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Kaarosu

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Everything posted by Kaarosu

  1. You wouldn't happen to have a save at that point would you? And if you can't part with it while using our Translation use ZEKROM or RESHIRAM and let me know if it worked for you @Silent Storm: https://www.dropbox.com/s/hcioqv13ikxi4b1/PPWHT2_31_25997.png <-- is what i have it set as right now
  2. This is on v2 right? I made a huge update last night and I seemed to have fixed bugs we didn't know about lol I'm still at work ATM but should be home in an hour or two so I'll look into this thanks!
  3. Yeah not everything is translated soneek is on that since it comes from the story git i believe. anyways thanks for pointing those out should have them fixed soon
  4. The game id changes with the patch that's why. Wait a bit I'll see if i remember how i handled these last time around.
  5. and for those of you confused as to what that picture means, thanks to Codr and Bond697 next patch will let remove the character limit of 5 on names (Trainer/Pokemon)
  6. ^^^^^^^^^^^^^^^^^^^^^^ That, as always give us some feedback/bug reports/suggestions. Enjoy guys
  7. So I heard you guys might be getting a nice surprise soon ... Wait for it....
  8. yeah I was bored and playing around and forgot I had that stuff there, i'll have them back up by tomorrow P.S. I'm back somewhat
  9. i'm sure others will find this info helpful, nice job and looking forward to see what your project will be
  10. yeah as I said I stopped cause I got side tracked, checked my logs for the size (12x15). As for the method I used CrystalTile2, under tools it has an option called NTFR editor though sadly I do not recall what narc it was contained in Edit: As I hit post it came back to me somehow it's located in a/0/2/3
  11. This is the one I use, haven't had any issues with it.
  12. I was playing around with these at Sabre's request a couple of weeks back, http://lunabits.org/random/fontstuff.zip and http://lunabits.org/random/CMAP0.tbl.txt is where i stopped at but feel free to use them if you can
  13. That's Bond's thread, enjoy. http://projectpokemon.org/forums/showthread.php?11627-Competitive-Pokemon-GTS-Distribution-Thread
  14. For whatever reason you had corrupted musical data and c-gear data...and messed up Box Names, anyways let this be a reminder to always have a backup before working on something Edit: So...what exactly where you editing by the way for it to end like this? Here you go I fixed your save to remove corrupted things (and completed your pokedex cause I was lazy to go through it one by one) it should be playable again let me know if it isn't
  15. <p><p><p><p><p><p>2666-1452-9701 would be my Pal Pad code thing feel free to send an invite</p></p></p></p></p></p>

  16. You guys are still stumped on this? You seem to have misunderstood me, I did say that the text was encrypted/encoded but that doesn't mean you have to decrypt/decode it in order to edit it. You just don't know what each trainer is that easily but you can still edit them with no problem (like the one guy suggested use the original translation we made for the JP as a map of sorts)
  17. <p><p><p><p><p><p>It was probably Sabre that was talking to you about it, I wouldn't mind but I have no clue how to add dream pals or w/e</p></p></p></p></p></p>

  18. should be a002 - Section 190, it's compressed but you should be able to just edit them to whatever you want (and sorry I got no clue how to decompress it)
  19. \xf000ć\x0001\x0000 - Attack Move \xf000ĉ\x0001\x0000 - Item being used the scripts for the game: a/0/0/2 - Menus and the such a/0/0/3 - Story dialogue(NPCs and what not)
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