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Yangbo

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Everything posted by Yangbo

  1. I been trying to make a legit Spiky Eared Pichu PKM with the PokeGen, when I uploaded the file on Pokesav, I noticed that the 85h value was 18 so does it mean SEP has the same values as Bebe's eevee, etc , or is the value incorrect?
  2. There is no hatching info on the dex.
  3. What I do is I make a "egg" version of the poke, hatch it, then load up the actual poke. Since hatch pokes register into the pokedex. And to my knowledge, 'trading' won't affect anything as long as the pkm was legal in the first place.
  4. Uh personally I would make it a hatched pokemon instead since with a hatched poke, you can assign it EV and happiness. (Eggs have 0 EVs and happiness after hatch). There is a lot you have to change actually, it would be best if you checked my umbreon pkm for reference. Basically every bred poke has 44h value of D0, 45h value of 07, 46h value depends on where you want it to be hatched, 85h value of 0, 86h value of 04, (HG/SS Values) After you gotta set the origin of game (ENG) and the home region of the poke (08 - SS) Those are the basics that the legality checker checks for besides the PID/IV
  5. Honestly it all depends on your predictions. The way your going about your team build is unconventional First you want to find a strategy (Balanced, Pure Sweep, Stall, Weather) Then you find the pokes that would fit each role. For me personally, since "Ubers" are legal, I would use Groundon/Kyrogre for one of my legendaries and make a weather team. It all depends on your preference. IMO, Sunny Day teams are very rare, it would catch ppl off guard, and the fact it 1/2s waters moves is great since it reduces the common water attack
  6. . What Hatch Egg means is that the PID have no correlation with the IVs, so they can be anything as long as they are 0-31
  7. I didn't check any, but the Arceus could be lega, the Arceus from TRU (Toys R us) have the same moveset.
  8. You gotta explain what you mean.
  9. There is a couple of things. 1. You listed 7 IVs, so i made all of 31, you can change it to your liking 2. You didn't specify which version, I put Platinum, again you can edit Swampert.pkm
  10. Well assuming that the pkm is legit, it could be anything if the poke was bred, and although max ivs made be almost impossible to find in the wild it's still possible. So they could be anything.
  11. For D/P/PT/HG/SS You would always want type 1, also for the class, you gotta search it up to match the one you want.
  12. Is it even possible to make a legal SEP from scratch with PokeSav ATM, if not would someone extract their SEP into a pkm file. Thanks
  13. The hex values are right, except he switched the met and hatch locations. Also he did it for Platinum, so the 86h values can be ignored.
  14. Go to the event section of the forum or go to http://www.pkmdb.com/
  15. You need to state more info: What are the stats? nature? OT? ID?
  16. The request seems pretty easy since you want an egg. All you have to do is select the nature, class, gender and then check the shiny box. Fill 31 for all IV (Since you want max) Check the egg box. edit the where you got the egg and date, match that with the hex values and then your done. At above, if you wanted the eevee to hatch in heartdome, you gotta switch the the met with catch. I made a legal shiny Umbreon with a normal set skills + IV trained hatched at GoldenRod City. You can just edit the moves/EV if you want. Eclipse.pkm
  17. What you can do is get the event Arceus for Toys R Us and get it yourself in game.
  18. No, for eggs only the nature affect the PID. You don't have the use the generator at all, since IV doesn't affect anything.
  19. I think when your exporting with with your Pokesav, either the bits are wrong or your exporting the wrong thing. (Like your exporting a box poke instead of a party poke or vis versa)
  20. After downloading some legit event pokemon PCD/Pkm, I tried editing them using pokesav.. I found out that some event pokes have set natures while others have random natures, also I'm pretty sure that their IVs are also random. But after messing with the values I still have a question that I want to clear up. There are two different types of gifts (Static/Dynamic), from what I found out, Static pokes must have the same nature while you can change the Nature of Dynamic pokes. But what I found what was interesting was that you can change the IV to anything 0-31 and the pokes were still legal with the Legal Checker. So my question is: Are event pokes treated somewhat like eggs, in the case where the nature and IV don't have to correlate; so you can just ignore the PID/IV Generator when editing the PKM file? Or is there a bug with the Legal Checker? Thanks
  21. I thought the the new trainer of the traded pokemon technically met the pokemon the day of the trade, it would cause the date met to be updated.
  22. I have read that thread countless times, but it doesn't have a reference for Pal Park/Event and then traded. I was just wondering if trading the poke would change their hex to match a link trade pokemon or not. So are u saying that the Hex values are always the same? So no matter how many times you trade a migrated or an event poke it would have the same description as the first time it was transferred on D/P/PT/HG/SS?
  23. I'm sorta confused with editing a Pal Park Pokemon or a Trade Pokemon from D/P/PT, and I had 2 questions I wanted to clear up. 1. Does all Pal Park Migration Pokemon have to be in a Park Ball? If so what would the 86h value for a Park Ball in HG/SS for it (Wasn't on the hex value list) 2. If a pokemon was Migrated to D/P/PT then traded to HG/SS, what would to it's Hex Values? I heard that the poke would keep their first hex values but I'm not 100% Just to make the question more clear, I'm trying to make a pkm of a zapdos I had from that was migrated to my Pearl and then traded to my SS. (So Zapdos from migrates-> Pearl then trades-> Soul Silver) I was wondering would the description of the Zapdos in my SS say that it was 'migrated for distant land' or would it just say 'link trade' and would the date met be the date of the migration? or the day of the link trade. Also what would the description of a Pikachu-Colored Pichu? Thanks
  24. For those who need help, I just use simple math and and chance Note the markings are very helpful, and should be used most of the time. These are the steps I usually do. 1. Flip all row/columns with 0 voltorbs. (If there are none *higher levels* flip the row/column that contain the lowest # of Voltorbs.) 2. Mark ALL cards not flipped with ALL possible outcomes (1-3 and Voltorb) 3. Check on the hints and reduce the possibilities. (Row) Example, you have a row with 3 points and 4 voltorbs, obviously the only # possible in the row is a 3 So mark the whole row with voltorb and 3 only. 4. Same as step 3 except check with the columns (3 and 4 are interchangeable) Usually after this, I have flipped all of the 2/3 or is very close to, if there is a lot of cards faced down,3 use your best judgment to randomly select a card. For this I check the probability of finding a voltorb. Example, a row/column with x points/ 1 voltorb and x points/ 1 voltorb has a lower chance of having a voltorb than a row/column with more voltorb count. It's best to flip a row/column with more points since there is a better chance of getting a 2 or a 3. *Note never flip an 1. There is no point in flipping something if you know it's an 1 or a voltorb or an 1. Since the main goal is to find all the 2 and 3s in a set, flipping an 1 is useless most of the time. If you follow the steps you should be able to rack up some coins fast, at least I did. Usually 4+ wins in a row and occasional losses. I also found myself entertained more while playing lol.
  25. Personally, I like it. I feel it's somewhat like mine sweepers and takes more skill than the avg slot machines, a nice combination of math and luck. One thing I hate though is Idk why the game suddenly demotes to lvl 1 after just one lose and other times it gives you 3-4 attempts at the level.
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