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Bowlingwater

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Everything posted by Bowlingwater

  1. Nice stuff for Battle Subway/PWT, very useful. But still there is a lot of stuff that really bothers me and i personally never found out, these are: - The 'banned list' e.g. most of the legendaries are not allowed(YES, I WANT TO USE SOME OF THEM!) - Player & AI's Maximum Pokemon Slots(Currently are 3v3 only in singles and 4v4 doubles i believe) - Level Cap of 50. WHY NOT 100? DANG IT! - Something is missing... Anyone has an idea of where i can start searching the files/narcs or even in the hex editor?
  2. You mean Hurricane and Bug Buzz? if so, then > http://projectpokemon.org/forums/showthread.php?27143-How-do-you-edit-TM-moves
  3. What extra type got Gothitelle? Dark? If so, then Psychic/Ghost to match 'Dark and Ghost' theme BUT IMO this is a bad change and terrible dual type. Otherwise.. Pure Psychic(No Changes) or Psychic/Normal Others types for looks and type wise: Steel or Electric Maybe Psychic/Water too but i don't think is necessary just because of Starmie and SlowBROS' I love this. If you need some help with IDEAS for types/abilities/stats/etc just PM or post it here.
  4. If you're not replacing Dugtrio family slots then make them at least 1% wild encounter rate in the 'sands' or whatever area, but hey is just me. If you really don't want them in the game, obviously, you can do whatever you want anyway. About "Which Pokemon don't make the cut?" atm i can think of Gulpin/Swalot. Stats wise is not that bad but they look just too random/out of place IMO.
  5. Do you plan replacing Diglett and Dugtrio slots? What is exactly your problem with them? Stats wise i don't like them. Their sprite are fine i guess.
  6. My Pignite also missed the Drain Punch in Lv25 and for other people too so i doubt this is a bug unless someone can confirm if their Pignite learnt such move.
  7. You could make a document(word, .pdf, etc) with all of the new/current changes then a link to it of course. 480 Base Stats for every poke... what will happen to already-good pokes and legendaries? or you mean at least 480 Base Stats for every poke?
  8. I believe this is the right tool -> http://projectpokemon.org/forums/showthread.php?11582-PPTXT-Text-editing-tool I didn't tried it yet, though.
  9. Since you are changing the type chart, i am wondering if the rock type table affects the move Stealth Rock. Btw, how is your progress?
  10. Damn it, Fury Cutter caps at 160 base power what a failure! anyway.. Poison needs more love! At least 1x against steels, personally. Dragon 0.5x against Ice and Grass 1x against Dragons, i like them. Rock 1x against Ice and Ground 1x against Rock.. sounds reasonable but i am not sure. And about everything else.. i don't know. You may also want to consider Steel type offensively, e.g. 1x against Fire
  11. Yeah, i can find the file with NitroExplorer.. But what tool should i use to edit the narc file? or just hex editing? EDIT: Nevermind, i found it. THANKS
  12. Okay' date=' i will EMBRACE THE HAX. Spooky Marowak? You could try Crit Stage 6 if you liked the good old explosion' date=' though i think you already knew it. Oh boy.. Anyway, everything else looks fine.
  13. Has anyone tried to edit Freeze Shock and Ice Burn with their proper animations? I just did a quick test with an edited Freeze Shock but it keeps using the "charge" animation which sucks >.< Also can someone tell me how to change the attack move names and descriptions if possible? I can't find any thread or info. with this stuff. I will keep looking.
  14. Honestly, just throwing you some ideas.. e.g. remaking a pokemon's base stats, move list, abilities and so on. Just list a few pokemons if you are out of ideas/creativity. About the Type Effectiveness Chart on the 1st page: - Poison types really deserves more offensively. I will just blindly throw something like Super-Effective against Dragons just because they deserve it. - Water types looks solid. I see it difficult to change them either offensively or defensively. - Dragon types offensively are even more difficult to change them unless you nerf outrage/draco meteor or remove their coverage moves which i don't think is a good idea. - Ice types, as you said, are just terrible defensively. My personal solution to this is to buff their base stats a lot, though i don't think this will fix the main issue. - Electric types IMO are fine. If you feel Thundurus-T is too powerful just nerf him, the same goes to Zapdos with Lightning Rod if necessary. - "Type attributes just don't make any sense" I feel in the same way as you, but the magic words "This is a video game" already fix this "issue". - I think Grass types are rather weak in both sides(excluding sleep powder and friends). Anyway, i do like to know if you are gonna change something in the following list: - Paralyze inducing moves - Sleep inducing moves - Freeze inducing moves - 90 ~ 95% Accuracy based moves Something is missing.. Yes, i am talking about hax/luck, just i like to know your opinions.
