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Browner87

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Everything posted by Browner87

  1. Hey Inu! I was just wondering if there is any such thing as a tutorial on how to do what you do? What software do you use? Are there lots of tips tricks and hints to get good effects like fire/water? I'm not graphically inclined particularly, but it's something I've always been interested in and I was wondering if you had anything like a tutorial or video or something of how to get started and stuff. Can you suggest anything in specific? Thanks a million!
  2. And the awesomeness award of the day goes to......... codemonkey85! Seems to be great now! Thank you so much (and love your choice of file hosting too)
  3. Again I underestimated you. I skipped the whole post assuming it hadn't changed and just downloaded the zip. I'll get the resources soon (I have company over right now and I'm supposed to be getting my scanner working to scan something for them), but yes the link seems to work. EDIT: Sorry to always be a problem, but there were a few problems compiling still. I downloaded all the images, but it appears about 8 pictures of Spinda are missing as well as some code errors. I'll try using fake pictures for spinda for now, and I'll see if google helps me with the errors, but perhaps this wasn't a stable/complete version posted? Or am I missing something obvious again? ------ Build started: Project: PKMDS, Configuration: Debug Any CPU ------ Build started 8/25/2009 10:34:12 PM. Target CoreResGen: Processing resource file "My Project\Resources.resx" into "obj\Debug\PKMDS.Resources.resources". Target CoreCompile: C:\WINDOWS\Microsoft.NET\Framework\v3.5\Vbc.exe /noconfig /imports:Microsoft.VisualBasic,System,System.Collections,System.Collections.Generic,System.Data,System.Diagnostics /optioncompare:Binary /optionexplicit+ /optionstrict:custom /nowarn:42016,41999,42017,42018,42019,42032,42036,42020,42021,42022 /optioninfer+ /rootnamespace:PKMDS /define:"CONFIG=\"Debug\",DEBUG=-1,TRACE=-1,_MyType=\"WindowsFormsWithCustomSubMain\",PLATFORM=\"AnyCPU\"" /reference:C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Data.dll,C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Deployment.dll,C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.dll,C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Drawing.dll,C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Windows.Forms.dll,C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /main:PKMDS.PKMViewer /debug+ /debug:full /filealign:512 /out:obj\Debug\PKMDS.exe /resource:obj\Debug\PKMDS.Resources.resources /target:winexe "My Project\Resources.Designer.vb" PKMDSLIB.vb PKMViewer.designer.vb PKMViewer.vb PKM_Slot.vb C:\Qt\PKMDS\Source\PKMDSLIB.vb(7811) : error BC30456: 'Spinda_Spot_1_Shiny' is not a member of 'Resources'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(7812) : error BC30456: 'Spinda_Spot_2_Shiny' is not a member of 'Resources'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(7813) : error BC30456: 'Spinda_Spot_3_Shiny' is not a member of 'Resources'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(7814) : error BC30456: 'Spinda_Spot_4_Shiny' is not a member of 'Resources'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(7817) : error BC30456: 'Spinda_Spot_1' is not a member of 'Resources'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(7818) : error BC30456: 'Spinda_Spot_2' is not a member of 'Resources'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(7819) : error BC30456: 'Spinda_Spot_3' is not a member of 'Resources'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(7820) : error BC30456: 'Spinda_Spot_4' is not a member of 'Resources'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(11634) : error BC30456: 'Contains' is not a member of 'System.Collections.Generic.Dictionary(Of PKMDS.PokemonLib.DSLocations, String).ValueCollection'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(11635) : error BC30456: 'ToArray' is not a member of 'System.Collections.Generic.Dictionary(Of Byte, String).ValueCollection'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(11747) : error BC30456: 'Count' is not a member of 'System.Array'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(11792) : error BC30456: 'Count' is not a member of 'System.Array'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(12132) : error BC30456: 'Contains' is not a member of 'System.Collections.Generic.Dictionary(Of UShort, String).KeyCollection'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(12137) : error