Jump to content

evandixon

Administrator
  • Posts

    5910
  • Joined

  • Last visited

  • Days Won

    84

Everything posted by evandixon

  1. Yeah, walking is a placeholder animation for anything that's not already animated.
  2. You mean in the same folder as Sky Editor itself? That's the program that'll go in the zip that Sky Editor creates; the zip you can distribute if you so choose. Instead of manually starting DS Patcher, use Solution -> Build. When that's complete, you'll find PatchedRom.nds in the Modpack directiry in the directory you chose in step 5.
  3. I just noticed the version number in this screenshot: 4.1.0.98. The latest version is 4.2.12.0. Can you give that one a try?
  4. If you close the file and reopen it, are your changes still there? If so, does it still not work when you use Solution -> Build?
  5. One common cause of this is that after you make the changes to the starter Pokémon, the filename in the current tab should have a "*" next to it, and when you use File -> Save -> Save File, it goes away. If that's not it, try looking for any errors in the errors window. If there's still nothing there, please send me the zip file that Sky Editor automatically creates.
  6. This has been done.
  7. That'd probably be determined by gender too. Unfortunately, I don't know of a way to change it for anyone except the partner (the cool vs cute question at the start).
  8. If you open up the dropdown for Pokémon species, you should notice there's two entries for Meowstic. There's one for each gender, but I don't know which is which. Unfortunately, I don't know how gender works for Pikachu in PSMD, since there only seems to be one Pikachu in the game. Maybe it works differently in Sky Editor, but I don't have that handy right now.
  9. No, you'll need to get the save data that'd be loaded when booting without a savestate.
  10. Both are available. Which would you prefer? Done
  11. Be sure to decrypt the ROM in GodMode9 first.
  12. Version 1.0.0

    5 downloads

    Pokémon sprites extracted using GfxCrunch. This 7z contains everything one needs to create animated sprites. It is not intended for humans, as sprites have not been stitched together yet.
  13. With PKHeX. We have a tutorial here:
  14. Choose the modpack solution. Once you go through the wizard, you'll be able to create a starter mod project. Please be sure to read at least the first 3 steps in the tutorial before trying to create the starter project.
  15. Are you using right-click -> Create Project in Solution Explorer and not Create File in the File menu?
  16. Are you using the latest version linked to in the intro?
  17. Each Pokémon has their own individual model, but most of the animations for those models are shared among similar body types. Which animation comes from where is defined in the BGRS file corresponding to the model, but unfortunately, there's no UI for that right now. However, there is a UI for another file that can help: /BaseRom/Raw Files/RomFS/pokemon_graphics_database.bin. Open that in Sky Editor using File -> Open, and type in the name of the BGRS: In this example, the generic body type is "float_body_00", so if you look in that folder in the model project, you'll see a bunch of generic animations: These can be imported into your choice of modeling program such as SPICA or Ohana. Each of the generic animation sets contains an animation for sleeping in a dungeon. The starter mod will independently copy those over to apply to the overworld.
×
×
  • Create New...