  15. Honestly i have no idea to what to do with that, though will be useful if i have to resort to something like that. Bookmarked. Thank you, see you around too. DAMN! I am too slow. Good to know i appreciate!
  16. IS WORKING! Just re-packed using dsbuff without compressing the arm9.bin! YAYYYY!! If you can tell me, using a decompressed arm9.bin is 100% safe i am good to go! Anyway Thank you so much Andibad! Btw A-MoveSet Editor 1.2 EXCELLENT TOOL though i have try the others too. Thanks again, see u around.
  17. The name of the hacks fits perfectly LOL Some suggestions if you don't mind: - Make Challenge Mode INSANELY HARD - Gym Leaders and Elite 4 having dual type pokes instead of being mono types I do like to help editing attack moves and pokemon's ~all stats~ like you did with gigalith.
  18. Hello Andibad, thanks for the answer. Your method looks perfectly fine but when i compress the arm9.bin with BLZ from CUE using either -en or -eo the file gets compressed but not to the original compressed file, e.g: original arm9.bin in the rom 462 kb, Decompressed arm9.bin with crystaltile2 to 619 kb, i edited the TMs i wanted then when i compress with BLZ file arm9.bin changes to 459kb! Is this the problem? The arm9.bin not matching the size? I also tried to Decompress with BLZ but doesn't work and the compress option in the Crystaltile2 is messed up. I'm missing some commands on BLZ? -d / -en / -on There is more? Are you using a clean rom? I am using Drayano's Blaze Black rom, is this the problem? I think i already tested on a clean rom.. hacking with no success makes me dizzy.. About re-packing i was using Crystaltile2 to re-INSERT 459 kb arm9.bin but doesn't start the game at all. I also tried DZ Lazy with no success.. the same problem. Also Andibad what programs you use to Decompress the arm9.bin? Because, as i said, BLZ fails to decompress the arm9.bin, only compress works.. but 459 kb >.> Thanks again, cya. I will try harder.. EDIT: I'm suspecting what i am doing wrong, what is the exact command in BLZ to decompress the arm9.bin? I using "blz -d arm9.bin" what i am missing? i will keep looking..
  19. Nice Hack Drayano! Thanks! Some more tweaks/fix will be perfect, here i go: The legendary pokes 'spawn' are buggy at least for me. I noticed the veteran already showed up before battling Ghetsis then after the battle i was going back and i also noticed that Deoxys floating there. I did NOT talk/interacted with the veteran before Ghetsis, though i think i did talk the other veteran which activates the roamer legendaries. In the Black City/White Forest "Battle Tower" i notice some of the bosses has like.. Level 105 pokemons, is this a bug? the extra levels does affect the stats? Is the Cap like Level 255? LOL, that will be funny. Trainers/Gym Leader/Elite 4/Rival/etc.. Is possible to increase their EV/IVs? They are kinda 'weak' stats wise, is funny just seeing my pokes with average~good base speed out speeding stuff even things like crobat, alakazam, etc. Also what about their natures? Can be changed or are 'forced' neutral nature? anyway let's continue.. You just had to remove the X-Items don't you? Arrrhgg I CAN'T find them! Nothing serious. Some PokeMarts sells the same items, e.g berries and stuff. No big deal just annoying. Difficulty/Challenge Mode/etc: That Blaziken.. i thought i will finally lose, unless playing Nuzlocke, NAH. Overall Difficulty is fine, though if i were you i will put some really overleveled annoying shenanigans to make the players cry to death! ROFL My Pignite didn't learn Drain Punch! Yeah i already fixed it, just to point out. AND i am missing minor stuff/bugs for sure.. anyway i will stop here unless you ask for serious feedback. Thanks again, sorry for my english and WE hope to see you around soon!
  20. That's true but after editing i have no way to put it back with crystaltile2. Using compress option will not compress back to its original compressed size afaik or is just me? I have tried others compress/decompress programs like DSdecmp, Codec LZSS DS, BLZ(i hope they are not the wrong programs) and others, and still no luck. For those people which decompressed, edited and compressed back the arm9.bin into the rom sucessfully with either crystaltile or other program, WE ask your help. Thanks in advance!
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