BC30456: 'ToArray' is not a member of 'System.Collections.Generic.Dictionary(Of UShort, String).ValueCollection'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(12271) : error BC30456: 'Contains' is not a member of 'System.Collections.Generic.Dictionary(Of UShort, String).KeyCollection'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(12276) : error BC30456: 'ToArray' is not a member of 'System.Collections.Generic.Dictionary(Of UShort, String).ValueCollection'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(12290) : error BC30456: 'Last' is not a member of 'String'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(12434) : error BC30456: 'Contains' is not a member of 'System.Collections.Generic.Dictionary(Of PKMDS.PokemonLib.Items, String).ValueCollection'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(12435) : error BC30456: 'ToArray' is not a member of 'System.Collections.Generic.Dictionary(Of PKMDS.PokemonLib.Items, String).ValueCollection'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(12462) : error BC30456: 'Contains' is not a member of 'System.Collections.Generic.Dictionary(Of PKMDS.PokemonLib.Items, String).ValueCollection'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(12463) : error BC30456: 'ToArray' is not a member of 'System.Collections.Generic.Dictionary(Of PKMDS.PokemonLib.Items, String).ValueCollection'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(14019) : error BC30456: 'Count' is not a member of 'System.Array'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(14815) : error BC30456: 'Count' is not a member of 'System.Array'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(15662) : error BC30456: 'Last' is not a member of 'System.Array'. C:\Qt\PKMDS\Source\PKMDSLIB.vb(22897) : error BC30002: Type 'PokemonDSLib.PokemonLib.PokePRNG' is not defined. C:\Qt\PKMDS\Source\PKMDSLIB.vb(23014) : error BC30002: Type 'PokemonDSLib.PokemonLib.PokePRNG' is not defined. C:\Qt\PKMDS\Source\PKMViewer.vb(27) : warning BC40056: Namespace or type specified in the Imports 'PokemonDSLib' doesn't contain any public member or cannot be found. Make sure the namespace or the type is defined and contains at least one public member. Make sure the imported element name doesn't use any aliases. C:\Qt\PKMDS\Source\PKMViewer.vb(28) : warning BC40056: Namespace or type specified in the Imports 'PokemonDSLib.PokemonLib' doesn't contain any public member or cannot be found. Make sure the namespace or the type is defined and contains at least one public member. Make sure the imported element name doesn't use any aliases. C:\Qt\PKMDS\Source\PKMViewer.vb(42) : error BC30002: Type 'Pokemon' is not defined. C:\Qt\PKMDS\Source\PKMViewer.vb(43) : error BC30002: Type 'Pokemon' is not defined. C:\Qt\PKMDS\Source\PKMViewer.vb(327) : error BC30451: Name 'PC_to_Party' is not declared. C:\Qt\PKMDS\Source\PKMViewer.vb(334) : error BC30451: Name 'ShinyStar' is not declared. C:\Qt\PKMDS\Source\PKMViewer.vb(453) : error BC30451: Name 'Genders' is not declared. C:\Qt\PKMDS\Source\PKMViewer.vb(560) : error BC30451: Name 'Species' is not declared. C:\Qt\PKMDS\Source\PKMViewer.vb(573) : error BC30451: Name 'Species' is not declared. C:\Qt\PKMDS\Source\PKMViewer.vb(661) : error BC30002: Type 'Pokemon' is not defined. C:\Qt\PKMDS\Source\PKMViewer.vb(663) : error BC30451: Name 'InitializeDictionaries' is not declared. C:\Qt\PKMDS\Source\PKMViewer.vb(669) : error BC30451: Name 'InitializeDictionaries' is not declared. C:\Qt\PKMDS\Source\PKMViewer.vb(672) : error BC30002: Type 'Pokemon' is not defined. C:\Qt\PKMDS\Source\PKMViewer.vb(674) : error BC30451: Name 'InitializeDictionaries' is not declared. C:\Qt\PKMDS\Source\PKM_Slot.vb(18) : warning BC40056: Namespace or type specified in the Imports 'PokemonDSLib.PokemonLib' doesn't contain any public member or cannot be found. Make sure the namespace or the type is defined and contains at least one public member. Make sure the imported element name doesn't use any aliases. C:\Qt\PKMDS\Source\PKM_Slot.vb(24) : error BC30002: Type 'Pokemon' is not defined. C:\Qt\PKMDS\Source\PKM_Slot.vb(26) : error BC30002: Type 'Pokemon' is not defined. C:\Qt\PKMDS\Source\PKM_Slot.vb(28) : error BC30451: Name 'InitializeDictionaries' is not declared. C:\Qt\PKMDS\Source\PKM_Slot.vb(31) : error BC30002: Type 'Pokemon' is not defined. Build FAILED. I've now managed to remove all errors, except a runtime error which has something to do with the resources. WOuld you mind uploading your original .RESX file please?
