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JePP

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Everything posted by JePP

  1. Awesome. I will look into using this my Platinum ROM edit as good as possible for me. A few weeks or months back, i had my own little, fully incomplete, map list, this might (or might not be) be useful for someone out there... Yes, you can figure it out by the text now, but it's not that easy guessing if you havent played like the game like 200+ hours :rolleyes: What's probably more useful are the Attacks/Items/Pkmn hex code lists (from here: Attacks (+ a zero before every one, double bytes): Items: Pokemon: Cheers SCV :grog: edit: It's a great program , but here's a few suggestions though, if that's okay: Would it be possible to include a search function (i.e. ctrl+f)? That would save a lot of scrolling time... Also, resizing the windows does not actually resize the text boxes - it would be much more convenient for different monitor/resolution sizes to have custom box sizes. A third suggestion: When trying to write to a new ROM, you always have to close the map window. I figure it can get a little annoying over time to open it always again, then find your right map number again and scroll down to where you last made your changes etc. This isn't a big issue though! Thanks again! edit2: Uhm.. major issue? This is what I did: Opened my pl.nds , went to Map 415 (twinleaf own house, second floor), changed absolutely NOTHING, pushed "Pushbutton", compiled the new ROM (which gets naturally trimmed) and then played it; now the ROM crashes when the Rival should arrive in the room. The scripts do seem to get re-arranged somehow, there doesn't seem to be everything alright? (do i have to manually change the script order, without even having done anything?)
  2. A Pokemon forum is definitely the wrong place to ask for a serious case like this. For professional help, you might want to look up (what country are you in?) certain help telephone lines for juveniles/children; for immediate help, call the police. Yes it takes some courage to do this, but do not worry, as it can only get better this way. If you are too chickened out for this, tell it about your teacher or a good friend that you have that is supposed to tell his parents; and if they aren't asses, they take action, too. The worst thing you can do is to stay worrying about this, but not telling anyone anything because of your fear of acting too less masculine - in fact, if you tell someone, you SHOW courage, while you don't, when you don't tell anyone.
  3. Are you really 18? You seem younger. Either way, contact police or other authorities immediately - it IS child abuse and you have to do something about it.
  4. Yup, there's a lot to break, that's why i keep my backups clean & updated =) What I find really strange is, in the event editor, if i'm changing for example a persons' hex id (eg 94 for rival) into something else, this works in about 80% of all cases with no problem. On 20% it disables any event or warp from working, which is really weird ( = broken). I mean, I do it once, it breaks, okay, I get the backup, I do the SAME stuff (changing just 2 bytes!), and wow, it works. I don't see any logic behind this. Anyway, here's hoping for the new release in the next days =D
  5. Meh... I'm playing around with some scripting right now, but i can't get my head around why the ROM keeps crashing when i'm using the "Receive YYYY quantity of XXXX item" command, which is 007B - XXXX YYYY . In PPRE, I've got a npc with this blank layout: 49 00 DC 05 (couple of 0's - my workspace) 00 61 00 02 which does nothing but at least (with the 61 00 which is somehow needed; 49 00 DC 05 begins the script and 00 02 ends it) doesn't crash the rom. Putting in 7B 00 01 00 01 00, which SHOULD give me a Master Ball (right?), just blindly crashes the rom image, and i have no idea why. If it's not hard to explain and just a really simple thing that i'm missing out (a command that is needed to finish item givings?), could anyone (SCV? :biggrin: ) help me out here? Much appreciated :grog:
  6. Music to my ears. Is there still a long to-do list on the road for the next version or can we expect 0.5 (or whatever's the new release name) in some days/week(s)?
  7. Good looking SCV, will most probably vastly improve DPP editing =)
  8. And, Beta 3 is here... although this doesn't get any attention in here, so i'm focussing on the discussion on GBATemp
  9. Thanks. I have edited my post to provide for a better click-and-download experience :creep: Also, Beta 2 is here; it reduces the ROM size and therefore is only really useful for flashcard users.
