiny Giratina battle encounter?
  23. SCV, I take back what I said earlier, you are right, some or most areas do indeed work fine. Also, you are a God! - I've just easily managed to receive (after you gave me the idea) all Poketch apps when receiving the Poketch itself, I've also got the Looker giving me the Vs. Recorder as well as a Gracidea! Unlimited new possibilities on the horizon...
  24. Okay. I hope this is not a big matter since this bug seems to be more or less universal which makes the program right now unusuable... (If there isn't a manual way around this, changing the script order? just tried this, and it crashes the rom even earlier )
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