Bowlingwater
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10 GoodAbout Bowlingwater
- Birthday 08/22/1988
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research B2W2 General ROM Info
Bowlingwater replied to Kaphotics's topic in ROM - NDS Research and Development
Nice stuff for Battle Subway/PWT, very useful. But still there is a lot of stuff that really bothers me and i personally never found out, these are: - The 'banned list' e.g. most of the legendaries are not allowed(YES, I WANT TO USE SOME OF THEM!) - Player & AI's Maximum Pokemon Slots(Currently are 3v3 only in singles and 4v4 doubles i believe) - Level Cap of 50. WHY NOT 100? DANG IT! - Something is missing... Anyone has an idea of where i can start searching the files/narcs or even in the hex editor? -
black 2 / white 2 Pokémon Blaze Black 2 & Pokémon Volt White 2
Bowlingwater replied to Drayano's topic in ROM - NDS ROM Hacks
You mean Hurricane and Bug Buzz? if so, then > http://projectpokemon.org/forums/showthread.php?27143-How-do-you-edit-TM-moves -
black / white Pokemon White X and Black X
Bowlingwater replied to N Ahmed's topic in ROM - NDS ROM Hacks
What extra type got Gothitelle? Dark? If so, then Psychic/Ghost to match 'Dark and Ghost' theme BUT IMO this is a bad change and terrible dual type. Otherwise.. Pure Psychic(No Changes) or Psychic/Normal Others types for looks and type wise: Steel or Electric Maybe Psychic/Water too but i don't think is necessary just because of Starmie and SlowBROS' I love this. If you need some help with IDEAS for types/abilities/stats/etc just PM or post it here. -
If you're not replacing Dugtrio family slots then make them at least 1% wild encounter rate in the 'sands' or whatever area, but hey is just me. If you really don't want them in the game, obviously, you can do whatever you want anyway. About "Which Pokemon don't make the cut?" atm i can think of Gulpin/Swalot. Stats wise is not that bad but they look just too random/out of place IMO.
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black 2 / white 2 Pokémon Blaze Black 2 & Pokémon Volt White 2
Bowlingwater replied to Drayano's topic in ROM - NDS ROM Hacks
My Pignite also missed the Drain Punch in Lv25 and for other people too so i doubt this is a bug unless someone can confirm if their Pignite learnt such move. -
idea Rehashed pokemon! Dubbed PKM Rainbow (W2)
Bowlingwater replied to Alses's topic in ROM - NDS Discussion & Help
You could make a document(word, .pdf, etc) with all of the new/current changes then a link to it of course. 480 Base Stats for every poke... what will happen to already-good pokes and legendaries? or you mean at least 480 Base Stats for every poke? -
I believe this is the right tool -> http://projectpokemon.org/forums/showthread.php?11582-PPTXT-Text-editing-tool I didn't tried it yet, though.
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Damn it, Fury Cutter caps at 160 base power what a failure! anyway.. Poison needs more love! At least 1x against steels, personally. Dragon 0.5x against Ice and Grass 1x against Dragons, i like them. Rock 1x against Ice and Ground 1x against Rock.. sounds reasonable but i am not sure. And about everything else.. i don't know. You may also want to consider Steel type offensively, e.g. 1x against Fire
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Yeah, i can find the file with NitroExplorer.. But what tool should i use to edit the narc file? or just hex editing? EDIT: Nevermind, i found it. THANKS
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Has anyone tried to edit Freeze Shock and Ice Burn with their proper animations? I just did a quick test with an edited Freeze Shock but it keeps using the "charge" animation which sucks >.< Also can someone tell me how to change the attack move names and descriptions if possible? I can't find any thread or info. with this stuff. I will keep looking.
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Honestly, just throwing you some ideas.. e.g. remaking a pokemon's base stats, move list, abilities and so on. Just list a few pokemons if you are out of ideas/creativity. About the Type Effectiveness Chart on the 1st page: - Poison types really deserves more offensively. I will just blindly throw something like Super-Effective against Dragons just because they deserve it. - Water types looks solid. I see it difficult to change them either offensively or defensively. - Dragon types offensively are even more difficult to change them unless you nerf outrage/draco meteor or remove their coverage moves which i don't think is a good idea. - Ice types, as you said, are just terrible defensively. My personal solution to this is to buff their base stats a lot, though i don't think this will fix the main issue. - Electric types IMO are fine. If you feel Thundurus-T is too powerful just nerf him, the same goes to Zapdos with Lightning Rod if necessary. - "Type attributes just don't make any sense" I feel in the same way as you, but the magic words "This is a video game" already fix this "issue". - I think Grass types are rather weak in both sides(excluding sleep powder and friends). Anyway, i do like to know if you are gonna change something in the following list: - Paralyze inducing moves - Sleep inducing moves - Freeze inducing moves - 90 ~ 95% Accuracy based moves Something is missing.. Yes, i am talking about hax/luck, just i like to know your opinions.