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Kaarosu

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Everything posted by Kaarosu

  1. This should do it as long as you do it from the github site, only problems it would cause is if you have some work that is not yet on the main git it'll get deleted, so back those up first before syncing up with the new repo after forking
  2. I usually idle in PP's channel ummm let me check.... the server is: irc.bitsjointirc.net
  3. I'm going through what I posted in 16.txt earlier today, so that should be done by V3 (yay for finding my DS) P.S. If anyone needs me i'll be idling in #BWTranslation on the IRC
  4. <p><p><p><p><p>It just dawned on me what you mean by 'invisible' ><</p></p></p></p></p>

  5. <p><p><p><p><p>It just dawned on me what you mean by 'invisible' ><</p></p></p></p></p>

  6. <p><p><p><p><p>It just dawned on me what you mean by 'invisible' ><</p></p></p></p></p>

  7. It is very relaxing, yeah I made sure to bring the gits up to date in the mornings before class. Just finished going through 16 from scratch and made sure to at least write something in english so that people can find the line faster and fix it up/localize it if possible. I would test out all the attacks myself but I seem to have misplaced my DS unless my brother took it while I dropped him off at work today. And Desmume isn't being very cooperative with the cheat codes to change attacks right now P.S. Yeah no clue wtf is up 'Cannot save cheat file' so I'll push 16 to the main git for those who want to localize/fix what I missed and add the forme's stuff terravoltage did as well Edit: Just got both gits up to date again
  8. Ah finally I live again! I believe that is because there is no 'Pokerus' mentioned in the game summary(aside from the little status icon) if anything it'll be in Story git, PokeCenter's file more than likely if it hasn't been translated already.
  9. Yeah there are a lot of errors, I decided to start from scratch and when comparing what I have so far with what is in the git, the translations people did is correct they just seem to have put their translations in the wrong lines (usually off by 6 lines or so somehow)
  10. there is something wrong NSSVelocity and others will look into it probably(this includes myself of course) so just hang tight for now or revert back to a version that works
  11. From the sounds of it, seems like it's AP related stuff dunno if anything can be done maybe Rudolph will fix it. We'll just keep an eye on it for now.
  12. just updated both gits with what was up in both of them. As of now they all use the Yen sign but if you want to go back and fix them so the variables don't break go for it. Also the easy way to 'catch up' in the gits is to delete your fork and then just fork from the main git again.
  13. Hey guys! Just dropping by because I'm getting a LOT of people asking me how to edit the text in the game and I don't like explaining something more than once if I don't have to. So I've made a quick tutorial for all of you out there and tried to make it as simple as possible.. since the tools are out there now and I've been/will be busy till Friday now T.T I won't be able to compile v3 till the weekend. Anyways, here is a tutorial for all of you potential translators out there or for those of you who just can't wait for the weekend. Download: http://www.mediafire.com/?br9p1ec1a7o9u4g P.S. For those of you who want to use Pokeshifter/Time Machine with your Japanese games again I'll revert those files back for v3 or if you can't wait you can follow the guide as well except you want to replace the files in "dl_rom" with these: http://www.mediafire.com/?j3cetp6nwbe3xtj and http://www.mediafire.com/?bmg5lz4rod3addm
  14. alright, updated both gits with the other forks and added some fixes here and there. Off to sleep I go.
  15. Just dropping by to let people know I'm alive, just swamped with lots of work. I'll try to catch up on stuff a bit tonight but can't really pay much attention to this till wed.
  16. Also guys if possible could you sync your forks up to the main one? there are some typos/bugs that randomly come back because not everyone has the same files and I miss of them at times. thanks!
  17. Yeah all you need is NitroExplorer2b and PPTXT and you're set. Main files are located in a/0/0/2 and story files are in a/0/0/3. Extract 2 and 3 with NitroExplorer2b, edit them with PPTXT (Always remember to File>Write to Narc) then re-inject them back into the game with NitroExplorer2b again... and test P.S. Download the source from the githubs, PPTXT has an Import all from files option P.P.S. Anyone who can't wait for a v2.1 do this cause my laptop is crapping out and failing to show japanese text properly out of nowhere so I really can't do much right now.
  18. sorry been busy all day just got to working on this, though pptxt is out now so people can just download the source and repack their narcs themselves now... though I doubt many people know how to so I may make a tutorial of sorts and have people do their own changes all they'd have to do is grab the latest stuff from the github... but we'll see
  19. Thanks for the feedback, if you run into any more compile them into a list of sorts and PM them to me so that I remember and doesn't get lost in the pages. thanks.
  20. That was one of those silent updates in v2 to see if Pokeshifter could be used with US games which is why you're getting that black screen/freeze, I'm thinking of up of a better way to distribute patches out to people and make it more streamlined but I'll fix the pokemart stuff tomorrow hopefully and make sure to get a version out that keeps the pokeshifter untouched
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