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IAL32

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Everything posted by IAL32

  1. Well Andi(can i tell you so? Sounds funny)the narc in a rom patched can be modified in TwistedFatal Tools, because the some patches doesn't affect narcs. However, the program does not give me errors...both Nds mode and Narc mode.
  2. Give us more information please(screenshots)
  3. a\0\1\6 is the narc of Pokemon Data, the Max Exp it's included in the narc
  4. I'm making a PokeTex file list(yes, there is Kazo tool, but i have free time ) Here you are, there are only 25 for now. I use the 9.nds file hero, 53DC hero_cycle, 9804 hero_swim, BA6C heroine, C384 heroine_cycle, 107AC heroine_swim, 12A14 BW_Over, 1332C BW_Over, 1515C BW_Over, 160C8 BW_Over, 17034 BW_Over, 17FA0 BW_Over, 18F0C BW_Over, 19E78 BW_Over, 1B870 BW_Over, 1C7DC BW_Over, 1D748 BW_Over, 1E6B4 BW_Over, 200AC BW_Over, 21AA4 BW_Over, 2349C BW_Over, 24E94 BW_Over, 25E00 BW_Over, 26D6C BW_Over, 27CD8 BW_Over, 28C44 BW_Over, 29BB0 BW_Over, 2AB1C BW_Over, 2BA88 BW_Over, 2C9F4 BW_Over, 2D960 BW_Over, 2E8CC BW_Over, 2F838 BW_Over, 307A4 BW_Over, 31710 BW_Over, 33108 BW_Over, 34074 BW_Over, 34FE0 BW_Over, 35F4C BW_Over, 36EB8 BW_Over, 37E24 BW_Over, 3981C BW_Over, 3B214
  5. Well, the program use the following code i think: Main Form(First Form) (......) click Me.Hide() Form2.Show The program hide itself the main form, but is'nt closed at all, so you need to stop the program using Task manager.
  6. 1)No. There's a limited free space in GBA games, so you can't 2)It's ASM scrpting i think, you can try this with RPG Maker, not in gba roms
  7. You need to modify the pokemon already here, but you can't(at the moment)modify animated sprites. Move data, pokemon data and evolution yes(only a little part of them)
  8. You can't add some fakemos into your rom, cause you should also add animated sprites, some pokemon base data, some egg moves data, etc...it's impossibile.
  9. Added some mechanic flags Byte 09-->Caused Effect
  10. Thanks a lot Drayano for the narc location
  11. Byte 01-->Yes, is Mechanic Flags [u]Sheer Cold Data[/u] [color="#cc0000"]0E[/color] [color="#FF4500"]09[/color] [color="#FFA500"]02[/color] [color="#CCCC00"]01[/color] [color="#a5d800"]1E[/color] [color="#00CC00"]05[/color] [color="#00cccc"]00 00[/color] [color="#00CCFF"]00[/color] [color="blue"]00[/color] [color="#6600FF"]00 00[/color] [color="#9933FF"]00 00[/color] [color="#FF00FF"]00[/color] [color="#FF707B"]00 [/color]00[color="#999999"] 26 00 00 00 00 00 00 00 00 00 00 00 00 00 53 53 48 00 00 00[/color] Byte 00(0E)-->Ice type Byte 01(09)-->OHKO Byte 02(02)-->Special Move Byte 03(01)-->Base Power(i think is 01 cause inflict damage to the opponent) Byte 04(1E)-->30% Accuracy Byte 05(05)-->5 Base PP Byte 08(00)-->No secondary effect Hope it helped
  12. Have you decompress LZ files? Cause i do not have this problem.
  13. In Black Version(U), only Trade 2 and 3 Works, 1 4 5 give me runtime error. I think the White Version(U) too have this problem(i've not tried it yet). Uh, Black(J)and White(J)works percfectly.
  14. Certainly, but how avout giving us the narc?
  15. Hi DarkAngel! I'm Italian too but i speak very bad english ç__ç Comunque, benvenuto
  16. Zark: no way to add(example, Tynamo)attacks? Can I only modify the existents ones?
  17. When i try to open my rom(for example: Black), Trade Aditor says me: Runtime error '380': Invalid Property Value. The rom is clean. Thanks a lot twisted(ah, can i modify the form of your editors? I ate that, and some comboboxes are too little for the name(example: Egg Groups). Thaks anyway.
  18. The Bulbasaur EVs yeld(?)insn't right: 46 01, then-->01 46-->Binary-->00 00 00 01 ; 01 00 01 10 -->So-->01 EVs in SAtk is right, but don't give another 1 in Speed, or another one in Atk, or 3 in Hp. I believe aren't EV's yeld...because the hex right for Bulbasaur is this: 00 01-->01 00-->Binary-->00 00 00 01 ; 00 00 00 00. Edit: the correct Bulbasaur File is this: 2D 31 31 2D 41 41 0B 03 2D 01 00 01 00 00 00 00 00 00 1F 14 46 03 01 07 41 00 22 00 00 00 00 00 01 03 40 00 07 00 45 00 20 87 39 84 08 9A 11 00 20 04 60 A2 04 00 00 00 01 00 00 00
  19. Mmm...it doesn't works for Italian rom...can you try to fix it?
  20. Up please
  21. Can you insert our Italian Pokésav in your Pokésav page? http://www.mediafire.com/?4d6aie8ahv36db3 The attacks, abilities, instruments ecc...are translated, but not the new generation attacks
  22. Pokémon Black Prince of Persia God of War
  23. Can you insert our Italian Pokésav in your Pokésav page? http://www.mediafire.com/?4d6aie8ahv36db3 The attacks, abilities, instruments ecc...are translated, but not the new generation attacks
  24. Ca you post our Italian Pokésav(attacks inclused)in your site? Thanks :creep:
  25. Can you insert our Pokésav in the Pokésav download page in this site please? Thaks Download
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