  4. lol sorry. I took 'shortly' to mean in the next day or two. I never even thought to look already. I'm at work atm and we don't have VS2008 on this machine, but I'll take a look at it when I get home if I can. Thanks! EDIT: I'm getting the error "'Resources' is not a member of 'My'" which I have found to mean that the default resource file is missing. You you mind uploading it too? Thanks!
  5. Thanks! That would be really cool. I'll keep my eyes peeled for it
  6. Unfortunately, I'm a great programmer in VB6, and somewhat in C/C++ but I've never used .NET before. One of my greatest strengths is picking stuff up quickly, but it's hard to just pick it up when I have a blank sheet to start from. I figured if I could look through some working code I could pick it up easily enough and hopefully help with improving it too. And sure, feel free to pass my idea along. I was thinking something along the lines of (assuming there are 25 boxes - I forget and I'm at work so I can't check) a 5x5 grid of a darker color, and one of the squares in the grid (the one that's in full size on the screen) would be a lighter color and as you hover over a box for an amount if time, it becomes the selected one. I'd give it a try at programming it, but like I said, I kind of need a starting point right now since I'm brand new to .NET.
  7. Hey codemonkey85, could I make a suggestion? I saw at the beginning that you were looking for an easy way to transfer between boxes, and the first thing that jumped out at me was the big space at the bottom right. Would it be possible to put a 'thumbnail' of every box down there and any box when hovered over would automatically switch into being the big centered one? Animation for it would be cool, but even without it would be a simple way to go between boxes since you could click-drop a pokemon in the big box, hover over a mini box for, say 800ms (maybe longer) and *pop* it's the big one. Then, just drop your pokemon that's still being dragged into a slot Sound feasible? I'd try myself, but so far I haven't found a copy of your source code for the app. I'd love to see your source just to mosey through it. Would you be willing to share via PM?
  8. I guess even if we promise only constructive criticism you wouldn't consider releasing your full source complete with mess, would you codemonkey85? Even by PM? I just personally dislike DLLs. It's just a pet peeve of mine. I also LOVE being able to mess with source code.
  9. um, I don't think so. ! means 'not'. So, if it was true, not true is false (0). Maybe I'm wrong, but I just put m_ui->tblSC->item( num,2 )->setFlags((Qt::ItemFlags) !Qt::ItemIsEnabled );</pre> I think. That's how I casted it to be a Qt::ItemFlags instead of boolean.
  10. Just compile. I downloaded all the source code (and everything else too) from the SVN and tried to compile it and the compiler spit this out. I tried compiling on Visual Studio 2008 Professional with the Qt addon and from Qt Creator 1.2.1. I have Qt 4.5.0 installed. ---------- Post added at 10:13 PM ---------- Previous post was at 09:43 PM ---------- Oh, I was right. I just cast the answer as Qt::ItemFlags and it *seems* to work right now. It compiled anyways. I'm going to have some fun and test it out now.
  11. C:/Qt/PPSE/Source/./dexEdit.cpp:401: error: 'QTableWidgetItem::setFlags' : cannot convert parameter 1 from 'bool' to 'Qt::ItemFlags' lines 401, 450, 451, 461, 462, 493, and 522 have that error. The first line of code in question is: m_ui->tblSC->item( num,2 )->setFlags( !Qt::ItemIsEnabled ); I personally don't see the problem since !Qt::ItemIsEnabled should technically return a 1 or 0, both of which are valid flags for setFlags. Does the return of them have to be casted? Any ideas?
  12. When I try to Build All I get the following (63 errors in 2 files). Any Ideas?
  13. Sorry I've been MIA for a bit - Had to finish exams, then I had a LOT of work at work (we basically set up everything electrical and electronic at Skills Canada at RIM Park). This is a pic of what I have so far (I just made a new project and added everything in the directory you gave me. I assume I'm ready to go now?
  14. That's exactly what I've done, but when I add that folder, nothing happens. The root directory turns into g:\eclipse c++\PokeSavDS, and then, nothing. The next and finish are still blanked out and nothing appears in that big 'projects' box. There doesn't appear to be any Eclipse projects in that folder. There is however the .sln file for Visual studio.