  10. Please refer to here: http://gbatemp.net/t153723-pokemon-platinum-enhanced-edition Download! Alternative old thread: http://www.pokecommunity.com/showthread.php?t=178074
  11. Hey SCV, just dropping in to say thanks for PPRE (and all the other good stuff you have provided). Ive been wondering if there are any lists around for OverWorldID, Movement etc. ? I've collected some Warp-IDs already but would stop here if it already has been done. Here goes (this is for Platinum US): Note: Set Target Warp ID to zero for best results. "-" means "Mystery Zone", an area with basically nothing there and mostly no way to activate the menu or to move (looking works, this is no crashing) A = - B = Jubilife TV Center first floor B8 = The room just before meeting Cynthia BA = Champion Hall (event will be immediately triggered) C = Jubilife TV Center second floor D7 = Mt. Coronet just before Spear Pillar D8 = Mt. coronet somewhere deeper inside F = Poketch Company F9 = Victory Road somewhere FB = Safari Park first area FD = Amity Square FE = Ravaged Path first room FF = Crashes 1 = Pkmn League (Pkmn center?) 1A = room didn't make it into final game? extended floor of some house, two people talking about WFC. Walking downstairs gets you stuck. 1A1 = Bottom Left House Twinleaf Town 1A2 = Sandgem Town 1A3 = PokeMart Sandgem Town 1A4 = PokeCenter Sandgem 1B = another hidden room above 1A?? "Youre managed to come up here?" says a lady there. How else? 1C = Wifi Entry room. 1C2 = Survival Area 1D = Trainer's school 1E = house in jubilife city 1F = Crash 2 = Crash 2B = "Mysterious" Harbor Inn in Canalave City 3 = Jubilife City 4 = Jubilife Center PokeMart 5 = Crash 6 = jubilife city pokemon center 7 = jubilife pokecenter upper floor 7D = Pastoria Great Marsh 7E = Pastoria Great Marsh second floor 8 = Poketch Center first floor 9 = poketch center second floor 9F = Sunyshore City small building with lots of people 10C = Turnback cave first room 10D = Turnback cave room with big thing in the middle 10E = Turnback Cave room with Giratina 10F = Turnback Cave... 11B = Regigigas Room in Snowpoint Temple (Need three regi-pokemon to battle) 11C = Weyward Cave first room 11D = Weyward Cave (some big room) 11E = Ruin Maniac Cave 11F = Trophy Garden 13D = Lake Acuity w/o Rival 13E = Lake Acuity w/ Rival 13F = Acuity Lake Cavern 15B = Route 205 16E = Route 211 16F = Route 212 19A = - 19B = Twinleaf Town 19C = Rivals First Floor 19D = Rivals Second Floor 19E = Heros First Floor 19F = Heros Second Floor 20A = Turnback cave room with little stone in middle 20B = turnback cave room... 22 = PokeMart Canalave 22E = Pokemon Contest Hall 22F = Outside of Battle Frontier 23 = Steel Gym 23B = Hidden Rotom Room! WARNING! Without the activated event, returning will get you stuck => have to edit warp there. 24 = PokeCenter in Canalave 27A = Jubilife City again 28 = third floor in library / Canalave 29/2A = Houses in Canalave City 41 = Eterna City 49 = galactic eterna building second floor 50 = Eterna / Cycling Road Checkpoint 85 = Fight Gym 102 = Oreburg Gate Cave first room 108 = stark mountain before showdown 109 = With Charon against Team galactic in stark mountain at the end 110 = Turnback Cave... 111 = Turnback Cave... 112/114/115/FC = Nowhere / says Pkmn League (Pkmn Center music) 116 = Snowpoint Temple first room 120 = Iron Island 130 = black screen (music crashes) / weird crash 137 = Lake Verity (before team galactic) 138 = Lake Verity (after team galactic) 139 = Verity Cavern 140/141 = Newmoon Island (encounter area; but event needs to be triggered for it to appear) 142 = Battle Park 143 = Battle Park (inside) 144/145 = darkness/mystery zone with bicycle possibility 148 = mystery zone, but moveable character. 150 = Valor Lakefront 170 = Pokemon Mansion (not trophy garden) 171/172 = Pokemon Mansion Rooms 173 = Route 212 193 = Route 227 212 = turnback cave... 230 = Battle Frontier 239 = Team Galactic somewhere (huge mass gathering) Also, please add the note in the next versions that the eventlocations and scriptlocations list are for D/P, but not (well, mostly) for Platinum. This tricked me into confusion at first. For example, script number 978 (twinleaf town) is 1052 in Platinum. This is determinable by comparison. (edit) One more thing: Trying to add individual scripts in Twinleaf Town crashes the application Anything you could do about this? Also, please let hex code there be copy-paste-able. It would save a lot of work.
  12. Wolfsclaw here, under a new nickname. (Please forgive me any grammar/vocabulary errors in advance, no native english speaker here) I wasn't actually planning to respond to your reply on GBATemp, but seeing that you seem to find yourself in a competition which is not there and has never been there, I will try to stress that, which should be obvious, again, just so you too get it in your head: There is no plan to out do you. I have been working on my own so-called 'hack' of Pokemon Platinum before I got to know of yours. It is my own creation out of only one reason: for fun. It is fun for me to use the available tools, to dig into the hex code and to learn about other ways of editing the closed-source game that is not intended for editing. Therefore, there is no race for 'Who delivers the best Platinum hack?' that will declare a winner and a loser. Pokemon 'hacking' is not about rivalry, but about 1) fun for the creators and 2) fun for those that like to play it. I am not Apple, and you are not Microsoft. We both use the tools that SCV, loadingNOW and others are programming for the community and not for the use of only one arrogant being; we both do it for fun, not for profit. Therefore, I can't steal any potential money, cars, girlfriends... from you, there is nothing from me that interfers with your freedom of ROM editing. I am also not stealing any ideas; I've stated before that I got the idea with hacking the trade-evolutions from you, but firstly there is no trademark on this idea and secondly, this does not even come from you, the guide for the right hex values is right there on pokecommunity and you and me have both just followed the guide. Which was, once again, made for the use of all, to encourage 'hackers' to dig into DPP stuff, so that we can soon enjoy many various hacks for these 4th Gen games. I am also not copying your hack concept. Our hack versions differ in many aspects: Mine has text edited and some other events/scripts changed than yours. The wild Pokemon are located elsewhere than in your version. My edited trainers use other Pokemon than in your version; etc. Then why couldn't our both versions co-exist? You act like a childish maniac, being like 'Oh no! He wants to out do me! I have to improve my hack over his! Oh, and Im also so cool that I get all the information directly from SCV, nobody can beat me!'. Seriously, get out of your cold-war-like state of mind and let my hack be mine as I let your hack be yours. Thanks in advance.
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