  15. I have the source code, elcipse in and the addin you linked to installed, but I can't figure out how to open the source code as a project in eclipse (I ALWAYS HATED the 'open' and 'new' interfaces for eclipse).
  16. Wow - lucky I just recently put Devkitarm on my Windows partition - I've had best luck in the past on linux, but I use Windows more so I got around to putting it on a few weeks ago In the devkitpro folder I have devkitARM, examples, insight, libgba, libmirko, libnds, and msys. Do I have anything that I shouldn't because it will conflict? Also, I have eclipse, but I definately preffer Visual Studio's interface. Would I be better off however getting used to Eclipse to use the snipah addon as well as the fact that then there's no difference in compiling environments? Thanks! --Browner87
  17. Personally, I'm more interested in the UI design. I used to spend hours in VB making user friendly interfaces for programs. I'd be interested in how PokeSavDS works too, but I'd love to get my hands on the code and play with the interface. There's so much information to dsiplay and it can be so hard to organize and I love tinkering with those things.:cool:
  18. From what I understand it's like a 'new version' of Pokesav, which was a program to manually edit every aspect of the save (.SAV) file from your pokemon D/P and Platinum games. YOu can change stuff like trainer ID, secret ID, party pokemon and all of their stats/data, pc boxes, etc. It's awesome and I was looking to become a developer for it, but then like 2 days after applying, the forums disappeared and these forums appeared. I saw this threat and thought, 'cool! Just what I was looking for :grog:'. This program works best for people who either have a slot-1 device like CycloDS or use an emulator on the PC so you have easy access to the .SAV file for editing.
  19. Sorry, I was assuming that any pointer passed in was remembered and taken care of by whatever passed it in, I guess I'm too used to the superficial examples we got in class. I've sent my answer via pm now. *crosses fingers*
  20. Well, I'm looking at the code seeing what seems to be a list item with childred allowed to be added. If you say it's simple, I maybe already have it and I'm just over analyzing. I though I must be missing something because there's not dynamic memory to free and not streams or processes opened that have to be closed. To be honest, we never used destructors in class except for dynamically allocated memory, which we only did in 1 assignment (I know, a very theory based course having only 4 assignments to hand in this semester ). I'll PM you what comes first to mind when I see this code if the offer's still up.
  21. I'm not trying to be picky, it just wouldn't compile without parent declared somewhere obviously and I was just wondering if it was going to be some crazy declaration that would completely change the destructor. Since it's now gone, I'll ignore it . Might be a bit before I can really look at it though - I got out of handing in an assignment (huge essay) last week thanks to a filling at the dentist, so I'm expected to hand it in tomorrow and I'm not even started . Then, tomorrow night I'll have to start and finish the next assignment that everyone else started last week when I wasn't there and hand it in Thursday [/rant]
  22. Is my mind going crazy because it's almost midnight, or did you not declare 'parent' anywhere (in the constructor)? BTW you missed a bracket after the 'addNext(t' in your addNext member function and a semicolon after the } for the class definition.
  23. You mentioned not minding handing out the source code. Would you mind posting it so I could at least have a look through it please? I'm in the same boat with you with exams next week, but I'm eager to have a peek at it
  24. ... bump? Not that I'm in any hurry (I still have 1 week of classes and 1 week of exams left), just wondering what's happening.
  25. Well, I applied for developer status a few days ago on the old pokesav forums, but since they seem to be going the way of the dodo, I'll post here. I've been an addicted programmer for about 4 years now. I started in grade ten and I LOVE to program. I'm done my first year of college now (well, 1 week 3 days, but who's counting? ) in Computer Engineering Technology. I had a mark of 88 last semester in C programming (I BOMBED the final exam ) and I'm expecting a but higher this term for C++ (I BOMBED the midterm ). If I didn't mention it, I love to program and I'd be really interested in helping out with this program. I'm afraid I have zero experience with hacking ROMs and my File I/O is limited (I'm a fast learner though - and google is my best friend ), but other than that I like to think that I'm a pretty good programmer. I'm the one that most people come to for help with assignments if the teacher is busy If you like, I could find a course description of what I've done in C++. Please let me know --Browner87
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